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Toooba/Tests/isa/Cprograms/benchmark/barnes/barnes_hut.c
2026-04-16 13:51:31 +01:00

483 lines
12 KiB
C

/*
* File: barnes_hut.c
* --------------
* Implements the Barnes Hut algorithm for n-body
* simulation with galaxy-like initial conditions.
* Uses OpenGl and GLUT for graphics. Written by:
* Joel Backsell, Kim Torberntsson & Alexander Bilock.
* Source: https://github.com/KimTorberntsson/Barnes-Hut/blob/master/barnes_hut.c
*/
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include <math.h>
// #include <time.h>
// #include <GLUT/glut.h>
#include "barnes_hut.h"
// #include "graphics.h"
void free(void *ptr);
void *malloc(size_t size);
//Some constants and global variables
int N = 10;
const double L = 1, W = 1, dt = 1e-3, alpha = 0.25, V = 50, epsilon = 1e-1, grav = 0.04; //grav should be 100/N
double *x, *y, *u, *v, *force_x, *force_y, *mass;
struct node_t *root;
// -------- Modified by Akilan ----------
double my_sqrt(double x) {
if (x <= 0) return 0;
double guess = x;
for (int i = 0; i < 10; i++) {
guess = 0.5 * (guess + x / guess);
}
return guess;
}
#define PI 3.141592653589793
double wrap_angle(double x) {
while (x > PI) x -= 2*PI;
while (x < -PI) x += 2*PI;
return x;
}
double my_sin(double x) {
x = wrap_angle(x);
double x2 = x * x;
return x
- (x * x2) / 6
+ (x * x2 * x2) / 120
- (x * x2 * x2 * x2) / 5040;
}
double my_cos(double x) {
x = wrap_angle(x);
double x2 = x * x;
return 1
- x2 / 2
+ (x2 * x2) / 24
- (x2 * x2 * x2) / 720;
}
// --------------------------------------
// -------- Modified by Akilan ----------
static unsigned int seed = 123456789; // must be initialized somehow
unsigned int rand_test(void)
{
seed = (1103515245 * seed + 12345);
return (seed >> 16) & 0x7FFF; // 15-bit result
}
// ---------------------------------------
/*
* Function for producing a random number between two double values
*/
double frand(double xmin, double xmax) {
return xmin + (xmax-xmin)*rand_test()/RAND_MAX;
}
/*
* Prints the time between two clocks in seconds
*/
// void print_time(clock_t s, clock_t e)
// {
// printf("Time: %f seconds\n", (double)(e-s)/CLOCKS_PER_SEC);
// }
/*
* This function is called every time GLUT refreshes the display.
*/
// void display(void) {
// //Do a time step
// time_step();
// //Draw points
// drawPoints(x, y, N);
// }
/*
* Updates the positions of the particles of a time step.
*/
void time_step(void) {
//Allocate memory for root
root = malloc(sizeof(struct node_t));
set_node(root);
root->min_x = 0; root->max_x = 1; root->min_y = 0; root->max_y = 1;
//Put particles in tree
for(int i = 0; i < N; i++) {
put_particle_in_tree(i, root);
}
//Calculate mass and center of mass
calculate_mass(root);
calculate_center_of_mass_x(root);
calculate_center_of_mass_y(root);
//Calculate forces
update_forces();
//Update velocities and positions
for(int i = 0; i < N; i++) {
double ax = force_x[i]/mass[i];
double ay = force_y[i]/mass[i];
u[i] += ax*dt;
v[i] += ay*dt;
x[i] += u[i]*dt;
y[i] += v[i]*dt;
/* This of course doesn't make any sense physically,
* but makes sure that the particles stay within the
* bounds. Normally the particles won't leave the
* area anyway.
*/
bounce(&x[i], &y[i], &u[i], &v[i]);
}
//Free memory
free_node(root);
free(root);
}
/*
* If a particle moves beyond any of the boundaries then bounce it back
*/
void bounce(double *x, double *y, double *u, double *v) {
double W = 1.0f, H = 1.0f;
if(*x > W) {
*x = 2*W - *x;
*u = -*u;
}
if(*x < 0) {
*x = -*x;
*u = -*u;
}
if(*y > H) {
*y = 2*H - *y;
*v = -*v;
}
if(*y < 0) {
*y = -*y;
*v = -*v;
}
}
/*
* Puts a particle recursively in the Barnes Hut quad-tree.
*/
void put_particle_in_tree(int new_particle, struct node_t *node) {
//If no particle is assigned to the node
if(!node->has_particle) {
node->particle = new_particle;
node->has_particle = 1;
}
//If the node has no children
else if(!node->has_children) {
//Allocate and initiate children
node->children = malloc(4*sizeof(struct node_t));
for(int i = 0; i < 4; i++) {
set_node(&node->children[i]);
}
//Set boundaries for the children
node->children[0].min_x = node->min_x; node->children[0].max_x = (node->min_x + node->max_x)/2;
node->children[0].min_y = node->min_y; node->children[0].max_y = (node->min_y + node->max_y)/2;
node->children[1].min_x = (node->min_x + node->max_x)/2; node->children[1].max_x = node->max_x;
node->children[1].min_y = node->min_y; node->children[1].max_y = (node->min_y + node->max_y)/2;
node->children[2].min_x = node->min_x; node->children[2].max_x = (node->min_x + node->max_x)/2;
node->children[2].min_y = (node->min_y + node->max_y)/2; node->children[2].max_y = node->max_y;
node->children[3].min_x = (node->min_x + node->max_x)/2; node->children[3].max_x = node->max_x;
node->children[3].min_y = (node->min_y + node->max_y)/2; node->children[3].max_y = node->max_y;
//Put old particle into the appropriate child
place_particle(node->particle, node);
//Put new particle into the appropriate child
place_particle(new_particle, node);
//It now has children
node->has_children = 1;
}
//Add the new particle to the appropriate children
else {
//Put new particle into the appropriate child
place_particle(new_particle, node);
}
}
/*
* Puts a particle in the right child of a node with children.
*/
void place_particle(int particle, struct node_t *node) {
if(x[particle] <= (node->min_x + node->max_x)/2 && y[particle] <= (node->min_y + node->max_y)/2) {
put_particle_in_tree(particle, &node->children[0]);
} else if(x[particle] > (node->min_x + node->max_x)/2 && y[particle] < (node->min_y + node->max_y)/2) {
put_particle_in_tree(particle, &node->children[1]);
} else if(x[particle] < (node->min_x + node->max_x)/2 && y[particle] > (node->min_y + node->max_y)/2) {
put_particle_in_tree(particle, &node->children[2]);
} else {
put_particle_in_tree(particle, &node->children[3]);
}
}
/*
* Sets initial values for a new node
*/
void set_node(struct node_t *node) {
node->has_particle = 0;
node->has_children = 0;
}
/*
* Frees memory for a node and its children recursively.
*/
void free_node(struct node_t *node){
if(node->has_children){
free_node(&node->children[0]);
free_node(&node->children[1]);
free_node(&node->children[2]);
free_node(&node->children[3]);
free(node->children);
}
}
/*
* Displays the boundaries of the tree using OpenGL and GLUT.
* Used for debugging purposes.
*/
// void display_tree(struct node_t *node) {
// drawRect(node->min_x, node->max_x, node->min_y, node->max_y);
// if(node->has_children == 1) {
// for(int i = 0; i < 4; i++) {
// display_tree(&node->children[i]);
// }
// }
// }
/*
* Calculates the total mass for the node. It recursively updates the mass
* of itself and all of its children.
*/
double calculate_mass(struct node_t *node) {
if(!node->has_particle) {
node->total_mass = 0;
} else if(!node->has_children) {
node->total_mass = mass[node->particle];
} else {
node->total_mass = 0;
for(int i = 0; i < 4; i++) {
node->total_mass += calculate_mass(&node->children[i]);
}
}
return node->total_mass;
}
/*
* Calculates the x-position of the centre of mass for the
* node. It recursively updates the position of itself and
* all of its children.
*/
double calculate_center_of_mass_x(struct node_t *node) {
if(!node->has_children) {
node->c_x = x[node->particle];
} else {
node->c_x = 0;
double m_tot = 0;
for(int i = 0; i < 4; i++) {
if(node->children[i].has_particle) {
node->c_x += node->children[i].total_mass*calculate_center_of_mass_x(&node->children[i]);
m_tot += node->children[i].total_mass;
}
}
node->c_x /= m_tot;
}
return node->c_x;
}
/*
* Calculates the y-position of the centre of mass for the
* node. It recursively updates the position of itself and
* all of its children.
*/
double calculate_center_of_mass_y(struct node_t *node) {
if(!node->has_children) {
node->c_y = y[node->particle];
} else {
node->c_y = 0;
double m_tot = 0;
for(int i = 0; i < 4; i++) {
if(node->children[i].has_particle) {
node->c_y += node->children[i].total_mass*calculate_center_of_mass_y(&node->children[i]);
m_tot += node->children[i].total_mass;
}
}
node->c_y /= m_tot;
}
return node->c_y;
}
/*
* Calculates the forces in a time step of all particles in
* the simulation using the Barnes Hut quad tree.
*/
void update_forces(){
for(int i = 0; i < N; i++) {
force_x[i] = 0;
force_y[i] = 0;
update_forces_help(i, root);
}
}
/*
* Help function for calculating the forces recursively
* using the Barnes Hut quad tree.
*/
void update_forces_help(int particle, struct node_t *node) {
//The node is a leaf node with a particle and not the particle itself
if(!node->has_children && node->has_particle && node->particle != particle) {
double r = my_sqrt((x[particle] - node->c_x)*(x[particle] - node->c_x) + (y[particle] - node->c_y)*(y[particle] - node->c_y));
calculate_force(particle, node, r);
}
//The node has children
else if(node->has_children) {
//Calculate r and theta
double r = my_sqrt((x[particle] - node->c_x)*(x[particle] - node->c_x) + (y[particle] - node->c_y)*(y[particle] - node->c_y));
double theta = (node->max_x - node->min_x)/r;
/* If the distance to the node's centre of mass is far enough, calculate the force,
* otherwise traverse further down the tree
*/
if(theta < 0.5){
calculate_force(particle, node, r);
} else {
update_forces_help(particle, &node->children[0]);
update_forces_help(particle, &node->children[1]);
update_forces_help(particle, &node->children[2]);
update_forces_help(particle, &node->children[3]);
}
}
}
/*
* Calculates and updates the force of a particle from a node.
*/
void calculate_force(int particle, struct node_t *node, double r){
double temp = -grav*mass[particle]*node->total_mass/((r + epsilon)*(r + epsilon)*(r + epsilon));
force_x[particle] += (x[particle] - node->c_x)*temp;
force_y[particle] += (y[particle] - node->c_y)*temp;
}
/*
* Main function.
*/
int main(void) {
//The first arguments sets if the graphics should be used
// int graphics = 1;
// if (argc > 1) {
// graphics = atoi(argv[1]);
// }
//The second argument sets the number of time steps
int time_steps = 3;
// if (argc > 2) {
// time_steps = atoi(argv[2]);
// }
//Initiate memory for the vectors
x = (double *)malloc(N*sizeof(double));
y = (double *)malloc(N*sizeof(double));
u = (double *)malloc(N*sizeof(double));
v = (double *)malloc(N*sizeof(double));
// -------- Modified by Akilan ----------
force_x = (double *)malloc(N*sizeof(double));
force_y = (double *)malloc(N*sizeof(double));
// --------------------------------------
mass = (double *)malloc(N*sizeof(double));
//Set the initial values
// for(int i = 0; i < N; i++) {
// mass[i] = 1;
// double R = frand(0, L/4);
// double theta = frand(0, 2*M_PI);
// x[i] = L/2 + R*my_cos(theta);
// y[i] = W/2 + alpha*R*my_sin(theta);
// double R_prim = my_sqrt(pow(x[i] - L/2, 2) + pow(y[i] - W/2, 2));
// u[i] = -V*R_prim*my_sin(theta);
// v[i] = V*R_prim*my_cos(theta);
// }
for (int i = 0; i < N; i++) {
mass[i] = 1;
double R = frand(0, L/4);
double theta = frand(0, 2*PI);
double c = my_cos(theta);
double s = my_sin(theta);
x[i] = L/2 + R * c;
y[i] = W/2 + alpha * R * s;
double dx = x[i] - L/2;
double dy = y[i] - W/2;
double R_prim = my_sqrt(dx*dx + dy*dy);
u[i] = -V * R_prim * s;
v[i] = V * R_prim * c;
}
/* Run the GLUT display function if the graphics mode is on.
* Otherwise just run the simulations without graphics
*/
// if (graphics) {
// // Initialize the graphics routines
// graphicsInit(&argc, argv, display);
// //Used for the display window
// glutMainLoop();
// } else {
//Begin taking time
// long start = clock();
//The main loop
for(int i = 0; i < time_steps; i++) {
time_step();
}
//Stop taking time and print elapsed time
// long stop = clock();
// print_time(start, stop);
// }
//Free memory
free(x);
free(y);
free(u);
free(v);
free(force_x);
free(force_y);
free(mass);
return 0;
}