Improve slow path performance for allocation (#143)
* Remote dealloc refactor. * Improve remote dealloc Change remote to count down to 0, so fast path does not need a constant. Use signed value so that branch does not depend on addition. * Inline remote_dealloc The fast path of remote_dealloc is sufficiently compact that it can be inlined. * Improve fast path in Slab::alloc Turn the internal structure into tail calls, to improve fast path. Should be no algorithmic changes. * Refactor initialisation to help fast path. Break lazy initialisation into two functions, so it is easier to codegen fast paths. * Minor tidy to statically sized dealloc. * Refactor semi-slow path for alloc Make the backup path a bit faster. Only algorithmic change is to delay checking for first allocation. Otherwise, should be unchanged. * Test initial operation of a thread The first operation a new thread takes is special. It results in allocating an allocator, and swinging it into the TLS. This makes this a very special path, that is rarely tested. This test generates a lot of threads to cover the first alloc and dealloc operations. * Correctly handle reusing get_noncachable * Fix large alloc stats Large alloc stats aren't necessarily balanced on a thread, this changes to tracking individual pushs and pops, rather than the net effect (with an unsigned value). * Fix TLS init on large alloc path * Add Bump ptrs to allocator Each allocator has a bump ptr for each size class. This is no longer slab local. Slabs that haven't been fully allocated no longer need to be in the DLL for this sizeclass. * Change to a cycle non-empty list This change reduces the branching in the case of finding a new free list. Using a non-empty cyclic list enables branch free add, and a single branch in remove to detect the empty case. * Update differences * Rename first allocation Use needs initialisation as makes more sense for other scenarios. * Use a ptrdiff to help with zero init. * Make GlobalPlaceholder zero init The GlobalPlaceholder allocator is now a zero init block of memory. This removes various issues for when things are initialised. It is made read-only to we detect write to it on some platforms.
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@@ -6,24 +6,32 @@
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namespace snmalloc
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{
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inline void* lazy_replacement(void*);
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using Alloc =
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Allocator<GlobalVirtual, SNMALLOC_DEFAULT_CHUNKMAP, true, lazy_replacement>;
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inline bool needs_initialisation(void*);
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void* init_thread_allocator();
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using Alloc = Allocator<
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needs_initialisation,
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init_thread_allocator,
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GlobalVirtual,
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SNMALLOC_DEFAULT_CHUNKMAP,
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true>;
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template<class MemoryProvider>
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class AllocPool : Pool<
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Allocator<
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needs_initialisation,
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init_thread_allocator,
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MemoryProvider,
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SNMALLOC_DEFAULT_CHUNKMAP,
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true,
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lazy_replacement>,
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true>,
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MemoryProvider>
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{
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using Alloc = Allocator<
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needs_initialisation,
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init_thread_allocator,
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MemoryProvider,
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SNMALLOC_DEFAULT_CHUNKMAP,
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true,
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lazy_replacement>;
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true>;
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using Parent = Pool<Alloc, MemoryProvider>;
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public:
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