* Add default for getting chunk allocator state
Makes the API same between the two configurations.
* Reduce address space usage for Open Enclave
* Fix OE Pal concept
* Add support for Pal not to provide time.
The lazy return of pages to the OS uses a simple time
based heuristic. This enables a PAL to not support time,
and return the memory to a central pool immediately.
* Update src/backend/backend.h
Co-authored-by: Amaury Chamayou <amaury@xargs.fr>
Co-authored-by: Amaury Chamayou <amaury@xargs.fr>
This adds a way to periodically pool the PAL to see if any timers have
expired. Timers can be used to periodically provide callbacks to the
rest of snmalloc.
The various Pals were given different meanings in CHECK_CLIENT and
non-CHECK_CLIENT builds. This was because it is essential
that in the CHECK_CLIENT builds access is prevented, when not requested.
This PR separates the CHECK_CLIENT concept from how the Pal should be
implemented.
- CI merge issues:
- The malloc shim libraries are renamed.
- CMake gets very unhappy if you don't enable the C language and
tries to link with the C compiler instead of the C++ compiler if
you do enable it.
- The Ubuntu packages for QEMU install a `binfmt_misc` activator for
PowerPC64 little-endian, but set the page size to 4 KiB. We then
tried to run the tests (which expect 64 KiB pages) and became very
confused when `mmap` returned 4 KiB-aligned memory.
- Test failures:
- Fix all of the issues UBsan found.
- Underflow in `pointer_offset` when used to add negative offsets.
- `CoreAlloc`'s `LocalState` accessed on a null `CoreAlloc` pointer.
- Out of bounds access in the sizeclass list on attempts to access
more memory than fits in the VA space.
-
- There was an integer overflow in `AddressSpace` that could cause it
to try to allocate a zero-sized object, get a null pointer, and
then try to do something with 0 - {size of the real allocation}.
- The malloc tests weren't setting `errno` to 0 before doing
calling `malloc`, which should set `errno` on failure, and then
checking that `errno` was 0.
- Don't call `PAL::error` on PAL allocation failure, return `nullptr`.
The PALs were inconsistent about that and the new code expects to be
able to report address-space exhaustion.
- The malloc checks can behave differently with 0-sized allocations
on different platforms but were very fragile about their
expectations.
- The malloc test didn't report failure for all of the ways that it
could fail and so was spuriously passing on some platforms.
- The perf test for external pointer is currently very slow on
Windows. The number of loops have been reduced and a timeout added
for the Windows CI runs.
- The logic to capture `errno` across calls was using
`decltype(errno)`, which on some platforms where `errno` is a macro
evaluated to `int&` and so they captured a reference rather than
the value and failed to reset `errno`.
- The Apple PAL can set `errno` on `notify_using` if it's called with
memory that was not previously passed to `notify_not_using` but was
not adequately protected against this and so would sometimes cause
`malloc` to set `errno` to `EINVAL`.
The Pal was providing policy for overallocating a block of memory to
achieve alignment make that part of the backend.
The backend should be responsible for layout policy.
The POSIX PAL and in some configurations the Windows PAL overallocate
address space. If address space has become exhausted then this can lead
to issues, where the PAL fails, even though there is enough aligned
address space to satisfy the underlying request.
This commit tries increasingly smaller overallocation sizes in an
attempt to succeed in more cases.
This change brings in a new approach to managing address space.
It wraps the Pal with a power of two reservation system, that
guarantees all returned blocks are naturally aligned to their size. It
either lets the Pal perform aligned requests, or over allocates and
splits into power of two blocks.
* Remote dealloc refactor.
* Improve remote dealloc
Change remote to count down to 0, so fast path does not need a constant.
Use signed value so that branch does not depend on addition.
* Inline remote_dealloc
The fast path of remote_dealloc is sufficiently compact that it can be
inlined.
* Improve fast path in Slab::alloc
Turn the internal structure into tail calls, to improve fast path.
Should be no algorithmic changes.
* Refactor initialisation to help fast path.
Break lazy initialisation into two functions, so it is easier to codegen
fast paths.
* Minor tidy to statically sized dealloc.
* Refactor semi-slow path for alloc
Make the backup path a bit faster. Only algorithmic change is to delay
checking for first allocation. Otherwise, should be unchanged.
* Test initial operation of a thread
The first operation a new thread takes is special. It results in
allocating an allocator, and swinging it into the TLS. This makes
this a very special path, that is rarely tested. This test generates
a lot of threads to cover the first alloc and dealloc operations.
* Correctly handle reusing get_noncachable
* Fix large alloc stats
Large alloc stats aren't necessarily balanced on a thread, this changes
to tracking individual pushs and pops, rather than the net effect
(with an unsigned value).
* Fix TLS init on large alloc path
* Add Bump ptrs to allocator
Each allocator has a bump ptr for each size class. This is no longer
slab local.
Slabs that haven't been fully allocated no longer need to be in the DLL
for this sizeclass.
* Change to a cycle non-empty list
This change reduces the branching in the case of finding a new free
list. Using a non-empty cyclic list enables branch free add, and a
single branch in remove to detect the empty case.
* Update differences
* Rename first allocation
Use needs initialisation as makes more sense for other scenarios.
* Use a ptrdiff to help with zero init.
* Make GlobalPlaceholder zero init
The GlobalPlaceholder allocator is now a zero init block of memory.
This removes various issues for when things are initialised. It is made read-only
to we detect write to it on some platforms.
On platforms that support low-memory notifications register callbacks
that perform lazy decommit. This allows idle processes to return memory
to the OS. Without incurring the cost of constantly committing and
decommitting memory.
Code review and CI changes
* Fixed test to use a template to make constexpr magic work
* Factored out basic notification mechanism so can be reused on other
platforms.
The PAL API previously allowed for returning more memory than asked for.
This was when the PAL performed the alignment work, now this is done in
large alloc, so removing from the PAL.
Fixes a few places where Clang complains about Windows specific code,
and also uses macros supported by Clang on Windows. A few places
separating platform and compiler specific code, as MSVC and WIN32 were
used interchangably previously.
HEADER_GLOBAL was using non-standard attributes to achieve what C++17
now permits with a keyword. Use the standard formulation.
Update the README to note that gcc is still not recommended, but because
of its poor codegen for 128-bit atomic compare and exchange, rather than
because it doesn't support the attribute used for HEADER_GLOBAL.
The PAL can now advertise that it supports aligned allocation. If it
does not, then the memory provider will do the alignment for it.
This change still leaves the PAL responsible for systematic testing, but
it should now be much easier to lift that out.
This does not deallocate memory until the OS tells us that we are short
on memory, then tries to decommit all of the cached chunks (except for
the first page, used for the linked lists).
Nowhere near enough testing to commit to master yet!
The newer API (Windows 10 and newer) allows the allocator to ask for
strongly aligned memory.
This is enabled only if the `WINVER` macro is set to target Windows 10
or newer. There is now a CMake option to target older versions of
Windows, so we can test both code paths.
The Azure Pipelines config now includes a test of the compatibility
version. This runs only the release build, because it's mainly there as
a sanity check - 99% of the code is the same as the default Windows
config.