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## Rant
This is on regards to my flight sim project. I hate why it shoud be so compilcated for no reason.
It should a straight forward API experiance but ow well it's not. Fuck kubernetes the painful orchestra which
is not straight forward (complex fuckery witchcraft). This means flight sims are inasssecible to the general
public or with the current trend on a crappy data-center which could be AWS (The kardasians of the "CLOUD" space).
We need a p2p version of Stadia which is open source and at the same time usable.
Looks like there is a need for proper p2p infrastrcuture. I am working on P2PRC which is a Go p2p network that can abstract my custom
p2p network which is acts completly customizable light weight orchestrator. My main goal is understand the Multi-kernel and have it
synonmous with my p2p orchestrator this will help towards a more corehent (i.e more interconnector) network with compiler using message
passing interface to communcate with other nodes sharing resources. This project does not care about fancy DHTs and gamified appraoch to incentisive nodes.
## The real shit begins here:
Oww well Xplane is a whole mess to understand with docs which is a nigthmare to read has a scenery files worth 60 GB wihout a decent open source system to slim scenery for the flight paths selected. Looks like we need to parse the scenery files to find the correct combination and distribute it towards the network