added base documentation
This commit is contained in:
84
Finance-plan.drawio
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Finance-plan.drawio
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BIN
March-plan.drawio.png
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BIN
March-plan.drawio.png
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Binary file not shown.
|
After Width: | Height: | Size: 118 KiB |
139
plan.org
Normal file
139
plan.org
Normal file
@@ -0,0 +1,139 @@
|
||||
* Xplane Streaming project with Combination of my PhD
|
||||
|
||||
The Xplane WebRTC project takes inspiration from Google Stadia
|
||||
for a streaming based solution for playing video games. But our
|
||||
plan is to build one specifically for flight simulators. We target
|
||||
Xplane 11 for being cross platform and completely offline dependent
|
||||
on sceneries with reasonable documentation on usage of the SDK to use the game.
|
||||
The novelty of the project being all aspects of the project will be completely open source.
|
||||
There are already major segments of the project complete and have been tested which will
|
||||
be mentioned in the appropriate section for the necessary details. I am also investing
|
||||
in my PhD to familiarize myself to work with slim down kernels on HPC scenarios
|
||||
(This will help me extend the Xplane to run on a distributed scenario). This
|
||||
project is fun long term work and has no heavy deadlines but rather the art of
|
||||
optimizing the current paradigm of how we use heavy workload applications.
|
||||
The following above is a really high level abstraction description of the
|
||||
projects and barely covers the depth of what the project intends to push forward.
|
||||
|
||||
The big question is what parts have been rebuilt for the project and how they
|
||||
contribute to the end goal of the project. The first property of the project is
|
||||
that it should be able to run on a p2p network. P2PRC is a p2p orchestrator designed
|
||||
to run applications in a p2p network using Containers initially. There are plans to
|
||||
extend it to run on Uni-kernels and based on my PhD extend it to run on a Multi-kernel
|
||||
paradigm as well. This will be our custom alternative to Kubernetes which will be used to
|
||||
distribute and run on workloads on p2p effectively. This would make our entire run on
|
||||
Anyone's machine which can reside behind NAT.
|
||||
|
||||
We also intend to make an open source solution to distribute a slim down version of X Plane
|
||||
so that nodes can quickly Spawn Xplane instantly with only the required scenery needed.
|
||||
This will be in contrast to running the full scenery of the game which is around 55 GB.
|
||||
Something novel that could be worked on here is a novel approach to only send the scenery
|
||||
of the flight path when distributing the game. This will mean building parsers for the
|
||||
Xplane scenery files and then finding techniques to only get a correct set of scenery
|
||||
files needed in other machines. The techniques are expected to open source but since the
|
||||
scenery files are proprietary they are expected to be public.
|
||||
|
||||
The streaming part of the project is expected to use the browser standard WebRTC sockets
|
||||
with the corresponding sockets. This is because there is already massive development
|
||||
of the chromium browser with GPU encoders and decoders for faster performance.
|
||||
We have already built a prototype which has been tested and seems to work as intended.
|
||||
|
||||
The PhD will be one of a long term novel approach which will support Multi-kernels with
|
||||
TAG based architecture support for running C++ programs more securely. This might mean
|
||||
most parts of the PhD might not be used. The Multi-kernel approach is definitely an
|
||||
interesting area to experiment on to figure out how the project would use such an
|
||||
approach and this open lot of areas of future research and hopefully better
|
||||
performant flight simulators with better purposed algorithm to offload tasks to
|
||||
devices such as FPGAs or potato machines in abstraction layer similar to speaking nodes in an network.
|
||||
|
||||
|
||||
|
||||
** The short term plan:
|
||||
- [ ] To do a full review of all the work currently complete.
|
||||
- [ ] To set up clusters for testing Xplane 11.
|
||||
- [ ] To set up nice documentation for setting up the Xplane 11 project.
|
||||
- [ ] To allow players to play around with the Xplane 11 game as Beta testers.
|
||||
- [ ] Plans for constant updates for the project broadcasted to the community.
|
||||
- [x] To sync with developers interested in the project and track how much potential contribution is possible from an external community.
|
||||
- [ ] Start planning ways to incentivize developers interested in working on the project.
|
||||
|
||||
** Invested amount
|
||||
- Akilan & family (60,000 pounds) - Research and Development
|
||||
|
||||
** Released to market
|
||||
- Market release (March 2026)
|
||||
|
||||
** Invested projects
|
||||
- P2PRC (p2p orchestrator)
|
||||
- CHERI based memory allocators (Research for fast C memory allocators to be injected to Xplane)
|
||||
|
||||
** Release plan:
|
||||
- Testers version for Xplane single instance to selected people (1st March 2025)
|
||||
- Multiple instance of Xplane (1st April 2025)
|
||||
- Xplane UDP communication protocol (1st June)
|
||||
|
||||
** Business plan
|
||||
The business plan for the flight sim project is initially self host
|
||||
versions of the game where a user can pay 4$ a month to try running their
|
||||
game setup on our servers to start with. We plan to gain traction
|
||||
through our open source to create a framework to allow more developers
|
||||
to spawn companies on top of the project such as:
|
||||
- (1.1) White labelling to Airline compaines with maintenance as apart
|
||||
of a formulated contract.
|
||||
- (1.2) Adding servers to the network to generate income (With P2PRC)
|
||||
- (1.3) Legal firms to follow FAA rules to be built on top of (1.1)
|
||||
- (1.4) Flight schools on-prem setup with remote learning.
|
||||
- (1.5) Researchers using the platform to test flight models on the simulator.
|
||||
|
||||
** Intermediate Release plan
|
||||
This release plan looks into 3 parallel segments of releases. The one which is
|
||||
P2PRC release plan, PhD work release and flight sim release plan. We intend
|
||||
to have to this ready by the mid of march to present to researchers in Leeds
|
||||
and Andre from Lyon.
|
||||
|
||||
*** P2PRC release
|
||||
The P2PRC release consists of work done by me (Akilan Selvacoumar) and Jose Fernandes.
|
||||
This will be official task orchestrator to run Xplane accross multiple machines.
|
||||
The main focus to get stable release out of the
|
||||
way which would focus on the Haskell bindings,
|
||||
Nix Flake, Automated domain mapping and a stable
|
||||
framework to deploy tasks on a baremetal build.
|
||||
|
||||
On the basis of this work we will apply to local
|
||||
conference allowing users to experience using
|
||||
the project on the fly as we talk through our
|
||||
demo giving a magic element to automation we
|
||||
have done.
|
||||
|
||||
*** Flight sim work
|
||||
We will start resuming work on flight sim project
|
||||
by starting to host previous work done such as
|
||||
remote game play. We are also focusing on adding
|
||||
remote keyboard and mouse inputs embedded to the
|
||||
browser with a farmework to stream data to a
|
||||
database. We will build everything module
|
||||
by module which will be language agnostic
|
||||
since we will have to swap out a lot of modules
|
||||
such as the Go implementations to a inherently
|
||||
strongly typed language such as Haskell while
|
||||
keeping the performance sensitive parts in C++.
|
||||
|
||||
[[./March-plan.drawio.png]]
|
||||
|
||||
*** Finance
|
||||
This is a expensive endavour to fund but worth
|
||||
self financing due to freedom of control required
|
||||
in decisions. The industry is in shitshow and
|
||||
requires strong leadership from domain experts
|
||||
with a technically good track record.
|
||||
|
||||
This means in laymen terms I (Akilan Selvacoumar)
|
||||
will be fully finance intially this project
|
||||
on whatever I can give in (Time and required resource
|
||||
with the limited finance I have). As pointed
|
||||
out in figure [[fig:finance]] most of us savings from
|
||||
part time work and family funds will initially
|
||||
grow this project.
|
||||
|
||||
#+NAME: fig:finance
|
||||
[[./Finance-plan.drawio.png]]
|
||||
99
plan.org~
Normal file
99
plan.org~
Normal file
@@ -0,0 +1,99 @@
|
||||
* Xplane Streaming project with Combination of my PhD
|
||||
|
||||
The Xplane WebRTC project takes inspiration from Google Stadia
|
||||
for a streaming based solution for playing video games. But our
|
||||
plan is to build one specifically for flight simulators. We target
|
||||
Xplane 11 for being cross platform and completely offline dependent
|
||||
on sceneries with reasonable documentation on usage of the SDK to use the game.
|
||||
The novelty of the project being all aspects of the project will be completely open source.
|
||||
There are already major segments of the project complete and have been tested which will
|
||||
be mentioned in the appropriate section for the necessary details. I am also investing
|
||||
in my PhD to familiarize myself to work with slim down kernels on HPC scenarios
|
||||
(This will help me extend the Xplane to run on a distributed scenario). This
|
||||
project is fun long term work and has no heavy deadlines but rather the art of
|
||||
optimizing the current paradigm of how we use heavy workload applications.
|
||||
The following above is a really high level abstraction description of the
|
||||
projects and barely covers the depth of what the project intends to push forward.
|
||||
|
||||
The big question is what parts have been rebuilt for the project and how they
|
||||
contribute to the end goal of the project. The first property of the project is
|
||||
that it should be able to run on a p2p network. P2PRC is a p2p orchestrator designed
|
||||
to run applications in a p2p network using Containers initially. There are plans to
|
||||
extend it to run on Uni-kernels and based on my PhD extend it to run on a Multi-kernel
|
||||
paradigm as well. This will be our custom alternative to Kubernetes which will be used to
|
||||
distribute and run on workloads on p2p effectively. This would make our entire run on
|
||||
Anyone's machine which can reside behind NAT.
|
||||
|
||||
We also intend to make an open source solution to distribute a slim down version of X Plane
|
||||
so that nodes can quickly Spawn Xplane instantly with only the required scenery needed.
|
||||
This will be in contrast to running the full scenery of the game which is around 55 GB.
|
||||
Something novel that could be worked on here is a novel approach to only send the scenery
|
||||
of the flight path when distributing the game. This will mean building parsers for the
|
||||
Xplane scenery files and then finding techniques to only get a correct set of scenery
|
||||
files needed in other machines. The techniques are expected to open source but since the
|
||||
scenery files are proprietary they are expected to be public.
|
||||
|
||||
The streaming part of the project is expected to use the browser standard WebRTC sockets
|
||||
with the corresponding sockets. This is because there is already massive development
|
||||
of the chromium browser with GPU encoders and decoders for faster performance.
|
||||
We have already built a prototype which has been tested and seems to work as intended.
|
||||
|
||||
The PhD will be one of a long term novel approach which will support Multi-kernels with
|
||||
TAG based architecture support for running C++ programs more securely. This might mean
|
||||
most parts of the PhD might not be used. The Multi-kernel approach is definitely an
|
||||
interesting area to experiment on to figure out how the project would use such an
|
||||
approach and this open lot of areas of future research and hopefully better
|
||||
performant flight simulators with better purposed algorithm to offload tasks to
|
||||
devices such as FPGAs or potato machines in abstraction layer similar to speaking nodes in an network.
|
||||
|
||||
|
||||
|
||||
** The short term plan:
|
||||
- [ ] To do a full review of all the work currently complete.
|
||||
- [ ] To set up clusters for testing Xplane 11.
|
||||
- [ ] To set up nice documentation for setting up the Xplane 11 project.
|
||||
- [ ] To allow players to play around with the Xplane 11 game as Beta testers.
|
||||
- [ ] Plans for constant updates for the project broadcasted to the community.
|
||||
- [x] To sync with developers interested in the project and track how much potential contribution is possible from an external community.
|
||||
- [ ] Start planning ways to incentivize developers interested in working on the project.
|
||||
|
||||
** Invested amount
|
||||
- Akilan & family (60,000 pounds) - Research and Development
|
||||
|
||||
** Released to market
|
||||
- Market release (March 2026)
|
||||
|
||||
** Invested projects
|
||||
- P2PRC (p2p orchestrator)
|
||||
- CHERI based memory allocators (Research for fast C memory allocators to be injected to Xplane)
|
||||
|
||||
** Release plan:
|
||||
- Testers version for Xplane single instance to selected people (1st March 2025)
|
||||
- Multiple instance of Xplane (1st April 2025)
|
||||
- Xplane UDP communication protocol (1st June)
|
||||
|
||||
** Business plan
|
||||
The business plan for the flight sim project is initially self host
|
||||
versions of the game where a user can pay 4$ a month to try running their
|
||||
game setup on our servers to start with. We plan to gain traction
|
||||
through our open source to create a framework to allow more developers
|
||||
to spawn companies on top of the project such as:
|
||||
- (1.1) White labelling to Airline compaines with maintenance as apart
|
||||
of a formulated contract.
|
||||
- (1.2) Adding servers to the network to generate income (With P2PRC)
|
||||
- (1.3) Legal firms to follow FAA rules to be built on top of (1.1)
|
||||
- (1.4) Flight schools on-prem setup with remote learning.
|
||||
- (1.5) Researchers using the platform to test flight models on the simulator.
|
||||
|
||||
** Intermediate Release plan
|
||||
This release plan looks into 3 parallel segments of releases. The one which is
|
||||
P2PRC release plan, PhD work release and flight sim release plan. We intend
|
||||
to have to this ready by the mid of march to present to researchers in Leeds
|
||||
and Andre from Lyon.
|
||||
|
||||
*** P2PRC release
|
||||
The P2PRC release consists of work done by me (Akilan Selvacoumar) and Jose Fernandes.
|
||||
|
||||
[[./March-plan.drawio.png]]
|
||||
|
||||
[[./Finance-plan.drawio.png]]
|
||||
195
plan.tex
Normal file
195
plan.tex
Normal file
@@ -0,0 +1,195 @@
|
||||
% Created 2025-02-20 Thu 16:23
|
||||
% Intended LaTeX compiler: pdflatex
|
||||
\documentclass[11pt]{article}
|
||||
\usepackage[utf8]{inputenc}
|
||||
\usepackage[T1]{fontenc}
|
||||
\usepackage{graphicx}
|
||||
\usepackage{longtable}
|
||||
\usepackage{wrapfig}
|
||||
\usepackage{rotating}
|
||||
\usepackage[normalem]{ulem}
|
||||
\usepackage{amsmath}
|
||||
\usepackage{amssymb}
|
||||
\usepackage{capt-of}
|
||||
\usepackage{hyperref}
|
||||
\author{Akilan}
|
||||
\date{\today}
|
||||
\title{}
|
||||
\hypersetup{
|
||||
pdfauthor={Akilan},
|
||||
pdftitle={},
|
||||
pdfkeywords={},
|
||||
pdfsubject={},
|
||||
pdfcreator={Emacs 29.4 (Org mode 9.6.15)},
|
||||
pdflang={English}}
|
||||
\begin{document}
|
||||
|
||||
\tableofcontents
|
||||
|
||||
\section{Xplane Streaming project with Combination of my PhD}
|
||||
\label{sec:org764c80e}
|
||||
|
||||
The Xplane WebRTC project takes inspiration from Google Stadia
|
||||
for a streaming based solution for playing video games. But our
|
||||
plan is to build one specifically for flight simulators. We target
|
||||
Xplane 11 for being cross platform and completely offline dependent
|
||||
on sceneries with reasonable documentation on usage of the SDK to use the game.
|
||||
The novelty of the project being all aspects of the project will be completely open source.
|
||||
There are already major segments of the project complete and have been tested which will
|
||||
be mentioned in the appropriate section for the necessary details. I am also investing
|
||||
in my PhD to familiarize myself to work with slim down kernels on HPC scenarios
|
||||
(This will help me extend the Xplane to run on a distributed scenario). This
|
||||
project is fun long term work and has no heavy deadlines but rather the art of
|
||||
optimizing the current paradigm of how we use heavy workload applications.
|
||||
The following above is a really high level abstraction description of the
|
||||
projects and barely covers the depth of what the project intends to push forward.
|
||||
|
||||
The big question is what parts have been rebuilt for the project and how they
|
||||
contribute to the end goal of the project. The first property of the project is
|
||||
that it should be able to run on a p2p network. P2PRC is a p2p orchestrator designed
|
||||
to run applications in a p2p network using Containers initially. There are plans to
|
||||
extend it to run on Uni-kernels and based on my PhD extend it to run on a Multi-kernel
|
||||
paradigm as well. This will be our custom alternative to Kubernetes which will be used to
|
||||
distribute and run on workloads on p2p effectively. This would make our entire run on
|
||||
Anyone's machine which can reside behind NAT.
|
||||
|
||||
We also intend to make an open source solution to distribute a slim down version of X Plane
|
||||
so that nodes can quickly Spawn Xplane instantly with only the required scenery needed.
|
||||
This will be in contrast to running the full scenery of the game which is around 55 GB.
|
||||
Something novel that could be worked on here is a novel approach to only send the scenery
|
||||
of the flight path when distributing the game. This will mean building parsers for the
|
||||
Xplane scenery files and then finding techniques to only get a correct set of scenery
|
||||
files needed in other machines. The techniques are expected to open source but since the
|
||||
scenery files are proprietary they are expected to be public.
|
||||
|
||||
The streaming part of the project is expected to use the browser standard WebRTC sockets
|
||||
with the corresponding sockets. This is because there is already massive development
|
||||
of the chromium browser with GPU encoders and decoders for faster performance.
|
||||
We have already built a prototype which has been tested and seems to work as intended.
|
||||
|
||||
The PhD will be one of a long term novel approach which will support Multi-kernels with
|
||||
TAG based architecture support for running C++ programs more securely. This might mean
|
||||
most parts of the PhD might not be used. The Multi-kernel approach is definitely an
|
||||
interesting area to experiment on to figure out how the project would use such an
|
||||
approach and this open lot of areas of future research and hopefully better
|
||||
performant flight simulators with better purposed algorithm to offload tasks to
|
||||
devices such as FPGAs or potato machines in abstraction layer similar to speaking nodes in an network.
|
||||
|
||||
|
||||
|
||||
\subsection{The short term plan:}
|
||||
\label{sec:org0b6b00e}
|
||||
\begin{itemize}
|
||||
\item[{$\square$}] To do a full review of all the work currently complete.
|
||||
\item[{$\square$}] To set up clusters for testing Xplane 11.
|
||||
\item[{$\square$}] To set up nice documentation for setting up the Xplane 11 project.
|
||||
\item[{$\square$}] To allow players to play around with the Xplane 11 game as Beta testers.
|
||||
\item[{$\square$}] Plans for constant updates for the project broadcasted to the community.
|
||||
\item To sync with developers interested in the project and track how much potential contribution is possible from an external community.
|
||||
\item[{$\square$}] Start planning ways to incentivize developers interested in working on the project.
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Invested amount}
|
||||
\label{sec:org36c669a}
|
||||
\begin{itemize}
|
||||
\item Akilan \& family (60,000 pounds) - Research and Development
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Released to market}
|
||||
\label{sec:org9d26526}
|
||||
\begin{itemize}
|
||||
\item Market release (March 2026)
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Invested projects}
|
||||
\label{sec:orgacf704d}
|
||||
\begin{itemize}
|
||||
\item P2PRC (p2p orchestrator)
|
||||
\item CHERI based memory allocators (Research for fast C memory allocators to be injected to Xplane)
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Release plan:}
|
||||
\label{sec:orgd4f2de3}
|
||||
\begin{itemize}
|
||||
\item Testers version for Xplane single instance to selected people (1st March 2025)
|
||||
\item Multiple instance of Xplane (1st April 2025)
|
||||
\item Xplane UDP communication protocol (1st June)
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Business plan}
|
||||
\label{sec:org06fee0e}
|
||||
The business plan for the flight sim project is initially self host
|
||||
versions of the game where a user can pay 4\$ a month to try running their
|
||||
game setup on our servers to start with. We plan to gain traction
|
||||
through our open source to create a framework to allow more developers
|
||||
to spawn companies on top of the project such as:
|
||||
\begin{itemize}
|
||||
\item (1.1) White labelling to Airline compaines with maintenance as apart
|
||||
of a formulated contract.
|
||||
\item (1.2) Adding servers to the network to generate income (With P2PRC)
|
||||
\item (1.3) Legal firms to follow FAA rules to be built on top of (1.1)
|
||||
\item (1.4) Flight schools on-prem setup with remote learning.
|
||||
\item (1.5) Researchers using the platform to test flight models on the simulator.
|
||||
\end{itemize}
|
||||
|
||||
\subsection{Intermediate Release plan}
|
||||
\label{sec:org314e968}
|
||||
This release plan looks into 3 parallel segments of releases. The one which is
|
||||
P2PRC release plan, PhD work release and flight sim release plan. We intend
|
||||
to have to this ready by the mid of march to present to researchers in Leeds
|
||||
and Andre from Lyon.
|
||||
|
||||
\subsubsection{P2PRC release}
|
||||
\label{sec:org8bd649a}
|
||||
The P2PRC release consists of work done by me (Akilan Selvacoumar) and Jose Fernandes.
|
||||
This will be official task orchestrator to run Xplane accross multiple machines.
|
||||
The main focus to get stable release out of the
|
||||
way which would focus on the Haskell bindings,
|
||||
Nix Flake, Automated domain mapping and a stable
|
||||
framework to deploy tasks on a baremetal build.
|
||||
|
||||
On the basis of this work we will apply to local
|
||||
conference allowing users to experience using
|
||||
the project on the fly as we talk through our
|
||||
demo giving a magic element to automation we
|
||||
have done.
|
||||
|
||||
\subsubsection{Flight sim work}
|
||||
\label{sec:org0110678}
|
||||
We will start resuming work on flight sim project
|
||||
by starting to host previous work done such as
|
||||
remote game play. We are also focusing on adding
|
||||
remote keyboard and mouse inputs embedded to the
|
||||
browser with a farmework to stream data to a
|
||||
database. We will build everything module
|
||||
by module which will be language agnostic
|
||||
since we will have to swap out a lot of modules
|
||||
such as the Go implementations to a inherently
|
||||
strongly typed language such as Haskell while
|
||||
keeping the performance sensitive parts in C++.
|
||||
|
||||
\begin{center}
|
||||
\includegraphics[width=.9\linewidth]{./March-plan.drawio.png}
|
||||
\end{center}
|
||||
|
||||
\subsubsection{Finance}
|
||||
\label{sec:org874fb2a}
|
||||
This is a expensive endavour to fund but worth
|
||||
self financing due to freedom of control required
|
||||
in decisions. The industry is in shitshow and
|
||||
requires strong leadership from domain experts
|
||||
with a technically good track record.
|
||||
|
||||
This means in laymen terms I (Akilan Selvacoumar)
|
||||
will be fully finance intially this project
|
||||
on whatever I can give in (Time and required resource
|
||||
with the limited finance I have). As pointed
|
||||
out in figure \ref{orgb55af99} most of us savings from
|
||||
part time work and family funds will initially
|
||||
grow this project.
|
||||
|
||||
\begin{center}
|
||||
\includegraphics[width=.9\linewidth]{./Finance-plan.drawio.png}
|
||||
\label{orgb55af99}
|
||||
\end{center}
|
||||
\end{document}
|
||||
Reference in New Issue
Block a user