remote gaming UI with Barrier added

This commit is contained in:
2023-03-07 23:28:42 +00:00
parent a04ea65855
commit 880266f986
2 changed files with 240 additions and 225 deletions

428
main.go
View File

@@ -1,264 +1,268 @@
package main package main
import ( import (
"encoding/json" "encoding/json"
"flag" "flag"
"fmt" "fmt"
"github.com/Akilan1999/remotegameplay/config" "github.com/Akilan1999/remotegameplay/config"
"github.com/Akilan1999/remotegameplay/core" "github.com/Akilan1999/remotegameplay/core"
gameserver "github.com/Akilan1999/remotegameplay/server" gameserver "github.com/Akilan1999/remotegameplay/server"
"log" "log"
"math/rand" "math/rand"
"net/http" "net/http"
"os/exec" "os/exec"
"time" "time"
) )
func main() { func main() {
addr := flag.String("addr", "0.0.0.0", "Listen address") addr := flag.String("addr", "0.0.0.0", "Listen address")
//port := flag.String("port", "8888", "port for running the server") //port := flag.String("port", "8888", "port for running the server")
barrier := flag.Bool("barrier", false, "set external port barrier") barrier := flag.Bool("barrier", false, "set external port barrier")
tls := flag.Bool("tls", false, "Use TLS") tls := flag.Bool("tls", false, "Use TLS")
setconfig := flag.Bool("setconfig", false, "Generates a config file") setconfig := flag.Bool("setconfig", false, "Generates a config file")
certFile := flag.String("certFile", "files/server.crt", "TLS cert file") certFile := flag.String("certFile", "files/server.crt", "TLS cert file")
keyFile := flag.String("keyFile", "files/server.key", "TLS key file") keyFile := flag.String("keyFile", "files/server.key", "TLS key file")
headless := flag.Bool("headless", false, "Creating screenshare using headless mode") headless := flag.Bool("headless", false, "Creating screenshare using headless mode")
roomInfo := flag.Bool("roomInfo", false, "Getting room id of headless server") roomInfo := flag.Bool("roomInfo", false, "Getting room id of headless server")
killServer := flag.Bool("killServer", false, "Kills the laplace") killServer := flag.Bool("killServer", false, "Kills the laplace")
killChromium := flag.Bool("killChromium", false, "Kills all chromuim") killChromium := flag.Bool("killChromium", false, "Kills all chromuim")
BinaryToExecute := flag.String("BinaryToExecute", "", "Providing path (i.e Absolute path) of binary to execute") BinaryToExecute := flag.String("BinaryToExecute", "", "Providing path (i.e Absolute path) of binary to execute")
GameServer := flag.Bool("GameServer", false, "Starts the game server by default") GameServer := flag.Bool("GameServer", false, "Starts the game server by default")
Migrate := flag.Bool("Migrate", false, "Sets up the tables for the Sqlite database") Migrate := flag.Bool("Migrate", false, "Sets up the tables for the Sqlite database")
BothServers := flag.Bool("BothServers", false, "Starts the Gameserver and screenshare. Also ensures the screenshare can broadcast the availability to the game server") BothServers := flag.Bool("BothServers", false, "Starts the Gameserver and screenshare. Also ensures the screenshare can broadcast the availability to the game server")
flag.Parse() flag.Parse()
rand.Seed(time.Now().UnixNano()) rand.Seed(time.Now().UnixNano())
server := core.GetHttp() server := core.GetHttp()
if *setconfig { if *setconfig {
err := config.SetDefaults() err := config.SetDefaults()
if err != nil { if err != nil {
return return
} }
return return
} }
Config, err := config.ConfigInit() Config, err := config.ConfigInit()
if err != nil { if err != nil {
log.Fatalln(err) log.Fatalln(err)
} }
// if barrier flag is provided // if barrier flag is provided
if *barrier { if *barrier {
natBarrier, err := core.EscapeNATBarrier() natBarrier, err := core.EscapeNATBarrier()
if err != nil { if err != nil {
fmt.Println(err) fmt.Println(err)
return return
} }
Config.NATEscapeBarrierPort = natBarrier Config.NATEscapeBarrierPort = natBarrier
err = Config.WriteConfig() err = Config.WriteConfig()
if err != nil { if err != nil {
return return
} }
fmt.Println(Config.IPAddress + ":" + Config.NATEscapeBarrierPort) fmt.Println(Config.IPAddress + ":" + Config.NATEscapeBarrierPort)
return
}
// Print out room information // Starts infinite loop to FRP server running for escaping NAT
if *roomInfo { for {
room, err := core.ReadRoomsFile()
if err != nil {
log.Fatalln(err)
}
PrettyPrint(room) }
return }
}
// kills laplace server // Print out room information
if *killServer { if *roomInfo {
cmd := exec.Command("pkill", "remotegameplay") room, err := core.ReadRoomsFile()
if err := cmd.Run(); err != nil { if err != nil {
fmt.Println(err) log.Fatalln(err)
} }
return
}
// kills chromium server
if *killChromium {
cmd := exec.Command("pkill", "chromium")
if err := cmd.Run(); err != nil {
fmt.Println(err)
}
return
}
if *Migrate { PrettyPrint(room)
// Connect to Sqlite return
connect, err := gameserver.Connect() }
if err != nil {
fmt.Println(err)
}
// Migrate table
session, err := gameserver.CreateTables(connect)
if err != nil {
fmt.Println(err)
}
session.Scan(gameserver.GameSession{})
return // kills laplace server
} if *killServer {
cmd := exec.Command("pkill", "remotegameplay")
if err := cmd.Run(); err != nil {
fmt.Println(err)
}
return
}
// kills chromium server
if *killChromium {
cmd := exec.Command("pkill", "chromium")
if err := cmd.Run(); err != nil {
fmt.Println(err)
}
return
}
// running implementation to escape NAT if *Migrate {
GameServerPort, ScreenSharePort, err := core.EscapeNAT(Config.InternalScreenSharePort, Config.InternalGameServerPort) // Connect to Sqlite
if err != nil { connect, err := gameserver.Connect()
log.Fatalln(err) if err != nil {
} fmt.Println(err)
}
// Migrate table
session, err := gameserver.CreateTables(connect)
if err != nil {
fmt.Println(err)
}
session.Scan(gameserver.GameSession{})
Config.IPAddress = "64.227.168.102" return
Config.NATEscapeGameServerPort = GameServerPort }
Config.NATEscapeScreenSharePort = ScreenSharePort
Config.NATEscapeBarrierPort = ""
err = Config.WriteConfig() // running implementation to escape NAT
if err != nil { GameServerPort, ScreenSharePort, err := core.EscapeNAT(Config.InternalScreenSharePort, Config.InternalGameServerPort)
log.Fatalln(err) if err != nil {
} log.Fatalln(err)
}
// If both server and screenshare have be triggered (first set the according flags to true) Config.IPAddress = "64.227.168.102"
if *BothServers { Config.NATEscapeGameServerPort = GameServerPort
*headless = true Config.NATEscapeScreenSharePort = ScreenSharePort
*tls = true Config.NATEscapeBarrierPort = ""
*GameServer = true
}
if *GameServer { err = Config.WriteConfig()
go gameserver.Server(Config.InternalGameServerPort) if err != nil {
time.Sleep(2 * time.Second) log.Fatalln(err)
} }
if !*GameServer || *BothServers { // If both server and screenshare have be triggered (first set the according flags to true)
if *tls { if *BothServers {
log.Println("Listening on TLS:", *addr+":"+Config.InternalScreenSharePort) *headless = true
go http.ListenAndServeTLS(*addr+":"+Config.InternalScreenSharePort, *certFile, *keyFile, server) *tls = true
time.Sleep(2 * time.Second) *GameServer = true
} else { }
log.Println("Listening:", *addr+":"+Config.InternalScreenSharePort)
go http.ListenAndServe(*addr+":"+Config.InternalScreenSharePort, server)
time.Sleep(2 * time.Second)
}
}
// If both server selected set the remote Gameserver to local now. if *GameServer {
if *BothServers { go gameserver.Server(Config.InternalGameServerPort)
Config.BackendURL = "http://" + Config.IPAddress + ":" + Config.NATEscapeGameServerPort + "/" time.Sleep(2 * time.Second)
err = Config.WriteConfig() }
if err != nil {
fmt.Println(err)
return
}
}
// Running in headless mode if !*GameServer || *BothServers {
if *headless { if *tls {
// Running starting a browser as a background process log.Println("Listening on TLS:", *addr+":"+Config.InternalScreenSharePort)
go func() { go http.ListenAndServeTLS(*addr+":"+Config.InternalScreenSharePort, *certFile, *keyFile, server)
Config, err = config.ConfigInit() time.Sleep(2 * time.Second)
if err != nil { } else {
log.Fatalln(err) log.Println("Listening:", *addr+":"+Config.InternalScreenSharePort)
} go http.ListenAndServe(*addr+":"+Config.InternalScreenSharePort, server)
time.Sleep(2 * time.Second)
}
}
//// Returns the URl address type // If both server selected set the remote Gameserver to local now.
//Addr := Ip4or6(Config.IPAddress) if *BothServers {
// Config.BackendURL = "http://" + Config.IPAddress + ":" + Config.NATEscapeGameServerPort + "/"
//// If address is provided err = Config.WriteConfig()
//if *addr != "" { if err != nil {
// Addr = *addr fmt.Println(err)
// // Add brackets if the ip address is ipv6 return
// Addr = Ip4or6(Addr) }
//} }
var TaskExecute string // Running in headless mode
if *headless {
// Running starting a browser as a background process
go func() {
Config, err = config.ConfigInit()
if err != nil {
log.Fatalln(err)
}
if *BinaryToExecute != "" { //// Returns the URl address type
TaskExecute = *BinaryToExecute //Addr := Ip4or6(Config.IPAddress)
} else { //
// Read binary from config file //// If address is provided
TaskExecute = Config.ScriptToExecute //if *addr != "" {
} // Addr = *addr
// // Add brackets if the ip address is ipv6
// Addr = Ip4or6(Addr)
//}
// Starting screen share headless var TaskExecute string
cmd := exec.Command(Config.BrowserCommand, "--no-sandbox", "--auto-select-desktop-capture-source="+Config.ScreenName, "--url", "https://"+*addr+":"+Config.InternalScreenSharePort+"/?mode=headless", "--ignore-certificate-errors")
if err := cmd.Start(); err != nil {
log.Fatalln(err)
}
// Makes program sleep for 2 seconds to allow chromium browser to open if *BinaryToExecute != "" {
time.Sleep(3 * time.Second) TaskExecute = *BinaryToExecute
} else {
// Read binary from config file
TaskExecute = Config.ScriptToExecute
}
err = core.BroadcastServerToBackend() // Starting screen share headless
if err != nil { cmd := exec.Command(Config.BrowserCommand, "--no-sandbox", "--auto-select-desktop-capture-source="+Config.ScreenName, "--url", "https://"+*addr+":"+Config.InternalScreenSharePort+"/?mode=headless", "--ignore-certificate-errors")
fmt.Println(err) if err := cmd.Start(); err != nil {
} else { log.Fatalln(err)
fmt.Println("success broadcasting to game server") }
}
// Task to be executed // Makes program sleep for 2 seconds to allow chromium browser to open
err = RunTask(TaskExecute) time.Sleep(3 * time.Second)
if err != nil {
fmt.Println(err)
return
}
}()
} err = core.BroadcastServerToBackend()
if err != nil {
fmt.Println(err)
} else {
fmt.Println("success broadcasting to game server")
}
for { // Task to be executed
err = RunTask(TaskExecute)
if err != nil {
fmt.Println(err)
return
}
}()
} }
// Start P2PRC server for {
//_, err = abstractions.Start()
//if err != nil { }
// return
//} // Start P2PRC server
//_, err = abstractions.Start()
//if err != nil {
// return
//}
} }
// PrettyPrint print the contents of the obj ( // PrettyPrint print the contents of the obj (
// Reference: https://stackoverflow.com/questions/24512112/how-to-print-struct-variables-in-console // Reference: https://stackoverflow.com/questions/24512112/how-to-print-struct-variables-in-console
func PrettyPrint(data interface{}) { func PrettyPrint(data interface{}) {
var p []byte var p []byte
// var err := error // var err := error
p, err := json.MarshalIndent(data, "", "\t") p, err := json.MarshalIndent(data, "", "\t")
if err != nil { if err != nil {
fmt.Println(err) fmt.Println(err)
return return
} }
fmt.Printf("%s \n", p) fmt.Printf("%s \n", p)
} }
// Ip4or6 Helper function to check if the IP address is IPV4 or // Ip4or6 Helper function to check if the IP address is IPV4 or
// IPV6 (https://socketloop.com/tutorials/golang-check-if-ip-address-is-version-4-or-6) // IPV6 (https://socketloop.com/tutorials/golang-check-if-ip-address-is-version-4-or-6)
func Ip4or6(s string) string { func Ip4or6(s string) string {
for i := 0; i < len(s); i++ { for i := 0; i < len(s); i++ {
switch s[i] { switch s[i] {
case '.': case '.':
return s return s
case ':': case ':':
return "[" + s + "]" return "[" + s + "]"
} }
} }
return "[" + s + "]" return "[" + s + "]"
} }
func RunTask(task string) error { func RunTask(task string) error {
// Halts the process // Halts the process
cmd := exec.Command("sh", task) cmd := exec.Command("sh", task)
if err := cmd.Start(); err != nil { if err := cmd.Start(); err != nil {
return err return err
} }
return nil return nil
} }

View File

@@ -155,22 +155,31 @@
<main class="modal__content" id="modal-1-content"> <main class="modal__content" id="modal-1-content">
{{ range .BarrierIPS }} {{ range .BarrierIPS }}
<div class="form-check"> <div class="form-check">
<input class="form-check-input" type="radio" name="flexRadioDefault" id="flexRadioDefault{{ .MachineName }}"> <button
<label class="form-check-label" for="flexRadioDefault{{ .MachineName }}"> type="button"
class="modal__btn modal__btn-primary"
onclick="goToLink({{ .BarrierIP }})"
data-micromodal-close
>
{{ .BarrierIP }} and {{ .MachineName }} {{ .BarrierIP }} and {{ .MachineName }}
</label> </button>
<!-- <input class="form-check-input" type="radio" name="flexRadioDefault" id="flexRadioDefault{{ .MachineName }}">-->
<!-- <label class="form-check-label" for="flexRadioDefault{{ .MachineName }}">-->
<!-- {{ .BarrierIP }} and {{ .MachineName }}-->
<!-- </label>-->
</div> </div>
<br>
{{ end }} {{ end }}
</main> </main>
<footer class="modal__footer"> <footer class="modal__footer">
<button <!-- <button-->
type="button" <!-- type="button"-->
class="modal__btn modal__btn-primary" <!-- class="modal__btn modal__btn-primary"-->
onclick="goToLink()" <!-- onclick="goToLink()"-->
data-micromodal-close <!-- data-micromodal-close-->
> <!-- >-->
Continue <!-- Continue-->
</button> <!-- </button>-->
<button <button
type="button" type="button"
class="modal__btn" class="modal__btn"
@@ -202,11 +211,13 @@
// set the link to the current link // set the link to the current link
function setCurrentLink({ currentLink }) { function setCurrentLink({ currentLink }) {
link = currentLink.slice(1, -1); //? get rid of the quotes link = currentLink.slice(1, -1); //? get rid of the quotes
// If radio button is selected
// redirect based on the link provided
} }
// open the link in a new tab // open the link in a new tab
function goToLink() { function goToLink(barrierip) {
window.open(link, "_blank"); window.open(link + "&barrierip=" + barrierip, "_blank");
} }
// The function is called on OnClick action // The function is called on OnClick action