fixes for buiding remote gaming server
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@@ -25,7 +25,7 @@ func EscapeNAT(ScreenSharePort, GameplayServerPort string) (ServerPort string, S
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}
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// Get free port from P2PRC server node
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ScreensharePort, err = frp.GetFRPServerPort("http://64.227.168.102:8088")
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ScreensharePortFRP, err := frp.GetFRPServerPort("http://64.227.168.102:8088")
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if err != nil {
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return
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@@ -34,7 +34,7 @@ func EscapeNAT(ScreenSharePort, GameplayServerPort string) (ServerPort string, S
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time.Sleep(1 * time.Second)
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// port for the screenshare port
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ScreensharePort, err = frp.StartFRPClientForServer("64.227.168.102", ScreensharePort, ScreenSharePort)
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ScreensharePort, err = frp.StartFRPClientForServer("64.227.168.102", ScreensharePortFRP, ScreenSharePort)
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if err != nil {
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return
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}
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