added base UI changes
This commit is contained in:
@@ -56,6 +56,15 @@ type ServerSpecs struct {
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GPU string `form:"GPU" binding:"required" bson:GPU`
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}
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// BarrierIP Barrier connection information
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type BarrierIP struct {
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ID string `bson: ID`
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BarrierIP string `form:"BarrierIP" binding:"required" bson:hostname`
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MachineName string `form:"MachineName" binding:"required" bson:hostname`
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UserID string `json:"UserID"`
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User Users `gorm:"foreignKey:UserID;references:UserID" json:"ServerInformation"`
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}
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// CreateTables CreateDB Add tables to the database
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func CreateTables(db *gorm.DB) (*gorm.DB, error) {
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// Creates table to store login sessions
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@@ -66,6 +75,8 @@ func CreateTables(db *gorm.DB) (*gorm.DB, error) {
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db.AutoMigrate(GameSession{})
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// Creates table of type ServerSpecs
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db.AutoMigrate(ServerSpecs{})
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// Creates table of type BarrierIP
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db.AutoMigrate(BarrierIP{})
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// returns variable DB of type *gorm.DB and error
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// which is nil at the current moment
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return db, nil
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@@ -348,3 +359,60 @@ func GetUserInformation(db *gorm.DB, SessionID string) (*Users, error) {
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return nil, errors.New("Session not found. ")
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}
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// AddBarrierIP Adds barrierIP information to barrier table
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func AddBarrierIP(db *gorm.DB, SessionID string, barrierIP string, MachineName string) (*BarrierIP, error) {
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// Get User Information
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user, err := GetUserInformation(db, SessionID)
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if err != nil {
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return nil, err
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}
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// Check if the barrier IP exists
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exists, err := CheckIfBarrierAddressExists(db, barrierIP)
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if err != nil {
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return nil, err
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}
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if exists == false {
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var NewBarrierIP BarrierIP
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NewBarrierIP.BarrierIP = barrierIP
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NewBarrierIP.UserID = user.UserID
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NewBarrierIP.MachineName = MachineName
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// creates barrier table with info
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db.Create(NewBarrierIP)
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return &NewBarrierIP, nil
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}
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return nil, errors.New("BarrierIP already exists. ")
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}
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// CheckIfBarrierAddressExists Check if the barrier ip
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// address with port exists
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func CheckIfBarrierAddressExists(db *gorm.DB, barrierIP string) (bool, error) {
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BarrierRows, err := db.Model(&BarrierIP{}).Where("barrier_ip = ? ", barrierIP).Rows()
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if err != nil {
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return false, err
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}
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defer BarrierRows.Close()
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// Checks if there is more than one entry and returns
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// true if that entry exists.
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if BarrierRows.Next() {
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return true, nil
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}
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return false, nil
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}
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// RemoveBarrierIP Remove barrier row based on the IP address provided
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func RemoveBarrierIP(db *gorm.DB, barrierIP string) error {
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// Delete session from the database
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err := db.Where("barrier_ip = ?", barrierIP).Delete(BarrierIP{})
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if err != nil {
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return err.Error
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}
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return nil
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}
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404
server/server.go
404
server/server.go
@@ -1,223 +1,261 @@
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package server
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import (
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"crypto/tls"
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"fmt"
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"github.com/gin-gonic/gin"
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"gorm.io/gorm"
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"net/http"
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"strconv"
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"time"
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"crypto/tls"
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"fmt"
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"github.com/gin-gonic/gin"
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"gorm.io/gorm"
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"net/http"
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"strconv"
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"time"
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)
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// Server Starts the server for the client side
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func Server(port string) error {
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r := gin.Default()
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r := gin.Default()
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r.Static("/assets", "./templates/assets")
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r.Static("/assets", "./templates/assets")
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r.LoadHTMLGlob("./templates/*.html")
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// htmlRender.TemplatesDir = "templates/" // default
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// htmlRender.Ext = ".html" // default
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r.LoadHTMLGlob("./templates/*.html")
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// htmlRender.TemplatesDir = "templates/" // default
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// htmlRender.Ext = ".html" // default
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// Tell gin to use our html render
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// Tell gin to use our html render
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// Initialise connection to Sqlite DB
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connect, err := Connect()
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if err != nil {
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return err
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}
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// Initialise connection to Sqlite DB
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connect, err := Connect()
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if err != nil {
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return err
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}
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// Gets default information about the game sessions
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r.GET("/", func(c *gin.Context) {
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// Get client session ID
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session, err := c.Cookie("SessionID")
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if err != nil {
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c.Redirect(http.StatusFound, "/login")
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}
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// Gets default information about the game sessions
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r.GET("/", func(c *gin.Context) {
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// Get client session ID
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session, err := c.Cookie("SessionID")
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if err != nil {
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c.Redirect(http.StatusFound, "/login")
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}
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// User information based on session ID
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User, err := GetUserInformation(connect, session)
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if err != nil {
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c.Redirect(http.StatusFound, "/login")
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}
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// User information based on session ID
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User, err := GetUserInformation(connect, session)
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if err != nil {
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c.Redirect(http.StatusFound, "/login")
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}
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// Get information of all game sessions available
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GameSessions, err := DisplayGameSessions(connect)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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}
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c.HTML(http.StatusOK, "index.html", gin.H{
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"title": "Xplane11-WebRTC",
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"GameSessions": GameSessions,
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"User": User,
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})
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})
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// Get information of all game sessions available
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GameSessions, err := DisplayGameSessions(connect)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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}
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c.HTML(http.StatusOK, "index.html", gin.H{
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"title": "Xplane11-WebRTC",
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"GameSessions": GameSessions,
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"User": User,
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})
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})
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// Opens the forgot password page
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r.GET("/forgotpassword", func(c *gin.Context) {
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c.HTML(http.StatusOK, "forgotpassword.html", gin.H{
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"title": "Xplane11-WebRTC",
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})
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})
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// Opens the forgot password page
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r.GET("/forgotpassword", func(c *gin.Context) {
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c.HTML(http.StatusOK, "forgotpassword.html", gin.H{
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"title": "Xplane11-WebRTC",
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})
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})
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// Opens the login page
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r.GET("/login", func(c *gin.Context) {
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c.HTML(http.StatusOK, "login.html", gin.H{
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"title": "Xplane11-WebRTC",
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})
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})
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// Opens the login page
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r.GET("/login", func(c *gin.Context) {
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c.HTML(http.StatusOK, "login.html", gin.H{
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"title": "Xplane11-WebRTC",
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})
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})
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// Validate login information
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r.POST("/login", func(c *gin.Context) {
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// you can bind multipart form with explicit binding declaration:
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// c.ShouldBindWith(&form, binding.Form)
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// or you can simply use autobinding with ShouldBind method:
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// source: https://github.com/gin-gonic/gin#multiparturlencoded-binding
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var users Users
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// in this case proper binding will be automatically selected
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if err := c.ShouldBind(&users); err != nil {
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c.String(http.StatusBadRequest, "bad request")
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}
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// Validate login information
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r.POST("/login", func(c *gin.Context) {
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// you can bind multipart form with explicit binding declaration:
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// c.ShouldBindWith(&form, binding.Form)
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// or you can simply use autobinding with ShouldBind method:
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// source: https://github.com/gin-gonic/gin#multiparturlencoded-binding
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var users Users
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// in this case proper binding will be automatically selected
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if err := c.ShouldBind(&users); err != nil {
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c.String(http.StatusBadRequest, "bad request")
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}
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result, err := AuthLogin(connect, &users)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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} else {
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if result == "success" {
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// Create Login session
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session, err := CreateLoginSession(connect, &users)
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if err != nil {
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c.String(http.StatusExpectationFailed, "error")
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}
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// TODO redirect to homepage
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// Set client Cookie as Session ID
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// To be changed when we use HTTPS
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c.SetCookie("SessionID", session.SessionKey, 3600, "/", "*", false, true)
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// redirects to the home page
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//c.Redirect(http.StatusFound, "/")
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result, err := AuthLogin(connect, &users)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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} else {
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if result == "success" {
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// Create Login session
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session, err := CreateLoginSession(connect, &users)
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if err != nil {
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c.String(http.StatusExpectationFailed, "error")
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}
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// TODO redirect to homepage
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// Set client Cookie as Session ID
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// To be changed when we use HTTPS
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c.SetCookie("SessionID", session.SessionKey, 3600, "/", "*", false, true)
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// redirects to the home page
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//c.Redirect(http.StatusFound, "/")
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// Sends message success. which then redirects back to the home page
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c.String(http.StatusOK, "Success!")
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} else {
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c.String(http.StatusOK, "Something is wrong with from our side. Email us: me@akilan.io to find out more. ")
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}
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}
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})
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// Sends message success. which then redirects back to the home page
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c.String(http.StatusOK, "Success!")
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} else {
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c.String(http.StatusOK, "Something is wrong with from our side. Email us: me@akilan.io to find out more. ")
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}
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}
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})
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// Route for logout
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r.GET("/logout", func(c *gin.Context) {
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// Get client session ID
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session, err := c.Cookie("SessionID")
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if err != nil {
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c.Redirect(http.StatusFound, "/login")
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}
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// Route for logout
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r.GET("/logout", func(c *gin.Context) {
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// Get client session ID
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session, err := c.Cookie("SessionID")
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if err != nil {
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c.Redirect(http.StatusFound, "/login")
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}
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// Remove Session ID from the database
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RemoveLoginSession(connect, session)
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// Remove Session ID from the database
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RemoveLoginSession(connect, session)
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// redirect to the login page
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c.Redirect(http.StatusFound, "/login")
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})
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// redirect to the login page
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c.Redirect(http.StatusFound, "/login")
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})
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// Opens the registration page
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r.GET("/register", func(c *gin.Context) {
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c.HTML(http.StatusOK, "registration.html", gin.H{
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"title": "Xplane11-WebRTC",
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})
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})
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// Opens the registration page
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r.GET("/register", func(c *gin.Context) {
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c.HTML(http.StatusOK, "registration.html", gin.H{
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"title": "Xplane11-WebRTC",
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})
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})
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// Register user information required
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r.POST("/register", func(c *gin.Context) {
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// you can bind multipart form with explicit binding declaration:
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// c.ShouldBindWith(&form, binding.Form)
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// or you can simply use autobinding with ShouldBind method:
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// source: https://github.com/gin-gonic/gin#multiparturlencoded-binding
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var users Users
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// in this case proper binding will be automatically selected
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if err := c.ShouldBind(&users); err != nil {
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c.String(http.StatusBadRequest, "bad request")
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}
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// Register user information required
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r.POST("/register", func(c *gin.Context) {
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// you can bind multipart form with explicit binding declaration:
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// c.ShouldBindWith(&form, binding.Form)
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// or you can simply use autobinding with ShouldBind method:
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// source: https://github.com/gin-gonic/gin#multiparturlencoded-binding
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var users Users
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// in this case proper binding will be automatically selected
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if err := c.ShouldBind(&users); err != nil {
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c.String(http.StatusBadRequest, "bad request")
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}
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err = RegisterUser(connect, &users)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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} else {
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c.String(http.StatusOK, "Success! Head back to the login page")
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}
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})
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err = RegisterUser(connect, &users)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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} else {
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c.String(http.StatusOK, "Success! Head back to the login page")
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}
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})
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// Add new server information
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r.POST("/AddGameSession", func(c *gin.Context) {
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// Add new server information
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r.POST("/AddGameSession", func(c *gin.Context) {
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// TODO: Binding
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// you can bind multipart form with explicit binding declaration:
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// c.ShouldBindWith(&form, binding.Form)
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// or you can simply use autobinding with ShouldBind method:
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// source: https://github.com/gin-gonic/gin#multiparturlencoded-binding
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var gameSession GameSession
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// TODO: Binding
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// you can bind multipart form with explicit binding declaration:
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// c.ShouldBindWith(&form, binding.Form)
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// or you can simply use autobinding with ShouldBind method:
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// source: https://github.com/gin-gonic/gin#multiparturlencoded-binding
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var gameSession GameSession
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gameSession.Rate, _ = strconv.ParseFloat(c.PostForm("Rate"), 8)
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gameSession.Server.GPU = c.PostForm("GPU")
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gameSession.Link = c.PostForm("Link")
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gameSession.Server.CPU = c.PostForm("CPU")
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gameSession.Server.GPU = c.PostForm("GPU")
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gameSession.Server.Platform = c.PostForm("Platform")
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gameSession.Server.Hostname = c.PostForm("HostName")
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gameSession.Server.RAM = c.PostForm("RAM")
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gameSession.Server.Disk = c.PostForm("Disk")
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gameSession.Rate, _ = strconv.ParseFloat(c.PostForm("Rate"), 8)
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gameSession.Server.GPU = c.PostForm("GPU")
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gameSession.Link = c.PostForm("Link")
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gameSession.Server.CPU = c.PostForm("CPU")
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gameSession.Server.GPU = c.PostForm("GPU")
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gameSession.Server.Platform = c.PostForm("Platform")
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gameSession.Server.Hostname = c.PostForm("HostName")
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gameSession.Server.RAM = c.PostForm("RAM")
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gameSession.Server.Disk = c.PostForm("Disk")
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// in this case proper binding will be automatically selected
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//if err := c.ShouldBind(&gameSession); err != nil {
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// c.String(http.StatusBadRequest, "bad request")
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//}
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// in this case proper binding will be automatically selected
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//if err := c.ShouldBind(&gameSession); err != nil {
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// c.String(http.StatusBadRequest, "bad request")
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//}
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err = AddServerSpecs(connect, &gameSession)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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} else {
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c.String(http.StatusOK, "Success")
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}
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})
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err = AddServerSpecs(connect, &gameSession)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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} else {
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c.String(http.StatusOK, "Success")
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}
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})
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go CheckIfGameSessionIsActiveOrRemove(connect)
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// route to add barrier IP information
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r.POST("/AddBarrierIP", func(c *gin.Context) {
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// Get client session ID
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session, err := c.Cookie("SessionID")
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if err != nil {
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c.Redirect(http.StatusFound, "/login")
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}
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// Run gin server on the specified port
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err = r.Run(":" + port)
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if err != nil {
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return err
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}
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barrierIP := c.PostForm("BarrierIP")
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MachineName := c.PostForm("MachineName")
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return nil
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BarrierIP, err := AddBarrierIP(connect, session, barrierIP, MachineName)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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}
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c.JSON(http.StatusOK, BarrierIP)
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})
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// Removes barrier ip information from the table
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// based on the barrier ip address provided.
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r.POST("RemoveBarrierIP", func(c *gin.Context) {
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// Get client session ID
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_, err = c.Cookie("SessionID")
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if err != nil {
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c.Redirect(http.StatusFound, "/login")
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}
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barrierIP := c.PostForm("BarrierIP")
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// Remove Barrier IP
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err = RemoveBarrierIP(connect, barrierIP)
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if err != nil {
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c.String(http.StatusOK, fmt.Sprint(err))
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}
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c.String(http.StatusOK, "BarrierIP removed successfully")
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})
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go CheckIfGameSessionIsActiveOrRemove(connect)
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// Run gin server on the specified port
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err = r.Run(":" + port)
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if err != nil {
|
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return err
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}
|
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|
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return nil
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}
|
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func CheckIfGameSessionIsActiveOrRemove(gorm *gorm.DB) {
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for {
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time.Sleep(10 * time.Second)
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Gamesessions, err := DisplayGameSessions(gorm)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
for {
|
||||
time.Sleep(10 * time.Second)
|
||||
Gamesessions, err := DisplayGameSessions(gorm)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
if len(Gamesessions) != 0 {
|
||||
fmt.Println(Gamesessions[0].Link)
|
||||
}
|
||||
if len(Gamesessions) != 0 {
|
||||
fmt.Println(Gamesessions[0].Link)
|
||||
}
|
||||
|
||||
http.DefaultTransport.(*http.Transport).TLSClientConfig = &tls.Config{InsecureSkipVerify: true}
|
||||
for i, _ := range Gamesessions {
|
||||
req, err := http.NewRequest("GET", Gamesessions[i].Link, nil)
|
||||
// Sending request to the backend server
|
||||
client := &http.Client{}
|
||||
_, err = client.Do(req)
|
||||
if err != nil {
|
||||
// remove from database game session
|
||||
_, err = RemoveTableGameSessionID(gorm, Gamesessions[i].GameSessionID)
|
||||
if err != nil {
|
||||
fmt.Println(err)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
http.DefaultTransport.(*http.Transport).TLSClientConfig = &tls.Config{InsecureSkipVerify: true}
|
||||
for i, _ := range Gamesessions {
|
||||
req, err := http.NewRequest("GET", Gamesessions[i].Link, nil)
|
||||
// Sending request to the backend server
|
||||
client := &http.Client{}
|
||||
_, err = client.Do(req)
|
||||
if err != nil {
|
||||
// remove from database game session
|
||||
_, err = RemoveTableGameSessionID(gorm, Gamesessions[i].GameSessionID)
|
||||
if err != nil {
|
||||
fmt.Println(err)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user