package main import ( "encoding/json" "flag" "fmt" "github.com/Akilan1999/p2p-rendering-computation/abstractions" "github.com/Akilan1999/remotegameplay/config" "github.com/Akilan1999/remotegameplay/core" gameserver "github.com/Akilan1999/remotegameplay/server" "log" "math/rand" "net/http" "os/exec" "time" ) func main() { addr := flag.String("addr", "0.0.0.0", "Listen address") //port := flag.String("port", "8888", "port for running the server") barrier := flag.Bool("barrier", false, "set external port barrier") tls := flag.Bool("tls", false, "Use TLS") setconfig := flag.Bool("setconfig", false, "Generates a config file") certFile := flag.String("certFile", "files/server.crt", "TLS cert file") keyFile := flag.String("keyFile", "files/server.key", "TLS key file") headless := flag.Bool("headless", false, "Creating screenshare using headless mode") roomInfo := flag.Bool("roomInfo", false, "Getting room id of headless server") killServer := flag.Bool("killServer", false, "Kills the laplace") killChromium := flag.Bool("killChromium", false, "Kills all chromuim") BinaryToExecute := flag.String("BinaryToExecute", "", "Providing path (i.e Absolute path) of binary to execute") GameServer := flag.Bool("GameServer", false, "Starts the game server by default") Migrate := flag.Bool("Migrate", false, "Sets up the tables for the Sqlite database") BothServers := flag.Bool("BothServers", false, "Starts the Gameserver and screenshare. Also ensures the screenshare can broadcast the availability to the game server") flag.Parse() // Start P2PRC abstractions.Start() rand.Seed(time.Now().UnixNano()) server := core.GetHttp() if *setconfig { err := config.SetDefaults() if err != nil { return } return } Config, err := config.ConfigInit() if err != nil { log.Fatalln(err) } // if barrier flag is provided if *barrier { natBarrier, err := core.EscapeNATBarrier() if err != nil { fmt.Println(err) return } Config.NATEscapeBarrierPort = natBarrier Config.NATEscapeBarrierPort = "0" err = Config.WriteConfig() if err != nil { return } fmt.Println(Config.IPAddress + ":" + Config.NATEscapeBarrierPort) // Starts infinite loop to FRP server running for escaping NAT for { } } // Print out room information if *roomInfo { room, err := core.ReadRoomsFile() if err != nil { log.Fatalln(err) } PrettyPrint(room) return } // kills laplace server if *killServer { cmd := exec.Command("pkill", "remotegameplay") if err := cmd.Run(); err != nil { fmt.Println(err) } return } // kills chromium server if *killChromium { cmd := exec.Command("pkill", "chromium") if err := cmd.Run(); err != nil { fmt.Println(err) } return } if *Migrate { // Connect to Sqlite connect, err := gameserver.Connect() if err != nil { fmt.Println(err) } // Migrate table session, err := gameserver.CreateTables(connect) if err != nil { fmt.Println(err) } session.Scan(gameserver.GameSession{}) return } // running implementation to escape NAT GameServerPort, ScreenSharePort, err := core.EscapeNAT(Config.InternalScreenSharePort, Config.InternalGameServerPort) if err != nil { log.Fatalln(err) } Config.IPAddress = "" Config.NATEscapeGameServerPort = GameServerPort Config.NATEscapeScreenSharePort = ScreenSharePort Config.NATEscapeBarrierPort = "" err = Config.WriteConfig() if err != nil { log.Fatalln(err) } // If both server and screenshare have be triggered (first set the according flags to true) if *BothServers { *headless = true *tls = true *GameServer = true } if *GameServer { go gameserver.Server(Config.InternalGameServerPort) time.Sleep(2 * time.Second) } if !*GameServer || *BothServers { if *tls { log.Println("Listening on TLS:", *addr+":"+Config.InternalScreenSharePort) go http.ListenAndServeTLS(*addr+":"+Config.InternalScreenSharePort, *certFile, *keyFile, server) time.Sleep(2 * time.Second) } else { log.Println("Listening:", *addr+":"+Config.InternalScreenSharePort) go http.ListenAndServe(*addr+":"+Config.InternalScreenSharePort, server) time.Sleep(2 * time.Second) } } // If both server selected set the remote Gameserver to local now. if *BothServers { if Config.DomainName == "" { Config.BackendURL = "http://" + Config.NATEscapeGameServerPort + "/" } else { Config.BackendURL = "https://" + Config.DomainName + "/" } err = Config.WriteConfig() if err != nil { fmt.Println(err) return } } // Running in headless mode if *headless { // Running starting a browser as a background process go func() { Config, err = config.ConfigInit() if err != nil { log.Fatalln(err) } //// Returns the URl address type //Addr := Ip4or6(Config.IPAddress) // //// If address is provided //if *addr != "" { // Addr = *addr // // Add brackets if the ip address is ipv6 // Addr = Ip4or6(Addr) //} var TaskExecute string if *BinaryToExecute != "" { TaskExecute = *BinaryToExecute } else { // Read binary from config file TaskExecute = Config.ScriptToExecute } // Starting screen share headless cmd := exec.Command(Config.BrowserCommand, "--no-sandbox", "--auto-select-desktop-capture-source="+Config.ScreenName, "--url", "https://"+*addr+":"+Config.InternalScreenSharePort+"/?mode=headless", "--ignore-certificate-errors") if err := cmd.Start(); err != nil { log.Fatalln(err) } // Makes program sleep for 2 seconds to allow chromium browser to open time.Sleep(3 * time.Second) err = core.BroadcastServerToBackend() if err != nil { fmt.Println(err) } else { fmt.Println("success broadcasting to game server") } // Task to be executed err = RunTask(TaskExecute) if err != nil { fmt.Println(err) return } }() } for { } // Start P2PRC server //_, err = abstractions.Start() //if err != nil { // return //} } // PrettyPrint print the contents of the obj ( // Reference: https://stackoverflow.com/questions/24512112/how-to-print-struct-variables-in-console func PrettyPrint(data interface{}) { var p []byte // var err := error p, err := json.MarshalIndent(data, "", "\t") if err != nil { fmt.Println(err) return } fmt.Printf("%s \n", p) } // Ip4or6 Helper function to check if the IP address is IPV4 or // IPV6 (https://socketloop.com/tutorials/golang-check-if-ip-address-is-version-4-or-6) func Ip4or6(s string) string { for i := 0; i < len(s); i++ { switch s[i] { case '.': return s case ':': return "[" + s + "]" } } return "[" + s + "]" } func RunTask(task string) error { // Halts the process cmd := exec.Command("sh", task) if err := cmd.Start(); err != nil { return err } return nil }