p2prc

[![Maintenance](https://img.shields.io/badge/Maintained%3F-yes-green.svg)](https://GitHub.com/Akilan1999/p2p-rendering-computation/graphs/commit-activity) [![made-with-Go](https://img.shields.io/badge/Made%20with-Go-1f425f.svg)](http://golang.org) The aim of this project is develop a WebRTC screenshare designed for streaming video games and accepting remote inputs. There will be ansible instructions which can be executed inside into any virtual environment. This will be a plugin which complements the project [P2PRC](https://p2prc.akilan.io) ## Testing with Xplane 11 [![IMAGE ALT TEXT](https://i.ytimg.com/vi/65dn7TRgzeE/hqdefault.jpg)](https://www.youtube.com/watch?v=65dn7TRgzeE "Running Xplane 11 using WebRTC") ## Laplace Based on the fork: https://github.com/Akilan1999/laplace/tree/keyboard_mouse ## Installation ### Installation required to share keyboard and mouse To do this we ensure that the client either has an IPV6 address or a public IPV4 address. We use the popular open repository known as [Barrier KVM](https://github.com/debauchee/barrier). #### What is Barrier kvm? Barrier is software that mimics the functionality of a KVM switch, which historically would allow you to use a single keyboard and mouse to control multiple computers by physically turning a dial on the box to switch the machine you're controlling at any given moment. Barrier does this in software, allowing you to tell it which machine to control by moving your mouse to the edge of the screen, or by using a keypress to switch focus to a different system. #### Barrier KVM build status and links to install |Platform |Build Status| | --:|:-- | |Linux |[![Build Status](https://dev.azure.com/debauchee/Barrier/_apis/build/status/debauchee.barrier?branchName=master&jobName=Linux%20Build)](https://dev.azure.com/debauchee/Barrier/_build/latest?definitionId=1&branchName=master)| |Mac |[![Build Status](https://dev.azure.com/debauchee/Barrier/_apis/build/status/debauchee.barrier?branchName=master&jobName=Mac%20Build)](https://dev.azure.com/debauchee/Barrier/_build/latest?definitionId=1&branchName=master)| |Windows Debug |[![Build Status](https://dev.azure.com/debauchee/Barrier/_apis/build/status/debauchee.barrier?branchName=master&jobName=Windows%20Build&configuration=Windows%20Build%20Debug)](https://dev.azure.com/debauchee/Barrier/_build/latest?definitionId=1&branchName=master)| |Windows Release|[![Build Status](https://dev.azure.com/debauchee/Barrier/_apis/build/status/debauchee.barrier?branchName=master&jobName=Windows%20Build&configuration=Windows%20Build%20Release%20with%20Release%20Installer)](https://dev.azure.com/debauchee/Barrier/_build/latest?definitionId=1&branchName=master)| |Snap |[![Snap Status](https://build.snapcraft.io/badge/debauchee/barrier.svg)](https://build.snapcraft.io/user/debauchee/barrier)| ### Build from source ```bash # Assumes to be running on ubuntu 20.04 # Ports required to be allocated internally: # - 8888 (laplace server) # - 24800 (barrier server) # Updating and installing go compiler apt update apt install -y golang apt install -y jq ## Installing git apt install -y git ## Installing barrier apt install -y barrier ## Installing chromium wget https://github.com/RobRich999/Chromium_Clang/releases/download/v94.0.4585.0-r904940-linux64-deb-avx/chromium-browser-unstable_94.0.4585.0-1_amd64.deb apt install -y ./chromium-browser-unstable_94.0.4585.0-1_amd64.deb # ## clone remotegameplay distribution git clone https://github.com/Akilan1999/remotegameplay ## enter cloned directory cd remotegameplay # sets REMOTEGAMEPLAY path export REMOTEGAMING=$PWD # Build laplace binary file go build . # Set configuration laplace file ./laplace -setconfig ``` ### Program Execution Executing this project basically serves an HTTP server that will host the frontend and the WebSocket implementation. Note that you sometimes need to run HTTPs in order for browser to connect to websocket. ```bash $ ./laplace --help -BinaryToExecute string Providing path (i.e Absolute path) of binary to execute -addr string Listen address (default "0.0.0.0:443") -certFile string TLS cert file (default "files/server.crt") -headless Creating screenshare using headless mode -keyFile string TLS key file (default "files/server.key") -killChromium Kills all chromuim -killServer Kills the laplace -roomInfo Getting room id of headless server -setconfig Generates a config file -tls Use TLS ``` By default, you can run the executable without any argument to listen to TLS port 443. A self-signed certificate files are provided to ease up development. If you want to run with barrier KVM. Run as non-root. ### Starting game when screen-share is triggered This requires creating a bash script to trigger when the screenshare begins. #### Ex: Start Xplane 11 Let's call this script xplane11.sh ```bash # Navigating to the directory where XPlane11 is present cd /path/.local/share/Steam/steamapps/common/X-Plane\ 11/ # Execute Xplane 11 binary ./X-Plane-x86_64 ``` #### Open config file ```bash { "barrierhostname": "", "ipaddress": "0.0.0.0", "rooms": "", "scripttoexecute": "", "systemusername": "" } ``` ### Call from built script which starts the server , creates room and outputs the ID ```bash sh run.sh ``` Note: This script starts the server using the port 8888 by default The 2 steps below are if you want to start them command by command ### Starting server ```bash $ ./laplace -tls -addr 0.0.0.0:8888 2020/03/25 01:01:10 Listening on TLS: 0.0.0.0:8888 ``` ### Starting screenshare ```bash ./laplace -headless -addr ``` You can then open https://localhost:8888/ to view Laplace page. You may need to add certificate exceptions. In Chrome, you can type `thisisunsafe`. ## Contributing Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change. ### or [![Support Server](https://discordapp.com/api/guilds/854397492795277322/widget.png?style=banner2)](https://discord.gg/b4nRGTjYqy)