package server import ( "fmt" "github.com/gin-gonic/gin" "net/http" "strconv" ) // Server Starts the server for the client side func Server(port string) error { r := gin.Default() r.Static("/assets", "./templates/assets") r.LoadHTMLGlob("./templates/*.html") // htmlRender.TemplatesDir = "templates/" // default // htmlRender.Ext = ".html" // default // Tell gin to use our html render // Initialise connection to Sqlite DB connect, err := Connect() if err != nil { return err } // Gets default information about the game sessions r.GET("/", func(c *gin.Context) { // Get client session ID session, err := c.Cookie("SessionID") if err != nil { c.Redirect(http.StatusFound, "/login") } // User information based on session ID User, err := GetUserInformation(connect, session) if err != nil { c.Redirect(http.StatusFound, "/login") } // Get information of all game sessions available GameSessions, err := DisplayGameSessions(connect) if err != nil { c.String(http.StatusOK, fmt.Sprint(err)) } c.HTML(http.StatusOK, "index.html", gin.H{ "title": "Xplane11-WebRTC", "GameSessions": GameSessions, "User": User, }) }) // Opens the forgot password page r.GET("/forgotpassword", func(c *gin.Context) { c.HTML(http.StatusOK, "forgotpassword.html", gin.H{ "title": "Xplane11-WebRTC", }) }) // Opens the login page r.GET("/login", func(c *gin.Context) { c.HTML(http.StatusOK, "login.html", gin.H{ "title": "Xplane11-WebRTC", }) }) // Validate login information r.POST("/login", func(c *gin.Context) { // you can bind multipart form with explicit binding declaration: // c.ShouldBindWith(&form, binding.Form) // or you can simply use autobinding with ShouldBind method: // source: https://github.com/gin-gonic/gin#multiparturlencoded-binding var users Users // in this case proper binding will be automatically selected if err := c.ShouldBind(&users); err != nil { c.String(http.StatusBadRequest, "bad request") } result, err := AuthLogin(connect, &users) if err != nil { c.String(http.StatusOK, fmt.Sprint(err)) } else { if result == "success" { // Create Login session session, err := CreateLoginSession(connect, &users) if err != nil { c.String(http.StatusExpectationFailed, "error") } // TODO redirect to homepage // Set client Cookie as Session ID // To be changed when we use HTTPS c.SetCookie("SessionID", session.SessionKey, 3600, "/", "localhost", false, true) // redirects to the home page //c.Redirect(http.StatusFound, "/") // Sends message success. which then redirects back to the home page c.String(http.StatusOK, "Success!") } else { c.String(http.StatusOK, "Something is wrong with from our side. Email us: me@akilan.io to find out more. ") } } }) // Route for logout r.GET("/logout", func(c *gin.Context) { // Get client session ID session, err := c.Cookie("SessionID") if err != nil { c.Redirect(http.StatusFound, "/login") } // Remove Session ID from the database RemoveLoginSession(connect, session) // redirect to the login page c.Redirect(http.StatusFound, "/login") }) // Opens the registration page r.GET("/register", func(c *gin.Context) { c.HTML(http.StatusOK, "registration.html", gin.H{ "title": "Xplane11-WebRTC", }) }) // Register user information required r.POST("/register", func(c *gin.Context) { // you can bind multipart form with explicit binding declaration: // c.ShouldBindWith(&form, binding.Form) // or you can simply use autobinding with ShouldBind method: // source: https://github.com/gin-gonic/gin#multiparturlencoded-binding var users Users // in this case proper binding will be automatically selected if err := c.ShouldBind(&users); err != nil { c.String(http.StatusBadRequest, "bad request") } err = RegisterUser(connect, &users) if err != nil { c.String(http.StatusOK, fmt.Sprint(err)) } else { c.String(http.StatusOK, "Success! Head back to the login page") } }) // Add new server information r.POST("/AddGameSession", func(c *gin.Context) { // TODO: Binding // you can bind multipart form with explicit binding declaration: // c.ShouldBindWith(&form, binding.Form) // or you can simply use autobinding with ShouldBind method: // source: https://github.com/gin-gonic/gin#multiparturlencoded-binding var gameSession GameSession gameSession.Rate, _ = strconv.ParseFloat(c.PostForm("Rate"), 8) gameSession.Server.GPU = c.PostForm("GPU") gameSession.Link = c.PostForm("Link") gameSession.Server.CPU = c.PostForm("CPU") gameSession.Server.GPU = c.PostForm("GPU") gameSession.Server.Platform = c.PostForm("Platform") gameSession.Server.Hostname = c.PostForm("HostName") gameSession.Server.RAM = c.PostForm("RAM") gameSession.Server.Disk = c.PostForm("Disk") // in this case proper binding will be automatically selected //if err := c.ShouldBind(&gameSession); err != nil { // c.String(http.StatusBadRequest, "bad request") //} err = AddServerSpecs(connect, &gameSession) if err != nil { c.String(http.StatusOK, fmt.Sprint(err)) } else { c.String(http.StatusOK, "Success") } }) // Run gin server on the specified port err = r.Run(":" + port) if err != nil { return err } return nil }