package core import ( "github.com/Akilan1999/p2p-rendering-computation/abstractions" "github.com/Akilan1999/remotegameplay/config" ) // EscapeNAT Func to escape NAT // - 1 port for server // - 2 port for barrierKVM func EscapeNAT(ScreenPort, GameplayServerPort string) (ServerPort string, ScreenSharePort string, err error) { port, err := abstractions.MapPort(ScreenPort, "", "") if err != nil { return "", "", err } ScreenSharePort = port.EntireAddress port, err = abstractions.MapPort(GameplayServerPort, "", "") if err != nil { return "", "", err } ServerPort = port.EntireAddress return } func EscapeNATBarrier() (barrierKVMport string, err error) { // init config to get domain name Config, err := config.ConfigInit() if err != nil { return "", err } port, err := abstractions.MapPort("24798", Config.DomainName, "") if err != nil { return "", err } barrierKVMport = port.EntireAddress return }