Merge pull request #20 from jwatkins42/master

Removed duplicate socket initialization and clarified socket timeout.
This commit is contained in:
Christopher Teubert
2014-12-03 10:24:56 -08:00

View File

@@ -140,8 +140,6 @@ struct xpcSocket openUDP(unsigned short port_number, const char *xpIP, unsigned
} }
#elif (__APPLE__ || __linux) #elif (__APPLE__ || __linux)
// Create a SOCKET // Create a SOCKET
theSocket.sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if ((theSocket.sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1) if ((theSocket.sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{ {
perror((char*) "ERROR: openUDP- "); perror((char*) "ERROR: openUDP- ");
@@ -161,10 +159,10 @@ struct xpcSocket openUDP(unsigned short port_number, const char *xpIP, unsigned
#endif #endif
//Set Timout //Set Timout
int msTimeOut = 500; int usTimeOut = 500;
#ifdef _WIN32 #ifdef _WIN32
DWORD msTimeOutWin = 1; DWORD msTimeOutWin = 1; // Minimum socket timeout in Windows is 1ms
setsockopt(theSocket.sock, SOL_SOCKET, SO_RCVTIMEO, (char *)&msTimeOutWin, sizeof(msTimeOutWin)); setsockopt(theSocket.sock, SOL_SOCKET, SO_RCVTIMEO, (char *)&msTimeOutWin, sizeof(msTimeOutWin));
#else #else
tv.tv_sec = 0; /* Sec Timeout */ tv.tv_sec = 0; /* Sec Timeout */