Refactored socket code into UDPSocket class.
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@@ -36,9 +36,9 @@ XPLMDataRef XPLMDataRefs[134][8];
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XPLMDataRef multiplayer[20][17];
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XPLMDataRef AIswitch;
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void readMessage(struct xpcSocket * recSocket, struct XPCMessage * pMessage)
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void readMessage(XPC::UDPSocket* socket, struct XPCMessage * pMessage)
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{
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pMessage->msglen = readUDP( *recSocket, pMessage->msg, &(pMessage->recvaddr) );
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pMessage->msglen = socket->Read((std::uint8_t*)pMessage->msg, 5000, &pMessage->recvaddr);
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if ( pMessage->msglen <= 0 ) // No Message
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{
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