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README.md
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README.md
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### Migrating to 1.0
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### Migrating to 1.0
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For existing users, several important breaking changes have been made in version
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For existing users, several important breaking changes have been made in version
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1.0. For detailed information, see the 1.0 release changelog. For client-specific
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1.0. For detailed information, see the 1.0 release changelog. For client-specific
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guidlines on migrating to 1.0, refer to the follwing guides:
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guidelines on migrating to 1.0, refer to the follwing guides:
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#### [C](https://github.com/nasa/XPlaneConnect/wiki/Migrating-to-1.0-C)
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#### [C](https://github.com/nasa/XPlaneConnect/wiki/Migrating-to-1.0-C)
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@@ -28,13 +28,13 @@ languages that interact with the plugin.
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To get started using X-Plane Connect, do the following.
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To get started using X-Plane Connect, do the following.
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1. Purchase and install X-Plane 9 or 10.
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1. Purchase and install X-Plane 9 or 10.
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2. Copy the X-Plane Plugin folder (xpcPlugin/XPlaneConnect) to the plugin
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2. Copy the X-Plane Plugin folder (`xpcPlugin/XPlaneConnect`) to the plugin
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directory ([X-Plane Directory]/Resources/plugins/)
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directory (`[X-Plane Directory]/Resources/plugins/`)
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3. Write some code using one of the clients to manipulate X-Plane data.
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3. Write some code using one of the clients to manipulate X-Plane data.
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Each client is located in a top-level directory of the repository named for the
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Each client is located in a top-level directory of the repository named for the
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client's language. The client directories generally include a 'src' folder
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client's language. The client directories generally include a `src` folder
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containing the client source code, and an 'Examples' folder containing sample
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containing the client source code, and an `Examples` folder containing sample
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code demonstrating how to use the client.
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code demonstrating how to use the client.
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#### Additional Information
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#### Additional Information
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