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254
xpcPlugin/SDK/CHeaders/XPLM/XPLMProcessing.h
Executable file
254
xpcPlugin/SDK/CHeaders/XPLM/XPLMProcessing.h
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#ifndef _XPLMProcessing_h_
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#define _XPLMProcessing_h_
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/*
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* Copyright 2005-2012 Sandy Barbour and Ben Supnik
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*
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* All rights reserved. See license.txt for usage.
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*
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* X-Plane SDK Version: 2.1.1
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*
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*/
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/*
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* This API allows you to get regular callbacks during the flight loop, the
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* part of X-Plane where the plane's position calculates the physics of
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* flight, etc. Use these APIs to accomplish periodic tasks like logging data
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* and performing I/O.
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*
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* WARNING: Do NOT use these callbacks to draw! You cannot draw during flight
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* loop callbacks. Use the drawing callbacks (see XPLMDisplay for more info)
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* for graphics.
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*
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*/
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#include "XPLMDefs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/***************************************************************************
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* FLIGHT LOOP CALLBACKS
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***************************************************************************/
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/*
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*
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*
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*/
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#if defined(XPLM210)
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/*
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* XPLMFlightLoopPhaseType
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*
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* You can register a flight loop callback to run either before or after the
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* flight model is integrated by X-Plane.
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*
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*/
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enum {
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/* Your callback runs before X-Plane integrates the flight model. */
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xplm_FlightLoop_Phase_BeforeFlightModel = 0
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/* Your callback runs after X-Plane integrates the flight model. */
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,xplm_FlightLoop_Phase_AfterFlightModel = 1
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};
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typedef int XPLMFlightLoopPhaseType;
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#endif /* XPLM210 */
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#if defined(XPLM210)
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/*
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* XPLMFlightLoopID
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*
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* This is an opaque identifier for a flight loop callback. You can use this
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* identifier to easily track and remove your callbacks, or to use the new
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* flight loop APIs.
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*
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*/
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typedef void * XPLMFlightLoopID;
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#endif /* XPLM210 */
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/*
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* XPLMFlightLoop_f
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*
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* This is your flight loop callback. Each time the flight loop is iterated
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* through, you receive this call at the end. You receive a time since you
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* were last called and a time since the last loop, as well as a loop counter.
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* The 'phase' parameter is deprecated and should be ignored.
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*
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* Your return value controls when you will next be called. Return 0 to stop
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* receiving callbacks. Pass a positive number to specify how many seconds
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* until the next callback. (You will be called at or after this time, not
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* before.) Pass a negative number to specify how many loops must go by until
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* you are called. For example, -1.0 means call me the very next loop. Try
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* to run your flight loop as infrequently as is practical, and suspend it
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* (using return value 0) when you do not need it; lots of flight loop
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* callbacks that do nothing lowers x-plane's frame rate.
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*
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* Your callback will NOT be unregistered if you return 0; it will merely be
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* inactive.
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*
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* The reference constant you passed to your loop is passed back to you.
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*
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*/
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typedef float (* XPLMFlightLoop_f)(
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float inElapsedSinceLastCall,
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float inElapsedTimeSinceLastFlightLoop,
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int inCounter,
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void * inRefcon);
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#if defined(XPLM210)
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/*
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* XPLMCreateFlightLoop_t
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*
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* XPLMCreateFlightLoop_t contains the parameters to create a new flight loop
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* callback. The strsucture can be expanded in future SDKs - always set
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* structSize to the size of your structure in bytes.
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*
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*/
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typedef struct {
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int structSize;
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XPLMFlightLoopPhaseType phase;
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XPLMFlightLoop_f callbackFunc;
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void * refcon;
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} XPLMCreateFlightLoop_t;
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#endif /* XPLM210 */
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/*
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* XPLMGetElapsedTime
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*
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* This routine returns the elapsed time since the sim started up in decimal
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* seconds.
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*
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*/
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XPLM_API float XPLMGetElapsedTime(void);
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/*
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* XPLMGetCycleNumber
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*
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* This routine returns a counter starting at zero for each sim cycle
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* computed/video frame rendered.
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*
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*/
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XPLM_API int XPLMGetCycleNumber(void);
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/*
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* XPLMRegisterFlightLoopCallback
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*
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* This routine registers your flight loop callback. Pass in a pointer to a
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* flight loop function and a refcon. inInterval defines when you will be
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* called. Pass in a positive number to specify seconds from registration
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* time to the next callback. Pass in a negative number to indicate when you
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* will be called (e.g. pass -1 to be called at the next cylcle). Pass 0 to
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* not be called; your callback will be inactive.
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*
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*/
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XPLM_API void XPLMRegisterFlightLoopCallback(
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XPLMFlightLoop_f inFlightLoop,
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float inInterval,
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void * inRefcon);
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/*
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* XPLMUnregisterFlightLoopCallback
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*
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* This routine unregisters your flight loop callback. Do NOT call it from
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* your flight loop callback. Once your flight loop callback is
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* unregistered, it will not be called again.
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*
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*/
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XPLM_API void XPLMUnregisterFlightLoopCallback(
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XPLMFlightLoop_f inFlightLoop,
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void * inRefcon);
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/*
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* XPLMSetFlightLoopCallbackInterval
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*
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* This routine sets when a callback will be called. Do NOT call it from your
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* callback; use the return value of the callback to change your callback
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* interval from inside your callback.
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*
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* inInterval is formatted the same way as in XPLMRegisterFlightLoopCallback;
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* positive for seconds, negative for cycles, and 0 for deactivating the
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* callback. If inRelativeToNow is 1, times are from the time of this call;
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* otherwise they are from the time the callback was last called (or the time
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* it was registered if it has never been called.
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*
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*/
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XPLM_API void XPLMSetFlightLoopCallbackInterval(
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XPLMFlightLoop_f inFlightLoop,
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float inInterval,
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int inRelativeToNow,
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void * inRefcon);
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#if defined(XPLM210)
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/*
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* XPLMCreateFlightLoop
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*
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* This routine creates a flight loop callback and returns its ID. The flight
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* loop callback is created using the input param struct, and is inited to be
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* unscheduled.
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*
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*/
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XPLM_API XPLMFlightLoopID XPLMCreateFlightLoop(
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XPLMCreateFlightLoop_t * inParams);
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#endif /* XPLM210 */
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#if defined(XPLM210)
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/*
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* XPLMDestroyFlightLoop
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*
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* This routine destroys a flight loop callback by ID.
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*
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*/
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XPLM_API void XPLMDestroyFlightLoop(
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XPLMFlightLoopID inFlightLoopID);
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#endif /* XPLM210 */
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#if defined(XPLM210)
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/*
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* XPLMScheduleFlightLoop
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*
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* This routine schedules a flight loop callback for future execution. If
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* inInterval is negative, it is run in a certain number of frames based on
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* the absolute value of the input. If the interval is positive, it is a
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* duration in seconds.
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*
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* If inRelativeToNow is true, ties are interpretted relative to the time this
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* routine is called; otherwise they are relative to the last call time or the
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* time the flight loop was registered (if never called).
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*
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* THREAD SAFETY: it is legal to call this routine from any thread under the
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* following conditions:
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*
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* 1. The call must be between the beginning of an XPLMEnable and the end of
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* an XPLMDisable sequence. (That is, you must not call this routine from
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* thread activity when your plugin was supposed to be disabled. Since
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* plugins are only enabled while loaded, this also implies you cannot run
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* this routine outside an XPLMStart/XPLMStop sequence.)
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*
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* 2. You may not call this routine re-entrantly for a single flight loop ID.
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* (That is, you can't enable from multiple threads at the same time.)
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*
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* 3. You must call this routine between the time after XPLMCreateFlightLoop
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* returns a value and the time you call XPLMDestroyFlightLoop. (That is, you
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* must ensure that your threaded activity is within the life of the object.
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* The SDK does not check this for you, nor does it synchronize destruction of
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* the object.)
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*
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* 4. The object must be unscheduled if this routine is to be called from a
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* thread other than the main thread.
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*
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*/
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XPLM_API void XPLMScheduleFlightLoop(
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XPLMFlightLoopID inFlightLoopID,
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float inInterval,
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int inRelativeToNow);
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#endif /* XPLM210 */
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#ifdef __cplusplus
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}
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#endif
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#endif
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