Initial Version
This commit is contained in:
441
xpcPlugin/SDK/Delphi/XPLM/XPLMGraphics.pas
Executable file
441
xpcPlugin/SDK/Delphi/XPLM/XPLMGraphics.pas
Executable file
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{
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Copyright 2005-2012 Sandy Barbour and Ben Supnik
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All rights reserved. See license.txt for usage.
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X-Plane SDK Version: 2.1.1
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}
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UNIT XPLMGraphics;
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INTERFACE
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{
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Graphics routines for X-Plane and OpenGL.
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A few notes on coordinate systems:
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X-Plane uses three kinds of coordinates. Global coordinates are specified
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as latitude, longitude and elevation. This coordinate system never changes
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but is not very precise.
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OpenGL (or 'local') coordinates are cartesian and shift with the plane.
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They offer more precision and are used for 3-d OpenGL drawing. The X axis
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is aligned east-west with positive X meaning east. The Y axis is aligned
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straight up and down at the point 0,0,0 (but since the earth is round it is
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not truly straight up and down at other points). The Z axis is aligned
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north-south at 0, 0, 0 with positive Z pointing south (but since the earth
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is round it isn't exactly north-south as you move east or west of 0, 0, 0).
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One unit is one meter and the point 0,0,0 is on the surface of the earth
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at sea level for some latitude and longitude picked by the sim such that
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the user's aircraft is reasonably nearby.
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Cockpit coordinates are 2d, with the X axis horizontal and the Y axis
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vertical. The point 0,0 is the bottom left and 1024,768 is the upper right
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of the screen. This is true no matter what resolution the user's monitor is
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in; when running in higher resolution, graphics will be scaled.
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Use X-Plane's routines to convert between global and local coordinates. Do
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not attempt to do this conversion yourself; the precise 'roundness' of
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X-Plane's physics model may not match your own, and (to make things
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weirder) the user can potentially customize the physics of the current
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planet.
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}
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USES XPLMDefs;
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{$A4}
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{$IFDEF MSWINDOWS}
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{$DEFINE DELPHI}
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{$ENDIF}
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{___________________________________________________________________________
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* X-PLANE GRAPHICS
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___________________________________________________________________________}
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{
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These routines allow you to use OpenGL with X-Plane.
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}
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{
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XPLMTextureID
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XPLM Texture IDs name well-known textures in the sim for you to use. This
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allows you to recycle textures from X-Plane, saving VRAM.
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}
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TYPE
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XPLMTextureID = (
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{ The bitmap that contains window outlines, button outlines, fonts, etc. }
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xplm_Tex_GeneralInterface = 0
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{ The exterior paint for the user's aircraft (daytime). }
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,xplm_Tex_AircraftPaint = 1
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{ The exterior light map for the user's aircraft. }
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,xplm_Tex_AircraftLiteMap = 2
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);
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PXPLMTextureID = ^XPLMTextureID;
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{
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XPLMSetGraphicsState
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XPLMSetGraphicsState changes OpenGL's graphics state in a number of ways:
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inEnableFog - enables or disables fog, equivalent to: glEnable(GL_FOG);
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inNumberTexUnits - enables or disables a number of multitexturing units. If
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the number is 0, 2d texturing is disabled entirely, as in
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glDisable(GL_TEXTURE_2D); Otherwise, 2d texturing is enabled, and a
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number of multitexturing units are enabled sequentially, starting with
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unit 0, e.g. glActiveTextureARB(GL_TEXTURE0_ARB); glEnable
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(GL_TEXTURE_2D);
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inEnableLighting - enables or disables OpenGL lighting, e.g.
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glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
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inEnableAlphaTesting - enables or disables the alpha test per pixel, e.g.
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glEnable(GL_ALPHA_TEST);
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inEnableAlphaBlending - enables or disables alpha blending per pixel, e.g.
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glEnable(GL_BLEND);
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inEnableDepthTesting - enables per pixel depth testing, as in
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glEnable(GL_DEPTH_TEST);
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inEnableDepthWriting - enables writing back of depth information to the
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depth bufffer, as in glDepthMask(GL_TRUE);
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The purpose of this function is to change OpenGL state while keeping
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X-Plane aware of the state changes; this keeps X-Plane from getting
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surprised by OGL state changes, and prevents X-Plane and plug-ins from
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having to set all state before all draws; XPLMSetGraphicsState internally
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skips calls to change state that is already properly enabled.
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X-Plane does not have a 'default' OGL state to plug-ins; plug-ins should
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totally set OGL state before drawing. Use XPLMSetGraphicsState instead of
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any of the above OpenGL calls.
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WARNING: Any routine that performs drawing (e.g. XPLMDrawString or widget
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code) may change X-Plane's state. Always set state before drawing after
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unknown code has executed.
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}
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PROCEDURE XPLMSetGraphicsState(
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inEnableFog : integer;
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inNumberTexUnits : integer;
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inEnableLighting : integer;
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inEnableAlphaTesting: integer;
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inEnableAlphaBlending: integer;
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inEnableDepthTesting: integer;
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inEnableDepthWriting: integer);
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{
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XPLMBindTexture2d
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XPLMBindTexture2d changes what texture is bound to the 2d texturing target.
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This routine caches the current 2d texture across all texturing units in
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the sim and plug-ins, preventing extraneous binding. For example, consider
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several plug-ins running in series; if they all use the 'general interface'
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bitmap to do UI, calling this function will skip the rebinding of the
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general interface texture on all but the first plug-in, which can provide
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better frame rate son some graphics cards.
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inTextureID is the ID of the texture object to bind; inTextureUnit is a
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zero-based texture unit (e.g. 0 for the first one), up to a maximum of 4
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units. (This number may increase in future versions of x-plane.)
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Use this routine instead of glBindTexture(GL_TEXTURE_2D, ....);
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}
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PROCEDURE XPLMBindTexture2d(
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inTextureNum : integer;
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inTextureUnit : integer);
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{
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XPLMGenerateTextureNumbers
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This routine generates unused texture numbers that a plug-in can use to
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safely bind textures. Use this routine instead of glGenTextures;
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glGenTextures will allocate texture numbers in ranges that X-Plane reserves
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for its own use but does not always use; for example, it might provide an
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ID within the range of textures reserved for terrain...loading a new .env
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file as the plane flies might then cause X-Plane to use this texture ID.
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X-Plane will then overwrite the plug-ins texture. This routine returns
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texture IDs that are out of X-Plane's usage range.
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}
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PROCEDURE XPLMGenerateTextureNumbers(
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outTextureIDs : Pinteger;
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inCount : integer);
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{
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XPLMGetTexture
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XPLMGetTexture returns the OpenGL texture enumeration of an X-Plane texture
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based on a generic identifying code. For example, you can get the texture
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for X-Plane's UI bitmaps. This allows you to build new gauges that take
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advantage of x-plane's textures, for smooth artwork integration and also
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saving texture memory. Note that the texture might not be loaded yet,
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depending on what the plane's panel contains.
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OPEN ISSUE: We really need a way to make sure X-Plane loads this texture if
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it isn't around, or at least a way to find out whether it is loaded or not.
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}
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FUNCTION XPLMGetTexture(
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inTexture : XPLMTextureID) : integer;
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{
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XPLMWorldToLocal
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This routine translates coordinates from latitude, longitude, and altitude
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to local scene coordinates. Latitude and longitude are in decimal degrees,
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and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
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meters in the local OpenGL coordinate system.
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}
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PROCEDURE XPLMWorldToLocal(
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inLatitude : real;
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inLongitude : real;
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inAltitude : real;
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outX : Preal;
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outY : Preal;
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outZ : Preal);
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{
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XPLMLocalToWorld
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This routine translates a local coordinate triplet back into latitude,
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longitude, and altitude. Latitude and longitude are in decimal degrees,
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and altitude is in meters MSL (mean sea level). The XYZ coordinates are in
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meters in the local OpenGL coordinate system.
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NOTE: world coordinates are less precise than local coordinates; you should
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try to avoid round tripping from local to world and back.
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}
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PROCEDURE XPLMLocalToWorld(
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inX : real;
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inY : real;
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inZ : real;
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outLatitude : Preal;
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outLongitude : Preal;
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outAltitude : Preal);
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{
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XPLMDrawTranslucentDarkBox
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This routine draws a translucent dark box, partially obscuring parts of the
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screen but making text easy to read. This is the same graphics primitive
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used by X-Plane to show text files and ATC info.
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}
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PROCEDURE XPLMDrawTranslucentDarkBox(
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inLeft : integer;
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inTop : integer;
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inRight : integer;
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inBottom : integer);
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{___________________________________________________________________________
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* X-PLANE TEXT
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___________________________________________________________________________}
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{
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}
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{
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XPLMFontID
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X-Plane features some fixed-character fonts. Each font may have its own
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metrics.
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WARNING: Some of these fonts are no longer supported or may have changed
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geometries. For maximum copmatibility, see the comments below.
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Note: X-Plane 7 supports proportional-spaced fonts. Since no measuring
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routine is available yet, the SDK will normally draw using a fixed-width
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font. You can use a dataref to enable proportional font drawing on XP7 if
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you want to.
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}
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TYPE
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XPLMFontID = (
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{ Mono-spaced font for user interface. Available in all versions of the SDK. }
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xplmFont_Basic = 0
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{ Deprecated, do not use. }
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,xplmFont_Menus = 1
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{ Deprecated, do not use. }
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,xplmFont_Metal = 2
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{ Deprecated, do not use. }
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,xplmFont_Led = 3
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{ Deprecated, do not use. }
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,xplmFont_LedWide = 4
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{ Deprecated, do not use. }
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,xplmFont_PanelHUD = 5
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{ Deprecated, do not use. }
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,xplmFont_PanelEFIS = 6
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{ Deprecated, do not use. }
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,xplmFont_PanelGPS = 7
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{ Deprecated, do not use. }
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,xplmFont_RadiosGA = 8
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{ Deprecated, do not use. }
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,xplmFont_RadiosBC = 9
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{ Deprecated, do not use. }
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,xplmFont_RadiosHM = 10
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{ Deprecated, do not use. }
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,xplmFont_RadiosGANarrow = 11
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{ Deprecated, do not use. }
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,xplmFont_RadiosBCNarrow = 12
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{ Deprecated, do not use. }
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,xplmFont_RadiosHMNarrow = 13
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{ Deprecated, do not use. }
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,xplmFont_Timer = 14
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{ Deprecated, do not use. }
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,xplmFont_FullRound = 15
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{ Deprecated, do not use. }
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,xplmFont_SmallRound = 16
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{ Deprecated, do not use. }
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,xplmFont_Menus_Localized = 17
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{$IFDEF XPLM200}
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{ Proportional UI font. }
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,xplmFont_Proportional = 18
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{$ENDIF}
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);
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PXPLMFontID = ^XPLMFontID;
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{
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XPLMDrawString
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This routine draws a NULL termianted string in a given font. Pass in the
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lower left pixel that the character is to be drawn onto. Also pass the
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character and font ID. This function returns the x offset plus the width of
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all drawn characters. The color to draw in is specified as a pointer to an
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array of three floating point colors, representing RGB intensities from 0.0
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to 1.0.
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}
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PROCEDURE XPLMDrawString(
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inColorRGB : Psingle;
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inXOffset : integer;
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inYOffset : integer;
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inChar : Pchar;
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inWordWrapWidth : Pinteger; { Can be nil }
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inFontID : XPLMFontID);
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{
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XPLMDrawNumber
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This routine draws a number similar to the digit editing fields in
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PlaneMaker and data output display in X-Plane. Pass in a color, a
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position, a floating point value, and formatting info. Specify how many
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integer and how many decimal digits to show and whether to show a sign, as
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well as a character set. This routine returns the xOffset plus width of the
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string drawn.
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}
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PROCEDURE XPLMDrawNumber(
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inColorRGB : Psingle;
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inXOffset : integer;
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inYOffset : integer;
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inValue : real;
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inDigits : integer;
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inDecimals : integer;
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inShowSign : integer;
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inFontID : XPLMFontID);
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{
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XPLMGetFontDimensions
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This routine returns the width and height of a character in a given font.
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It also tells you if the font only supports numeric digits. Pass NULL if
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you don't need a given field. Note that for a proportional font the width
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will be an arbitrary, hopefully average width.
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}
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PROCEDURE XPLMGetFontDimensions(
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inFontID : XPLMFontID;
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outCharWidth : Pinteger; { Can be nil }
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outCharHeight : Pinteger; { Can be nil }
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outDigitsOnly : Pinteger); { Can be nil }
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{$IFDEF XPLM200}
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{
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XPLMMeasureString
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This routine returns the width in pixels of a string using a given font.
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The string is passed as a pointer plus length (and does not need to be null
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terminated); this is used to allow for measuring substrings. The return
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value is floating point; it is possible that future font drawing may allow
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for fractional pixels.
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}
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FUNCTION XPLMMeasureString(
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inFontID : XPLMFontID;
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inChar : Pchar;
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inNumChars : integer) : single;
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{$IFDEF DELPHI}
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cdecl; external 'XPLM.DLL';
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{$ELSE}
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cdecl; external '';
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{$ENDIF}
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{$ENDIF}
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IMPLEMENTATION
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END.
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Reference in New Issue
Block a user