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New function IsNetworkErrorFatal to invalidate connections on fatal network errors. Use connection.Expires field to trigger removal of inactive connections after a while.
This commit is contained in:
11
Commands.go
11
Commands.go
@@ -98,7 +98,6 @@ func autoPingAll() {
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for {
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time.Sleep(time.Second)
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thresholdInvalidate := time.Now().Add(-connectionInvalidate * time.Second)
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thresholdRemove := time.Now().Add(-(connectionRemove + connectionInvalidate) * time.Second)
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thresholdPingOut := time.Now().Add(-pingTime * time.Second)
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for _, peer := range PeerlistGet() {
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@@ -107,19 +106,23 @@ func autoPingAll() {
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// Check if no incoming packet for the last X seconds. Regularly sent pings should result in incoming packets.
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if connection.LastPacketIn.Before(thresholdInvalidate) {
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peer.invalidateActiveConnection(connection)
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continue
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}
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// Send ping if none was sent recently and no incoming packet was received recently.
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if connection.LastPacketIn.Before(thresholdPingOut) && connection.LastPingOut.Before(thresholdPingOut) {
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peer.sendConnection(&PacketRaw{Command: CommandPing}, connection)
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if err := peer.sendConnection(&PacketRaw{Command: CommandPing}, connection); IsNetworkErrorFatal(err) {
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peer.invalidateActiveConnection(connection)
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}
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connection.LastPingOut = time.Now()
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continue
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}
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}
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// handle inactive connections
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for _, connection := range peer.GetConnections(false) {
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// Remove connections that have been inactive for a long time; only if there is at least an active connection, or at least two other inactive ones.
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if connection.LastPacketIn.Before(thresholdRemove) && (len(peer.connectionActive) >= 1 || len(peer.connectionInactive) > 2) {
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// If the inactive connection is expired, remove it; although only if there is at least one active connection, or two other inactive ones.
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if (len(peer.connectionActive) >= 1 || len(peer.connectionInactive) > 2) && connection.Expires.Before(time.Now()) {
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peer.removeInactiveConnection(connection)
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continue
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}
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