/* File Name: Ping.go Copyright: 2021 Peernet s.r.o. Author: Peter Kleissner */ package core import ( "time" ) // pingTime is the time in seconds to send out ping messages const pingTime = 10 // thresholdBlockchainRefresh is the threshold to refresh the blockchain information by sending an Announcement (and expecting the Response message). // This helps for keeping the global blockchain cache up to date. const thresholdBlockchainRefresh = 60 * time.Second // connectionInvalidate is the threshold in seconds to invalidate formerly active connections that no longer receive incoming packets. const connectionInvalidate = 22 // connectionRemove is the threshold in seconds to remove inactive connections in case there is at least one active connection known. const connectionRemove = 2 * 60 // autoPingAll sends out regular ping messages to all connections of all peers. This allows to detect invalid connections and eventually drop them. func (backend *Backend) autoPingAll() { for { time.Sleep(time.Second) thresholdInvalidate1 := time.Now().Add(-connectionInvalidate * time.Second) thresholdInvalidate2 := time.Now().Add(-connectionInvalidate * time.Second * 4) thresholdPingOut1 := time.Now().Add(-pingTime * time.Second) thresholdPingOut2 := time.Now().Add(-pingTime * time.Second * 4) thresholdBlockchainRefresh := time.Now().Add(-thresholdBlockchainRefresh) for _, peer := range backend.PeerlistGet() { // first handle active connections for _, connection := range peer.GetConnections(true) { thresholdPing := thresholdPingOut1 thresholdInv := thresholdInvalidate1 if connection.Status == ConnectionRedundant { thresholdPing = thresholdPingOut2 thresholdInv = thresholdInvalidate2 } if connection.LastPacketIn.Before(thresholdInv) { peer.invalidateActiveConnection(connection) continue } if connection.LastPacketIn.Before(thresholdPing) && connection.LastPingOut.Before(thresholdPing) { if connection.Status == ConnectionActive && peer.blockchainLastRefresh.Before(thresholdBlockchainRefresh) { peer.pingConnectionAnnouncement(connection) } else { // just a regular ping otherwise peer.pingConnection(connection) } continue } } // handle inactive connections for _, connection := range peer.GetConnections(false) { // If the inactive connection is expired, remove it; although only if there is at least one active connection, or two other inactive ones. if (len(peer.connectionActive) >= 1 || len(peer.connectionInactive) > 2) && connection.Expires.Before(time.Now()) { peer.removeInactiveConnection(connection) continue } // if no ping was sent recently, send one now if connection.LastPingOut.Before(thresholdPingOut1) { peer.pingConnection(connection) } } } } }