/* File Name: Networks.go Copyright: 2021 Peernet s.r.o. Author: Peter Kleissner */ package core import ( "sync" "github.com/PeernetOfficial/core/protocol" ) // Networks is the collection of all connected networks type Networks struct { // networks is a list of all connected networks networks4, networks6 []*Network // Mutex for both network lists. Higher granularity currently not needed. sync.RWMutex // countListenX is the number of networks listened to, excluding link-local only listeners. This number might be different than len(networksN). // This is useful to determine if there are any IPv4 or IPv6 listeners for potential external connections. This can be used to determine IPv4_LISTEN and IPv6_LISTEN. countListen4, countListen6 int64 // channel for processing incoming decoded packets by workers, across all networks rawPacketsIncoming chan networkWire // Sequences keeps track of all message sequence number, regardless of the network connection. Sequences *protocol.SequenceManager // ipListen keeps a simple list of IPs listened to. This allows quickly identifying if an IP matches with a listened one. ipListen *ipList } // ReplyTimeout is the round-trip timeout for message sequences. const ReplyTimeout = 20 var networks *Networks func initMessageSequence() { networks = &Networks{} networks.rawPacketsIncoming = make(chan networkWire, 1000) // buffer up to 1000 UDP packets before they get buffered by the OS network stack and eventually dropped networks.Sequences = protocol.NewSequenceManager(ReplyTimeout) networks.ipListen = NewIPList() }