package packet // Structure of packets and functions for writing/reading them // KeepAlivePacket is a UDT packet used to keep a connection alive when no data is being sent type KeepAlivePacket struct { ctrlHeader } // WriteTo writes this packet to the provided buffer, returning the length of the packet func (p *KeepAlivePacket) WriteTo(buf []byte) (uint, error) { return p.writeHdrTo(buf, ptKeepalive, 0) } func (p *KeepAlivePacket) readFrom(data []byte) (err error) { _, err = p.readHdrFrom(data) return } // PacketType returns the packetType associated with this packet func (p *KeepAlivePacket) PacketType() PacketType { return ptKeepalive }