Files
core/Connection.go
Akilan Selvacoumar ae5f1d2fd7 New features (#110)
* added upload status

* added changes for progress bar with more logs and bug fixes, Documentation yet to be added

* huge changes that need more doucmenting

* added possibility to get profile using NodeID

* added fix profile listing user profile information

* removed profile image from the explore reult struct

* saving current changes

* added filter to search based on NodeID

* Monday bug fixing

* updates to the profile

* changes for tracing the blockchain profile image not shown

* added condition to ensure TAG is not sent and removed debug prints

* updated webapi docs
2023-06-28 00:38:17 +01:00

500 lines
18 KiB
Go

/*
File Username: Connection.go
Copyright: 2021 Peernet s.r.o.
Author: Peter Kleissner
*/
package core
import (
"errors"
"net"
"sync/atomic"
"time"
"github.com/PeernetOfficial/core/btcec"
"github.com/PeernetOfficial/core/protocol"
)
// Connection is an established connection between a remote IP address and a local network adapter.
// New connections may only be created in case of successful INCOMING packets.
type Connection struct {
Network *Network // Network which received the packet.
Address *net.UDPAddr // Address of the remote peer.
PortInternal uint16 // Internal listening port reported by remote peer. 0 if no Announcement/Response message was yet received.
PortExternal uint16 // External listening port reported by remote peer. 0 if not known by the peer.
LastPacketIn time.Time // Last time an incoming packet was received.
LastPacketOut time.Time // Last time an outgoing packet was attempted to send.
LastPingOut time.Time // Last ping out.
Expires time.Time // Inactive connections only: Expiry date. If it does not become active by that date, it will be considered expired and removed.
Status int // 0 = Active established connection, 1 = Inactive, 2 = Removed, 3 = Redundant
RoundTripTime time.Duration // Full round-trip time of last reply.
Firewall bool // Whether the remote peer indicates a potential firewall. This means a Traverse message shall be sent to establish a connection.
traversePeer *PeerInfo // Temporary peer that may act as proxy for a Traverse message used for the first packet. This is used to establish this Connection to a peer that is behind a NAT or firewall.
backend *Backend
}
// Connection status
const (
ConnectionActive = iota
ConnectionInactive
ConnectionRemoved
ConnectionRedundant // Same as active. Incoming packets are accepted. Outgoing use only for redundancy. Reduces ping overhead.
)
// Equal checks if the connection was established other the same network adapter using the same IP address. Port is intentionally not checked.
func (c *Connection) Equal(other *Connection) bool {
return c.Address.IP.Equal(other.Address.IP) && c.Network.address.IP.Equal(other.Network.address.IP)
}
// IsLocal checks if the connection is a local network one (LAN)
func (c *Connection) IsLocal() bool {
return c != nil && IsIPLocal(c.Address.IP)
}
// IsIPv4 checks if the connection is using IPv4
func (c *Connection) IsIPv4() bool {
return IsIPv4(c.Address.IP)
}
// IsIPv6 checks if the connection is using IPv6
func (c *Connection) IsIPv6() bool {
return IsIPv6(c.Address.IP)
}
// IsBehindNAT checks if the remote peer on the connection is likely behind a NAT
func (c *Connection) IsBehindNAT() bool {
return c.PortInternal > 0 && c.Address.Port != int(c.PortInternal)
}
// IsPortForward checks if the remote peer uses port forwarding on the connection
func (c *Connection) IsPortForward() bool {
return c.PortExternal > 0
}
// IsVirtual returns true if the peer has not been connected yet. This is the case if another peer responds with peer details, and that peer shall be contacted.
func (peer *PeerInfo) IsVirtual() bool {
return peer.isVirtual
}
// GetConnections returns the list of connections
func (peer *PeerInfo) GetConnections(active bool) (connections []*Connection) {
peer.RLock()
defer peer.RUnlock()
if active {
return peer.connectionActive
}
return peer.connectionInactive
}
// IsConnectionActive checks if the peer has an active connection that can be used to send and receive messages
func (peer *PeerInfo) IsConnectionActive() bool {
peer.RLock()
defer peer.RUnlock()
return len(peer.connectionActive) > 0
}
// IsConnectable checks if the peer is connectable to the given IP parameters.
func (peer *PeerInfo) IsConnectable(allowLocal, allowIPv4, allowIPv6 bool) bool {
peer.RLock()
defer peer.RUnlock()
// Only 1 active connection must be allowed for being connectable.
for _, connection := range peer.connectionActive {
// If the internal port is not known, which happens if no Announcement or Response was returned, do not share the peer details.
// This can happen if only other messages such as Ping/Pong were received, or the protocol implementation is not compatible. The external port is also likely not available.
// In this case sharing the peer would be bad, since the receiving peer could not use internal/external port to detemine the NAT status and port forwarding.
if connection.PortInternal == 0 {
continue
}
if IsIPv4(connection.Address.IP) && allowIPv4 || IsIPv6(connection.Address.IP) && allowIPv6 {
if !(!allowLocal && connection.IsLocal()) {
return true
}
}
}
return false
}
// GetConnection2Share returns a connection to share. Nil if none.
// allowLocal specifies whether it is OK to return local IPs.
func (peer *PeerInfo) GetConnection2Share(allowLocal, allowIPv4, allowIPv6 bool) (connection *Connection) {
if !allowLocal && !allowIPv4 && !allowIPv6 {
return nil
}
peer.RLock()
defer peer.RUnlock()
if peer.connectionLatest != nil && !(!allowLocal && peer.connectionLatest.IsLocal()) &&
(IsIPv4(peer.connectionLatest.Address.IP) && allowIPv4 || IsIPv6(peer.connectionLatest.Address.IP) && allowIPv6) && peer.connectionLatest.PortInternal > 0 {
return peer.connectionLatest
}
for _, connection := range peer.connectionActive {
if (IsIPv4(connection.Address.IP) && allowIPv4 || IsIPv6(connection.Address.IP) && allowIPv6) && !(!allowLocal && connection.IsLocal()) && connection.PortInternal > 0 {
return connection
}
}
return nil
}
// registerConnection registers an incoming connection for an existing peer. If new, it will add to the list. If previously inactive, it will elevate.
func (peer *PeerInfo) registerConnection(incoming *Connection) (result *Connection) {
peer.Lock()
defer peer.Unlock()
// first check if already an active connection to the same IP
for _, connection := range peer.connectionActive {
if connection.Equal(incoming) {
// Connection already established. Verify port and update if necessary.
// Some NATs may rotate ports. Some mobile phone providers even rotate IPs which is not detected here.
if connection.Address.Port != incoming.Address.Port {
connection.Address.Port = incoming.Address.Port
}
connection.Status = ConnectionActive
peer.setConnectionLatest(connection)
return connection
}
}
// if an inactive connection, elevate it to activated one
for n, connection := range peer.connectionInactive {
if connection.Equal(incoming) {
if connection.Address.Port != incoming.Address.Port {
connection.Address.Port = incoming.Address.Port
}
// elevate by adding to active and mark as latest active
connection.Status = ConnectionActive
peer.connectionActive = append(peer.connectionActive, connection)
peer.setConnectionLatest(connection)
// remove from inactive
inactiveNew := peer.connectionInactive[:n]
if n < len(peer.connectionInactive)-1 {
inactiveNew = append(inactiveNew, peer.connectionInactive[n+1:]...)
}
peer.connectionInactive = inactiveNew
return connection
}
}
// otherwise it is a new connection!
peer.connectionActive = append(peer.connectionActive, incoming)
peer.setConnectionLatest(incoming)
peer.Backend.Filters.NewPeerConnection(peer, incoming)
return incoming
}
// setConnectionLatest updates the latest valid connection to use for sending. All other connections will be changed to redundant, which reduces ping overhead.
func (peer *PeerInfo) setConnectionLatest(latest *Connection) {
if peer.connectionLatest == latest {
return
}
peer.connectionLatest = latest
for _, connection := range peer.connectionActive {
if connection == latest {
continue
}
connection.Status = ConnectionRedundant
}
}
// invalidateActiveConnection invalidates an active connection
func (peer *PeerInfo) invalidateActiveConnection(input *Connection) {
peer.Lock()
defer peer.Unlock()
// Change the status to inactive and start the expiration. If the connection does not become valid by that date, it will be removed.
input.Status = ConnectionInactive
input.Expires = time.Now().Add(connectionRemove * time.Second)
// remove from connectionLatest if selected so it won't be used by standard send function
if peer.connectionLatest == input {
peer.connectionLatest = nil
}
for n, connection := range peer.connectionActive {
if connection == input {
// add to list of inactive connections
peer.connectionInactive = append(peer.connectionInactive, connection)
// remove from active
activeNew := peer.connectionActive[:n]
if n < len(peer.connectionActive)-1 {
activeNew = append(activeNew, peer.connectionActive[n+1:]...)
}
peer.connectionActive = activeNew
break
}
}
}
// removeInactiveConnection removes an inactive connection.
func (peer *PeerInfo) removeInactiveConnection(input *Connection) {
peer.Lock()
defer peer.Unlock()
input.Status = ConnectionRemoved
for n, connection := range peer.connectionInactive {
if connection == input {
// remove from inactive
inactiveNew := peer.connectionInactive[:n]
if n < len(peer.connectionInactive)-1 {
inactiveNew = append(inactiveNew, peer.connectionInactive[n+1:]...)
}
peer.connectionInactive = inactiveNew
return
}
}
}
// GetRTT returns the round-trip time for the most recent active connection. 0 if not available.
func (peer *PeerInfo) GetRTT() (rtt time.Duration) {
peer.Lock()
defer peer.Unlock()
if peer.connectionLatest != nil && peer.connectionLatest.RoundTripTime > 0 {
return peer.connectionLatest.RoundTripTime
}
for _, connection := range peer.connectionActive {
if connection.RoundTripTime > 0 {
return connection.RoundTripTime
}
}
return 0
}
// IsBehindNAT checks if the peer is behind NAT
func (peer *PeerInfo) IsBehindNAT() (result bool) {
peer.Lock()
defer peer.Unlock()
// Default is no. Only if a public network reports different connected port vs internal one, NAT is assumed.
// This also assumes that all 3rd party clients bind their connection to the outgoing port.
// PortInternal is 0 if no Announcement or Response message was received.
for _, connection := range peer.connectionActive {
if connection.IsBehindNAT() {
return true
}
}
for _, connection := range peer.connectionInactive {
if connection.IsBehindNAT() {
return true
}
}
return false
}
// IsPortForward checks if the peer uses port forwarding
func (peer *PeerInfo) IsPortForward() (result bool) {
peer.Lock()
defer peer.Unlock()
for _, connection := range peer.connectionActive {
if connection.IsPortForward() {
return true
}
}
for _, connection := range peer.connectionInactive {
if connection.IsPortForward() {
return true
}
}
return false
}
// IsFirewallReported checks if the peer reported to be behind a firewall
func (peer *PeerInfo) IsFirewallReported() (result bool) {
return peer.Features&(1<<protocol.FeatureFirewall) > 0
}
// ---- sending code ----
// send sends the packet to the peer on the connection
// isFirstPacket indicates whether this is the first packet to an uncontacted peer.
func (c *Connection) send(packet *protocol.PacketRaw, receiverPublicKey *btcec.PublicKey, isFirstPacket bool) (err error) {
if c == nil {
return errors.New("invalid connection")
}
packet.Protocol = protocol.ProtocolVersion
packet.SetSelfReportedPorts(c.Network.SelfReportedPorts())
c.backend.Filters.PacketOut(packet, receiverPublicKey, c)
raw, err := protocol.PacketEncrypt(c.backend.PeerPrivateKey, receiverPublicKey, packet)
if err != nil {
return err
}
c.LastPacketOut = time.Now()
err = c.Network.send(c.Address.IP, c.Address.Port, raw)
// Send Traverse message if the peer is behind a NAT or firewall and this is the first message. Only for Announcement.
if err == nil && isFirstPacket && (c.IsBehindNAT() || c.Firewall) && c.traversePeer != nil && packet.Command == protocol.CommandAnnouncement {
err = c.traversePeer.sendTraverse(packet, receiverPublicKey)
}
return err
}
// send sends a raw packet to the peer. Only uses active connections.
func (peer *PeerInfo) send(packet *protocol.PacketRaw) (err error) {
if peer.isVirtual { // special case for peers that were not contacted before
for _, address := range peer.targetAddresses {
peer.Backend.networks.sendAllNetworks(peer.PublicKey, packet, &net.UDPAddr{IP: address.IP, Port: int(address.Port)}, address.PortInternal, peer.Features&(1<<protocol.FeatureFirewall) > 0, peer.traversePeer, nil)
}
return
}
if len(peer.connectionActive) == 0 {
return errors.New("no valid connection to peer")
}
// For Traverse: check if no packet has been sent, and none received (i.e. initial contact).
// If a packet was already received directly (note: not via incoming traversed message), a valid connection is already established.
isFirstPacketOut := atomic.LoadUint64(&peer.StatsPacketSent) == 0 && atomic.LoadUint64(&peer.StatsPacketReceived) == 0
// always count as one sent packet even if sent via broadcast
atomic.AddUint64(&peer.StatsPacketSent, 1)
// Send out the wire. Use connectionLatest if available.
// Failover: If sending fails and there are other connections available, try those. Automatically update connectionLatest if one is successful.
// Windows: This works great in case the adapter gets disabled, however, does not detect if the network cable is unplugged.
cLatest := peer.connectionLatest
if cLatest != nil {
if err := cLatest.send(packet, peer.PublicKey, isFirstPacketOut); err == nil {
return nil
} else if IsNetworkErrorFatal(err) {
// Invalid connection, immediately invalidate. Fallback to broadcast to all other active ones.
// Windows: A common error when the network adapter is disabled is "wsasendto: The requested address is not valid in its context".
peer.invalidateActiveConnection(cLatest)
}
}
// If no latest connection available, broadcast on all other available connections.
// This might be noisy, but if no latest connection is available it means the last established connection is already considered dead.
// The receiver is responsible for incoming deduplication of packets.
activeConnections := peer.GetConnections(true)
for _, c := range activeConnections {
if c == cLatest {
continue
}
if err := c.send(packet, peer.PublicKey, isFirstPacketOut); err != nil && IsNetworkErrorFatal(err) {
peer.invalidateActiveConnection(c)
}
}
return nil // on broadcast no error is known and returned
}
// sendConnection sends a packet to the peer using the specific connection
func (peer *PeerInfo) sendConnection(packet *protocol.PacketRaw, connection *Connection) (err error) {
isFirstPacketOut := atomic.LoadUint64(&peer.StatsPacketSent) == 0 && atomic.LoadUint64(&peer.StatsPacketReceived) == 0
atomic.AddUint64(&peer.StatsPacketSent, 1)
return connection.send(packet, peer.PublicKey, isFirstPacketOut)
}
// sendAllNetworks sends a raw packet via all networks. It assigns a new sequence for each sent packet.
// receiverPortInternal is important for NAT detection and sending the traverse message. Firewall indicates whether the remote peer was reported to be behind a firewall.
func (nets *Networks) sendAllNetworks(receiverPublicKey *btcec.PublicKey, packet *protocol.PacketRaw, remote *net.UDPAddr, receiverPortInternal uint16, receiverFirewall bool, traversePeer *PeerInfo, sequenceData interface{}) (err error) {
nets.RLock()
defer nets.RUnlock()
networksTarget := nets.networks4
if IsIPv6(remote.IP.To16()) {
networksTarget = nets.networks6
}
successCount := 0
isFirstPacket := true
for _, network := range networksTarget {
// Do not mix link-local unicast targets with non link-local networks (only when iface is known, i.e. not catch all local)
if network.iface != nil && remote.IP.IsLinkLocalUnicast() != network.address.IP.IsLinkLocalUnicast() {
continue
}
if sequenceData != nil {
packet.Sequence = nets.Sequences.ArbitrarySequence(receiverPublicKey, sequenceData).SequenceNumber
}
err = (&Connection{backend: nets.backend, Network: network, Address: remote, PortInternal: receiverPortInternal, traversePeer: traversePeer, Firewall: receiverFirewall}).send(packet, receiverPublicKey, isFirstPacket)
isFirstPacket = false
if err == nil {
successCount++
}
}
if successCount == 0 {
return errors.New("no successful send")
}
return nil
}
// send sends a raw packet to the peer. Only uses active connections.
func (peer *PeerInfo) sendLite(raw []byte) (err error) {
if peer.isVirtual { // special case for peers that were not contacted before
return errors.New("cannot send lite packet to virtual peer")
} else if len(peer.connectionActive) == 0 {
return errors.New("no valid connection to peer")
} else if atomic.LoadUint64(&peer.StatsPacketSent) == 0 && atomic.LoadUint64(&peer.StatsPacketReceived) == 0 {
return errors.New("uncontacted peer") // A valid connection must have been established.
}
// always count as one sent packet even if sent via broadcast
atomic.AddUint64(&peer.StatsPacketSent, 1)
// Send out the wire. Use connectionLatest if available.
cLatest := peer.connectionLatest
if cLatest != nil {
if err := cLatest.Network.send(cLatest.Address.IP, cLatest.Address.Port, raw); err == nil {
return nil
} else if IsNetworkErrorFatal(err) {
// Invalid connection, immediately invalidate. Fallback to broadcast to all other active ones.
// Windows: A common error when the network adapter is disabled is "wsasendto: The requested address is not valid in its context".
peer.invalidateActiveConnection(cLatest)
}
}
// If no latest connection available, broadcast on all other available connections.
for _, c := range peer.GetConnections(true) {
if c == cLatest {
continue
}
if err := c.Network.send(c.Address.IP, c.Address.Port, raw); err != nil && IsNetworkErrorFatal(err) {
peer.invalidateActiveConnection(c)
}
}
return nil // on broadcast no error is known and returned
}