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* added upload status * added changes for progress bar with more logs and bug fixes, Documentation yet to be added * huge changes that need more doucmenting * added possibility to get profile using NodeID * added fix profile listing user profile information * removed profile image from the explore reult struct * saving current changes * added filter to search based on NodeID * Monday bug fixing * updates to the profile * changes for tracing the blockchain profile image not shown * added condition to ensure TAG is not sent and removed debug prints * updated webapi docs
500 lines
18 KiB
Go
500 lines
18 KiB
Go
/*
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File Username: Connection.go
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Copyright: 2021 Peernet s.r.o.
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Author: Peter Kleissner
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*/
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package core
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import (
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"errors"
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"net"
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"sync/atomic"
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"time"
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"github.com/PeernetOfficial/core/btcec"
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"github.com/PeernetOfficial/core/protocol"
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)
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// Connection is an established connection between a remote IP address and a local network adapter.
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// New connections may only be created in case of successful INCOMING packets.
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type Connection struct {
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Network *Network // Network which received the packet.
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Address *net.UDPAddr // Address of the remote peer.
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PortInternal uint16 // Internal listening port reported by remote peer. 0 if no Announcement/Response message was yet received.
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PortExternal uint16 // External listening port reported by remote peer. 0 if not known by the peer.
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LastPacketIn time.Time // Last time an incoming packet was received.
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LastPacketOut time.Time // Last time an outgoing packet was attempted to send.
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LastPingOut time.Time // Last ping out.
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Expires time.Time // Inactive connections only: Expiry date. If it does not become active by that date, it will be considered expired and removed.
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Status int // 0 = Active established connection, 1 = Inactive, 2 = Removed, 3 = Redundant
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RoundTripTime time.Duration // Full round-trip time of last reply.
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Firewall bool // Whether the remote peer indicates a potential firewall. This means a Traverse message shall be sent to establish a connection.
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traversePeer *PeerInfo // Temporary peer that may act as proxy for a Traverse message used for the first packet. This is used to establish this Connection to a peer that is behind a NAT or firewall.
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backend *Backend
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}
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// Connection status
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const (
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ConnectionActive = iota
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ConnectionInactive
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ConnectionRemoved
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ConnectionRedundant // Same as active. Incoming packets are accepted. Outgoing use only for redundancy. Reduces ping overhead.
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)
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// Equal checks if the connection was established other the same network adapter using the same IP address. Port is intentionally not checked.
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func (c *Connection) Equal(other *Connection) bool {
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return c.Address.IP.Equal(other.Address.IP) && c.Network.address.IP.Equal(other.Network.address.IP)
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}
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// IsLocal checks if the connection is a local network one (LAN)
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func (c *Connection) IsLocal() bool {
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return c != nil && IsIPLocal(c.Address.IP)
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}
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// IsIPv4 checks if the connection is using IPv4
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func (c *Connection) IsIPv4() bool {
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return IsIPv4(c.Address.IP)
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}
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// IsIPv6 checks if the connection is using IPv6
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func (c *Connection) IsIPv6() bool {
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return IsIPv6(c.Address.IP)
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}
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// IsBehindNAT checks if the remote peer on the connection is likely behind a NAT
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func (c *Connection) IsBehindNAT() bool {
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return c.PortInternal > 0 && c.Address.Port != int(c.PortInternal)
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}
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// IsPortForward checks if the remote peer uses port forwarding on the connection
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func (c *Connection) IsPortForward() bool {
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return c.PortExternal > 0
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}
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// IsVirtual returns true if the peer has not been connected yet. This is the case if another peer responds with peer details, and that peer shall be contacted.
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func (peer *PeerInfo) IsVirtual() bool {
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return peer.isVirtual
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}
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// GetConnections returns the list of connections
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func (peer *PeerInfo) GetConnections(active bool) (connections []*Connection) {
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peer.RLock()
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defer peer.RUnlock()
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if active {
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return peer.connectionActive
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}
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return peer.connectionInactive
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}
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// IsConnectionActive checks if the peer has an active connection that can be used to send and receive messages
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func (peer *PeerInfo) IsConnectionActive() bool {
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peer.RLock()
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defer peer.RUnlock()
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return len(peer.connectionActive) > 0
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}
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// IsConnectable checks if the peer is connectable to the given IP parameters.
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func (peer *PeerInfo) IsConnectable(allowLocal, allowIPv4, allowIPv6 bool) bool {
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peer.RLock()
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defer peer.RUnlock()
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// Only 1 active connection must be allowed for being connectable.
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for _, connection := range peer.connectionActive {
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// If the internal port is not known, which happens if no Announcement or Response was returned, do not share the peer details.
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// This can happen if only other messages such as Ping/Pong were received, or the protocol implementation is not compatible. The external port is also likely not available.
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// In this case sharing the peer would be bad, since the receiving peer could not use internal/external port to detemine the NAT status and port forwarding.
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if connection.PortInternal == 0 {
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continue
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}
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if IsIPv4(connection.Address.IP) && allowIPv4 || IsIPv6(connection.Address.IP) && allowIPv6 {
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if !(!allowLocal && connection.IsLocal()) {
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return true
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}
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}
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}
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return false
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}
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// GetConnection2Share returns a connection to share. Nil if none.
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// allowLocal specifies whether it is OK to return local IPs.
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func (peer *PeerInfo) GetConnection2Share(allowLocal, allowIPv4, allowIPv6 bool) (connection *Connection) {
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if !allowLocal && !allowIPv4 && !allowIPv6 {
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return nil
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}
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peer.RLock()
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defer peer.RUnlock()
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if peer.connectionLatest != nil && !(!allowLocal && peer.connectionLatest.IsLocal()) &&
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(IsIPv4(peer.connectionLatest.Address.IP) && allowIPv4 || IsIPv6(peer.connectionLatest.Address.IP) && allowIPv6) && peer.connectionLatest.PortInternal > 0 {
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return peer.connectionLatest
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}
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for _, connection := range peer.connectionActive {
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if (IsIPv4(connection.Address.IP) && allowIPv4 || IsIPv6(connection.Address.IP) && allowIPv6) && !(!allowLocal && connection.IsLocal()) && connection.PortInternal > 0 {
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return connection
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}
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}
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return nil
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}
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// registerConnection registers an incoming connection for an existing peer. If new, it will add to the list. If previously inactive, it will elevate.
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func (peer *PeerInfo) registerConnection(incoming *Connection) (result *Connection) {
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peer.Lock()
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defer peer.Unlock()
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// first check if already an active connection to the same IP
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for _, connection := range peer.connectionActive {
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if connection.Equal(incoming) {
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// Connection already established. Verify port and update if necessary.
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// Some NATs may rotate ports. Some mobile phone providers even rotate IPs which is not detected here.
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if connection.Address.Port != incoming.Address.Port {
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connection.Address.Port = incoming.Address.Port
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}
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connection.Status = ConnectionActive
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peer.setConnectionLatest(connection)
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return connection
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}
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}
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// if an inactive connection, elevate it to activated one
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for n, connection := range peer.connectionInactive {
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if connection.Equal(incoming) {
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if connection.Address.Port != incoming.Address.Port {
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connection.Address.Port = incoming.Address.Port
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}
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// elevate by adding to active and mark as latest active
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connection.Status = ConnectionActive
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peer.connectionActive = append(peer.connectionActive, connection)
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peer.setConnectionLatest(connection)
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// remove from inactive
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inactiveNew := peer.connectionInactive[:n]
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if n < len(peer.connectionInactive)-1 {
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inactiveNew = append(inactiveNew, peer.connectionInactive[n+1:]...)
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}
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peer.connectionInactive = inactiveNew
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return connection
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}
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}
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// otherwise it is a new connection!
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peer.connectionActive = append(peer.connectionActive, incoming)
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peer.setConnectionLatest(incoming)
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peer.Backend.Filters.NewPeerConnection(peer, incoming)
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return incoming
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}
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// setConnectionLatest updates the latest valid connection to use for sending. All other connections will be changed to redundant, which reduces ping overhead.
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func (peer *PeerInfo) setConnectionLatest(latest *Connection) {
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if peer.connectionLatest == latest {
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return
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}
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peer.connectionLatest = latest
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for _, connection := range peer.connectionActive {
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if connection == latest {
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continue
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}
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connection.Status = ConnectionRedundant
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}
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}
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// invalidateActiveConnection invalidates an active connection
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func (peer *PeerInfo) invalidateActiveConnection(input *Connection) {
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peer.Lock()
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defer peer.Unlock()
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// Change the status to inactive and start the expiration. If the connection does not become valid by that date, it will be removed.
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input.Status = ConnectionInactive
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input.Expires = time.Now().Add(connectionRemove * time.Second)
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// remove from connectionLatest if selected so it won't be used by standard send function
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if peer.connectionLatest == input {
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peer.connectionLatest = nil
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}
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for n, connection := range peer.connectionActive {
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if connection == input {
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// add to list of inactive connections
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peer.connectionInactive = append(peer.connectionInactive, connection)
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// remove from active
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activeNew := peer.connectionActive[:n]
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if n < len(peer.connectionActive)-1 {
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activeNew = append(activeNew, peer.connectionActive[n+1:]...)
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}
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peer.connectionActive = activeNew
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break
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}
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}
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}
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// removeInactiveConnection removes an inactive connection.
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func (peer *PeerInfo) removeInactiveConnection(input *Connection) {
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peer.Lock()
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defer peer.Unlock()
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input.Status = ConnectionRemoved
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for n, connection := range peer.connectionInactive {
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if connection == input {
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// remove from inactive
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inactiveNew := peer.connectionInactive[:n]
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if n < len(peer.connectionInactive)-1 {
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inactiveNew = append(inactiveNew, peer.connectionInactive[n+1:]...)
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}
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peer.connectionInactive = inactiveNew
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return
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}
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}
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}
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// GetRTT returns the round-trip time for the most recent active connection. 0 if not available.
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func (peer *PeerInfo) GetRTT() (rtt time.Duration) {
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peer.Lock()
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defer peer.Unlock()
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if peer.connectionLatest != nil && peer.connectionLatest.RoundTripTime > 0 {
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return peer.connectionLatest.RoundTripTime
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}
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for _, connection := range peer.connectionActive {
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if connection.RoundTripTime > 0 {
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return connection.RoundTripTime
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}
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}
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return 0
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}
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// IsBehindNAT checks if the peer is behind NAT
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func (peer *PeerInfo) IsBehindNAT() (result bool) {
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peer.Lock()
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defer peer.Unlock()
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// Default is no. Only if a public network reports different connected port vs internal one, NAT is assumed.
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// This also assumes that all 3rd party clients bind their connection to the outgoing port.
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// PortInternal is 0 if no Announcement or Response message was received.
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for _, connection := range peer.connectionActive {
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if connection.IsBehindNAT() {
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return true
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}
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}
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for _, connection := range peer.connectionInactive {
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if connection.IsBehindNAT() {
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return true
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}
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}
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return false
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}
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// IsPortForward checks if the peer uses port forwarding
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func (peer *PeerInfo) IsPortForward() (result bool) {
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peer.Lock()
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defer peer.Unlock()
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for _, connection := range peer.connectionActive {
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if connection.IsPortForward() {
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return true
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}
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}
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for _, connection := range peer.connectionInactive {
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if connection.IsPortForward() {
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return true
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}
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}
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return false
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}
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// IsFirewallReported checks if the peer reported to be behind a firewall
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func (peer *PeerInfo) IsFirewallReported() (result bool) {
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return peer.Features&(1<<protocol.FeatureFirewall) > 0
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}
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// ---- sending code ----
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// send sends the packet to the peer on the connection
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// isFirstPacket indicates whether this is the first packet to an uncontacted peer.
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func (c *Connection) send(packet *protocol.PacketRaw, receiverPublicKey *btcec.PublicKey, isFirstPacket bool) (err error) {
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if c == nil {
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return errors.New("invalid connection")
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}
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packet.Protocol = protocol.ProtocolVersion
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packet.SetSelfReportedPorts(c.Network.SelfReportedPorts())
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c.backend.Filters.PacketOut(packet, receiverPublicKey, c)
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raw, err := protocol.PacketEncrypt(c.backend.PeerPrivateKey, receiverPublicKey, packet)
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if err != nil {
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return err
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}
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c.LastPacketOut = time.Now()
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err = c.Network.send(c.Address.IP, c.Address.Port, raw)
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// Send Traverse message if the peer is behind a NAT or firewall and this is the first message. Only for Announcement.
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if err == nil && isFirstPacket && (c.IsBehindNAT() || c.Firewall) && c.traversePeer != nil && packet.Command == protocol.CommandAnnouncement {
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err = c.traversePeer.sendTraverse(packet, receiverPublicKey)
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}
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return err
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}
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// send sends a raw packet to the peer. Only uses active connections.
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func (peer *PeerInfo) send(packet *protocol.PacketRaw) (err error) {
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if peer.isVirtual { // special case for peers that were not contacted before
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for _, address := range peer.targetAddresses {
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peer.Backend.networks.sendAllNetworks(peer.PublicKey, packet, &net.UDPAddr{IP: address.IP, Port: int(address.Port)}, address.PortInternal, peer.Features&(1<<protocol.FeatureFirewall) > 0, peer.traversePeer, nil)
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}
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return
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}
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if len(peer.connectionActive) == 0 {
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return errors.New("no valid connection to peer")
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}
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// For Traverse: check if no packet has been sent, and none received (i.e. initial contact).
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// If a packet was already received directly (note: not via incoming traversed message), a valid connection is already established.
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isFirstPacketOut := atomic.LoadUint64(&peer.StatsPacketSent) == 0 && atomic.LoadUint64(&peer.StatsPacketReceived) == 0
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// always count as one sent packet even if sent via broadcast
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atomic.AddUint64(&peer.StatsPacketSent, 1)
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// Send out the wire. Use connectionLatest if available.
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// Failover: If sending fails and there are other connections available, try those. Automatically update connectionLatest if one is successful.
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// Windows: This works great in case the adapter gets disabled, however, does not detect if the network cable is unplugged.
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cLatest := peer.connectionLatest
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if cLatest != nil {
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if err := cLatest.send(packet, peer.PublicKey, isFirstPacketOut); err == nil {
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return nil
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} else if IsNetworkErrorFatal(err) {
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// Invalid connection, immediately invalidate. Fallback to broadcast to all other active ones.
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// Windows: A common error when the network adapter is disabled is "wsasendto: The requested address is not valid in its context".
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peer.invalidateActiveConnection(cLatest)
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}
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}
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// If no latest connection available, broadcast on all other available connections.
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// This might be noisy, but if no latest connection is available it means the last established connection is already considered dead.
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// The receiver is responsible for incoming deduplication of packets.
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activeConnections := peer.GetConnections(true)
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for _, c := range activeConnections {
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if c == cLatest {
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continue
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}
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if err := c.send(packet, peer.PublicKey, isFirstPacketOut); err != nil && IsNetworkErrorFatal(err) {
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peer.invalidateActiveConnection(c)
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}
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}
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return nil // on broadcast no error is known and returned
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}
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// sendConnection sends a packet to the peer using the specific connection
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func (peer *PeerInfo) sendConnection(packet *protocol.PacketRaw, connection *Connection) (err error) {
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isFirstPacketOut := atomic.LoadUint64(&peer.StatsPacketSent) == 0 && atomic.LoadUint64(&peer.StatsPacketReceived) == 0
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atomic.AddUint64(&peer.StatsPacketSent, 1)
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return connection.send(packet, peer.PublicKey, isFirstPacketOut)
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}
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// sendAllNetworks sends a raw packet via all networks. It assigns a new sequence for each sent packet.
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// receiverPortInternal is important for NAT detection and sending the traverse message. Firewall indicates whether the remote peer was reported to be behind a firewall.
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func (nets *Networks) sendAllNetworks(receiverPublicKey *btcec.PublicKey, packet *protocol.PacketRaw, remote *net.UDPAddr, receiverPortInternal uint16, receiverFirewall bool, traversePeer *PeerInfo, sequenceData interface{}) (err error) {
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nets.RLock()
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defer nets.RUnlock()
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networksTarget := nets.networks4
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if IsIPv6(remote.IP.To16()) {
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networksTarget = nets.networks6
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}
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successCount := 0
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isFirstPacket := true
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for _, network := range networksTarget {
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// Do not mix link-local unicast targets with non link-local networks (only when iface is known, i.e. not catch all local)
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if network.iface != nil && remote.IP.IsLinkLocalUnicast() != network.address.IP.IsLinkLocalUnicast() {
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continue
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}
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if sequenceData != nil {
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packet.Sequence = nets.Sequences.ArbitrarySequence(receiverPublicKey, sequenceData).SequenceNumber
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}
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err = (&Connection{backend: nets.backend, Network: network, Address: remote, PortInternal: receiverPortInternal, traversePeer: traversePeer, Firewall: receiverFirewall}).send(packet, receiverPublicKey, isFirstPacket)
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isFirstPacket = false
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if err == nil {
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successCount++
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}
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}
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if successCount == 0 {
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return errors.New("no successful send")
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}
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return nil
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}
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// send sends a raw packet to the peer. Only uses active connections.
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func (peer *PeerInfo) sendLite(raw []byte) (err error) {
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if peer.isVirtual { // special case for peers that were not contacted before
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return errors.New("cannot send lite packet to virtual peer")
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} else if len(peer.connectionActive) == 0 {
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return errors.New("no valid connection to peer")
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} else if atomic.LoadUint64(&peer.StatsPacketSent) == 0 && atomic.LoadUint64(&peer.StatsPacketReceived) == 0 {
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return errors.New("uncontacted peer") // A valid connection must have been established.
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}
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// always count as one sent packet even if sent via broadcast
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atomic.AddUint64(&peer.StatsPacketSent, 1)
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// Send out the wire. Use connectionLatest if available.
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cLatest := peer.connectionLatest
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if cLatest != nil {
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if err := cLatest.Network.send(cLatest.Address.IP, cLatest.Address.Port, raw); err == nil {
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return nil
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} else if IsNetworkErrorFatal(err) {
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// Invalid connection, immediately invalidate. Fallback to broadcast to all other active ones.
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// Windows: A common error when the network adapter is disabled is "wsasendto: The requested address is not valid in its context".
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peer.invalidateActiveConnection(cLatest)
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}
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}
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// If no latest connection available, broadcast on all other available connections.
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for _, c := range peer.GetConnections(true) {
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if c == cLatest {
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continue
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}
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if err := c.Network.send(c.Address.IP, c.Address.Port, raw); err != nil && IsNetworkErrorFatal(err) {
|
|
peer.invalidateActiveConnection(c)
|
|
}
|
|
}
|
|
|
|
return nil // on broadcast no error is known and returned
|
|
}
|