Files
core/Network Init.go
Akilan Selvacoumar ae5f1d2fd7 New features (#110)
* added upload status

* added changes for progress bar with more logs and bug fixes, Documentation yet to be added

* huge changes that need more doucmenting

* added possibility to get profile using NodeID

* added fix profile listing user profile information

* removed profile image from the explore reult struct

* saving current changes

* added filter to search based on NodeID

* Monday bug fixing

* updates to the profile

* changes for tracing the blockchain profile image not shown

* added condition to ensure TAG is not sent and removed debug prints

* updated webapi docs
2023-06-28 00:38:17 +01:00

222 lines
7.3 KiB
Go

/*
File Username: Network Init.go
Copyright: 2021 Peernet s.r.o.
Author: Peter Kleissner
Magic 🪄 to start the network configuration with 0 manual input. Users may specify the list of IPs (and optional ports) to listen; otherwise it listens on all.
IPv6 is always preferred.
*/
package core
import (
"errors"
"math/rand"
"net"
"strconv"
"strings"
"sync"
"time"
"github.com/PeernetOfficial/core/btcec"
)
// networkWire is an incoming packet
type networkWire struct {
network *Network // network which received the packet
sender *net.UDPAddr // sender of the packet
receiverPublicKey *btcec.PublicKey // public key associated with the receiver
raw []byte // buffer
unicast bool // True if the message was sent via unicast. False if sent via IPv4 broadcast or IPv6 multicast.
}
// initNetwork sets up the network configuration and starts listening.
func (backend *Backend) initNetwork() {
rand.Seed(time.Now().UnixNano()) // we are not using "crypto/rand" for speed tradeoff
// start listen workers
if backend.Config.ListenWorkers == 0 {
backend.Config.ListenWorkers = 2
}
if backend.Config.ListenWorkersLite == 0 {
backend.Config.ListenWorkersLite = 2
}
for n := 0; n < backend.Config.ListenWorkers; n++ {
go backend.networks.packetWorker()
}
for n := 0; n < backend.Config.ListenWorkersLite; n++ {
go backend.networks.packetWorkerLite()
}
// check if user specified where to listen
if len(backend.Config.Listen) > 0 {
for _, listenA := range backend.Config.Listen {
host, portA, err := net.SplitHostPort(listenA)
if err != nil && strings.Contains(err.Error(), "missing port in address") { // port is optional
host = listenA
portA = "0"
} else if err != nil {
backend.LogError("initNetwork", "invalid input listen address '%s': %s\n", listenA, err.Error())
continue
}
portI, _ := strconv.Atoi(portA)
if _, err := backend.networks.PrepareListen(host, portI); err != nil {
backend.LogError("initNetwork", "listen on '%s': %s\n", listenA, err.Error())
continue
}
}
return
}
// Listen on all IPv4 and IPv6 addresses
//if _, err := networks.PrepareListen("0.0.0.0", 0); err != nil {
// LogError("initNetwork", "listen on all IPv4 addresses (0.0.0.0): %s\n", err.Error())
//}
//if _, err := networks.PrepareListen("::", 0); err != nil {
// LogError("initNetwork", "listen on all IPv6 addresses (::): %s\n", err.Error())
//}
// Listen on each network adapter on each IP. This guarantees the highest deliverability, even though it brings on additional challenges such as:
// * Packet duplicates on IPv6 Multicast (listening on multiple IPs and joining the group on the same adapter) and IPv4 Broadcast (listening on multiple IPs on the same adapter).
// * Local peers are more likely to connect on the same adapter via multiple IPs (i.e. link-local and others, including public IPv6 and temporary public IPv6).
// * Network adapters and IPs might change. Simplest case is if someone changes Wifi network.
interfaceList, err := net.Interfaces()
if err != nil {
backend.LogError("initNetwork", "enumerating network adapters failed: %s\n", err.Error())
return
}
for _, iface := range interfaceList {
addresses, err := iface.Addrs()
if err != nil {
backend.LogError("initNetwork", "enumerating IPs for network adapter '%s': %s\n", iface.Name, err.Error())
continue
}
backend.networks.ipListen.ifacesExist[iface.Name] = addresses
backend.networks.InterfaceStart(iface, addresses)
}
}
// InterfaceStart will start the listeners on all the IP addresses for the network
func (nets *Networks) InterfaceStart(iface net.Interface, addresses []net.Addr) (networksNew []*Network) {
for _, address := range addresses {
net1 := address.(*net.IPNet)
// Do not listen on lookpback IPs. They are not even needed for discovery of machine-local peers (they will be discovered via regular multicast/broadcast).
if net1.IP.IsLoopback() {
continue
}
networkNew, err := nets.PrepareListen(net1.IP.String(), 0)
if err != nil {
// Do not log common errors:
// * "listen udp4 169.254.X.X:X: bind: The requested address is not valid in its context."
// Windows reports link-local addresses for inactive network adapters.
if net1.IP.IsLinkLocalUnicast() {
continue
}
nets.backend.LogError("networks.InterfaceStart", "listening on network adapter '%s' IPv4 '%s': %s\n", iface.Name, net1.IP.String(), err.Error())
continue
}
nets.ipListen.Add(networkNew.address)
nets.backend.LogError("networks.InterfaceStart", "listen on network '%s' UDP %s\n", iface.Name, networkNew.address.String())
networksNew = append(networksNew, networkNew)
}
return
}
// PrepareListen creates a new network and prepares to listen on the given IP address. If port is 0, one is chosen automatically.
func (nets *Networks) PrepareListen(ipA string, port int) (network *Network, err error) {
ip := net.ParseIP(ipA)
if ip == nil {
return nil, errors.New("invalid input IP")
}
network = &Network{backend: nets.backend, networkGroup: nets}
network.terminateSignal = make(chan interface{})
// get the network interface that belongs to the IP
if !ip.IsUnspecified() { // checks for IPv4 "0.0.0.0" and IPv6 "::"
network.iface, network.ipnet = FindInterfaceByIP(ip)
if network.iface == nil {
return nil, errors.New("error finding the network interface belonging to IP")
}
}
// open up the port
if err = network.AutoAssignPort(ip, port); err != nil {
return nil, err
}
nets.Lock()
// Success - port is open. Add to the list and start accepting incoming messages.
if IsIPv4(ip) {
nets.networks4 = append(nets.networks4, network)
nets.Unlock()
network.BroadcastIPv4()
} else {
nets.networks6 = append(nets.networks6, network)
nets.Unlock()
network.MulticastIPv6Join()
}
go network.Listen()
return network, nil
}
// ipList keeps track of listened IP addresses and observed interfaces
type ipList struct {
ipListen map[string]struct{} // list of IPs currently listening on
sync.RWMutex // Mutex for list
ifacesExist map[string][]net.Addr // list of currently known interfaces with list of IP addresses
}
// NewIPList creates a new list
func NewIPList() (list *ipList) {
return &ipList{
ipListen: make(map[string]struct{}),
ifacesExist: make(map[string][]net.Addr),
}
}
// Add adds a listening IP:Port to the list.
func (list *ipList) Add(addr *net.UDPAddr) {
list.Lock()
list.ipListen[net.JoinHostPort(addr.IP.String(), strconv.Itoa(addr.Port))] = struct{}{}
list.Unlock()
}
// Remove removes a listening address from the list
func (list *ipList) Remove(addr *net.UDPAddr) {
list.Lock()
delete(list.ipListen, net.JoinHostPort(addr.IP.String(), strconv.Itoa(addr.Port)))
list.Unlock()
}
// IsAddressSelf checks if the senders address is actually listening address. This prevents loopback packets from being considered.
// Note: This does not work when listening on 0.0.0.0 or ::1 and binding the sending socket to that.
func (list *ipList) IsAddressSelf(addr *net.UDPAddr) bool {
if addr == nil {
return false
}
// do not use addr.String() since it addds the Zone for IPv6 which may be ambiguous (can be adapter name or address literal).
list.RLock()
_, ok := list.ipListen[net.JoinHostPort(addr.IP.String(), strconv.Itoa(addr.Port))]
list.RUnlock()
return ok
}