Files
core/Network.go
Akilan Selvacoumar ae5f1d2fd7 New features (#110)
* added upload status

* added changes for progress bar with more logs and bug fixes, Documentation yet to be added

* huge changes that need more doucmenting

* added possibility to get profile using NodeID

* added fix profile listing user profile information

* removed profile image from the explore reult struct

* saving current changes

* added filter to search based on NodeID

* Monday bug fixing

* updates to the profile

* changes for tracing the blockchain profile image not shown

* added condition to ensure TAG is not sent and removed debug prints

* updated webapi docs
2023-06-28 00:38:17 +01:00

435 lines
16 KiB
Go

/*
File Username: Network.go
Copyright: 2021 Peernet s.r.o.
Author: Peter Kleissner
*/
package core
import (
"errors"
"net"
"sync"
"sync/atomic"
"time"
"github.com/PeernetOfficial/core/protocol"
"github.com/PeernetOfficial/core/upnp"
)
// Network is a connection adapter through one network interface (adapter).
// Note that for each IP on the same adapter separate network entries are created.
type Network struct {
iface *net.Interface // Network interface belonging to the IP. May not be set.
ipnet *net.IPNet // IP network the listening address belongs to. May not be set.
address *net.UDPAddr // IP:Port where the server listens
socket *net.UDPConn // active socket for send/receive
multicastIP net.IP // Multicast IP, IPv6 only.
multicastSocket net.PacketConn // Multicast socket, IPv6 only.
broadcastSocket net.PacketConn // Broadcast socket, IPv4 only.
broadcastIPv4 []net.IP // Broadcast IPs, IPv4 only.
portExternal uint16 // External port. 0 if not known.
ipExternal net.IP // External IP of the network. Usually not known.
nat upnp.NAT // UPnP: NAT information
isTerminated bool // If true, the network was signaled for termination
terminateSignal chan interface{} // gets closed on termination signal, can be used in select via "case _ = <- network.terminateSignal:"
sync.RWMutex // for sychronized closing
networkGroup *Networks // Pointer to the pool of networks that this is part of
backend *Backend
}
// Default ports to use. This may be randomized in the future to prevent fingerprinting (and subsequent blocking) by corporate and ISP firewalls.
const defaultPort = 'p' // 112
// AutoAssignPort assigns a port for the given IP. Use port 0 for zero configuration.
func (network *Network) AutoAssignPort(ip net.IP, port int) (err error) {
networkA := "udp6"
if IsIPv4(ip) {
networkA = "udp4"
}
// A common error return is "bind: The requested address is not valid in its context.".
// This error was observed when the network interface might not be ready after boot but also when listening on a link-local IPv4 (169.254.) for an inactive adapter.
// Previously the algorithm retried up to n times, but this would unnecessarily delay startup in case the IP is actual unlistenable.
connectPortTry := func(port int) (address *net.UDPAddr, socket *net.UDPConn, err error) {
address = &net.UDPAddr{IP: ip, Port: port}
if socket, err = net.ListenUDP(networkA, address); err != nil {
return nil, nil, err
}
if port == 0 {
localAddr := socket.LocalAddr()
if localAddr == nil {
return nil, nil, errors.New("invalid port assignment")
}
address.Port = localAddr.(*net.UDPAddr).Port
}
return address, socket, nil
}
if port != 0 {
network.address, network.socket, err = connectPortTry(port)
return err
}
// try default main port, then random
if network.address, network.socket, err = connectPortTry(defaultPort); err == nil {
return nil
}
if network.address, network.socket, err = connectPortTry(0); err == nil {
return nil
}
return err
}
// send sends a message
func (network *Network) send(IP net.IP, port int, raw []byte) (err error) {
_, err = network.socket.WriteTo(raw, &net.UDPAddr{IP: IP, Port: port})
return err
}
// Max packet size is 64 KB.
const maxPacketSize = 65536
// Listen starts listening for incoming packets on the given UDP connection
func (network *Network) Listen() {
if !network.address.IP.IsLinkLocalUnicast() {
if IsIPv4(network.address.IP) {
atomic.AddInt64(&network.networkGroup.countListen4, 1)
} else {
atomic.AddInt64(&network.networkGroup.countListen6, 1)
}
}
for !network.isTerminated {
// Buffer: Must be created for each packet as it is passed as pointer.
// If the buffer is too small, ReadFromUDP only reads until its length and returns this error: "wsarecvfrom: A message sent on a datagram socket was larger than the internal message buffer or some other network limit, or the buffer used to receive a datagram into was smaller than the datagram itself."
buffer := make([]byte, maxPacketSize)
length, sender, err := network.socket.ReadFromUDP(buffer)
if err != nil {
// Exit on closed socket. Error will be "use of closed network connection".
if network.isTerminated {
return
}
network.backend.LogError("Listen", "receiving UDP message: %v\n", err) // Only log for debug purposes.
time.Sleep(time.Millisecond * 50) // In case of endless errors, prevent ddos of CPU.
continue
}
// handle lite packets before regular ones
if isLite, err := network.networkGroup.LiteRouter.IsPacketLite(buffer[:length]); isLite && err != nil {
continue
} else if isLite {
network.networkGroup.litePacketsIncoming <- networkWire{network: network, sender: sender, raw: buffer[:length], receiverPublicKey: network.backend.PeerPublicKey, unicast: true}
continue
}
if length < protocol.PacketLengthMin {
// Discard packets that do not meet the minimum length.
continue
}
// send the packet to a channel which is processed by multiple workers.
network.networkGroup.rawPacketsIncoming <- networkWire{network: network, sender: sender, raw: buffer[:length], receiverPublicKey: network.backend.PeerPublicKey, unicast: true}
}
}
// packetWorker handles incoming packets.
func (nets *Networks) packetWorker() {
for packet := range nets.rawPacketsIncoming {
decoded, senderPublicKey, err := protocol.PacketDecrypt(packet.raw, packet.receiverPublicKey)
if err != nil {
//LogError("packetWorker", "decrypting packet from '%s': %s\n", packet.sender.String(), err.Error()) // Only log for debug purposes.
continue
}
// immediately discard message if sender = self
if senderPublicKey.IsEqual(nets.backend.PeerPublicKey) {
continue
}
// supported protocol version
if decoded.Protocol != 0 {
continue
}
connection := &Connection{backend: nets.backend, Network: packet.network, Address: packet.sender, Status: ConnectionActive}
nets.backend.Filters.PacketIn(decoded, senderPublicKey, connection)
// A peer structure will always be returned, even if the peer won't be added to the peer list.
peer, added := nets.backend.PeerlistAdd(senderPublicKey, connection)
if !added {
connection = peer.registerConnection(connection)
}
atomic.AddUint64(&peer.StatsPacketReceived, 1)
connection.LastPacketIn = time.Now()
// process the packet
raw := &protocol.MessageRaw{SenderPublicKey: senderPublicKey, PacketRaw: *decoded}
switch decoded.Command {
case protocol.CommandAnnouncement: // Announce
if announce, _ := protocol.DecodeAnnouncement(raw); announce != nil {
// Update known internal/external port and User Agent
connection.PortInternal = announce.PortInternal
connection.PortExternal = announce.PortExternal
connection.Firewall = announce.Features&(1<<protocol.FeatureFirewall) > 0
if len(announce.UserAgent) > 0 {
peer.UserAgent = announce.UserAgent
}
peer.Features = announce.Features
isBlockchainUpdate := peer.BlockchainHeight != announce.BlockchainHeight || peer.BlockchainVersion != announce.BlockchainVersion
peer.BlockchainHeight = announce.BlockchainHeight
peer.BlockchainVersion = announce.BlockchainVersion
peer.blockchainLastRefresh = time.Now()
nets.backend.Filters.MessageIn(peer, raw, announce)
peer.cmdAnouncement(announce, connection)
if isBlockchainUpdate {
peer.remoteBlockchainUpdate()
}
}
case protocol.CommandResponse: // Response
if response, _ := protocol.DecodeResponse(raw); response != nil {
// Validate sequence number which prevents unsolicited responses.
isLast := response.IsLast()
sequenceInfo, valid, rtt := nets.Sequences.ValidateSequence(raw.SenderPublicKey, raw.Sequence, isLast, !isLast)
if !valid {
//LogError("packetWorker", "message with invalid sequence %d command %d from %s\n", raw.Sequence, raw.Command, raw.connection.Address.String()) // Only log for debug purposes.
continue
} else if rtt > 0 {
connection.RoundTripTime = rtt
}
raw.SequenceInfo = sequenceInfo
// Update known internal/external port and User Agent
connection.PortInternal = response.PortInternal
connection.PortExternal = response.PortExternal
connection.Firewall = response.Features&(1<<protocol.FeatureFirewall) > 0
if len(response.UserAgent) > 0 {
peer.UserAgent = response.UserAgent
}
peer.Features = response.Features
isBlockchainUpdate := peer.BlockchainHeight != response.BlockchainHeight || peer.BlockchainVersion != response.BlockchainVersion
peer.BlockchainHeight = response.BlockchainHeight
peer.BlockchainVersion = response.BlockchainVersion
peer.blockchainLastRefresh = time.Now()
nets.backend.Filters.MessageIn(peer, raw, response)
peer.cmdResponse(response, connection)
if isBlockchainUpdate {
peer.remoteBlockchainUpdate()
}
}
case protocol.CommandLocalDiscovery: // Local discovery, sent via IPv4 broadcast and IPv6 multicast
if announce, _ := protocol.DecodeAnnouncement(raw); announce != nil {
if len(announce.UserAgent) > 0 {
peer.UserAgent = announce.UserAgent
}
peer.Features = announce.Features
isBlockchainUpdate := peer.BlockchainHeight != announce.BlockchainHeight || peer.BlockchainVersion != announce.BlockchainVersion
peer.BlockchainHeight = announce.BlockchainHeight
peer.BlockchainVersion = announce.BlockchainVersion
peer.blockchainLastRefresh = time.Now()
nets.backend.Filters.MessageIn(peer, raw, announce)
peer.cmdLocalDiscovery(announce, connection)
if isBlockchainUpdate {
peer.remoteBlockchainUpdate()
}
}
case protocol.CommandPing: // Ping
nets.backend.Filters.MessageIn(peer, raw, nil)
peer.cmdPing(raw, connection)
case protocol.CommandPong: // Ping
// Validate sequence number which prevents unsolicited responses.
sequenceInfo, valid, rtt := nets.Sequences.ValidateSequence(raw.SenderPublicKey, raw.Sequence, true, false)
if !valid {
//LogError("packetWorker", "message with invalid sequence %d command %d from %s\n", raw.Sequence, raw.Command, raw.connection.Address.String()) // Only log for debug purposes.
continue
} else if rtt > 0 {
connection.RoundTripTime = rtt
}
raw.SequenceInfo = sequenceInfo
nets.backend.Filters.MessageIn(peer, raw, nil)
peer.cmdPong(raw, connection)
case protocol.CommandChat: // Chat [debug]
nets.backend.Filters.MessageIn(peer, raw, nil)
peer.cmdChat(raw, connection)
case protocol.CommandTraverse:
if traverse, _ := protocol.DecodeTraverse(raw); traverse != nil {
nets.backend.Filters.MessageIn(peer, raw, traverse)
if traverse.TargetPeer.IsEqual(nets.backend.PeerPublicKey) && traverse.AuthorizedRelayPeer.IsEqual(peer.PublicKey) {
peer.cmdTraverseReceive(traverse)
} else if traverse.AuthorizedRelayPeer.IsEqual(nets.backend.PeerPublicKey) {
peer.cmdTraverseForward(traverse)
}
}
case protocol.CommandTransfer:
if msg, _ := protocol.DecodeTransfer(raw); msg != nil {
// Validate sequence number which prevents unsolicited responses.
isLast := msg.IsLast()
sequenceInfo, valid, rtt := nets.Sequences.ValidateSequenceBi(raw.SenderPublicKey, raw.Sequence, isLast)
if msg.Control != protocol.TransferControlRequestStart && !valid {
//LogError("packetWorker", "message with invalid sequence %d command %d from %s\n", raw.Sequence, raw.Command, raw.connection.Address.String()) // Only log for debug purposes.
continue
} else if rtt > 0 {
connection.RoundTripTime = rtt
}
raw.SequenceInfo = sequenceInfo
peer.cmdTransfer(msg, connection)
}
case protocol.CommandGetBlock:
if msg, _ := protocol.DecodeGetBlock(raw); msg != nil {
// Validate sequence number which prevents unsolicited responses.
isLast := msg.IsLast()
sequenceInfo, valid, rtt := nets.Sequences.ValidateSequenceBi(raw.SenderPublicKey, raw.Sequence, isLast)
if msg.Control != protocol.GetBlockControlRequestStart && !valid {
//LogError("packetWorker", "message with invalid sequence %d command %d from %s\n", raw.Sequence, raw.Command, raw.connection.Address.String()) // Only log for debug purposes.
continue
} else if rtt > 0 {
connection.RoundTripTime = rtt
}
raw.SequenceInfo = sequenceInfo
peer.cmdGetBlock(msg, connection)
}
default: // Unknown command
nets.backend.Filters.MessageIn(peer, raw, nil)
}
}
}
// GetNetworks returns the list of connected networks
func (backend *Backend) GetNetworks(networkType int) (networksConnected []*Network) {
switch networkType {
case 4:
return backend.networks.networks4
case 6:
return backend.networks.networks6
}
return nil
}
// GetListen returns connectivity information
func (network *Network) GetListen() (listen *net.UDPAddr, multicastIPv6 net.IP, broadcastIPv4 []net.IP, ipExternal net.IP, portExternal uint16) {
return network.address, network.multicastIP, network.broadcastIPv4, network.ipExternal, network.portExternal
}
// GetAdapterName returns the adapter name, if available
func (network *Network) GetAdapterName() string {
if network.iface != nil {
return network.iface.Name
}
return "[unknown adapter]"
}
// Terminate sends the termination signal to all workers. It is safe to call Terminate multiple times.
func (network *Network) Terminate() {
network.Lock()
defer network.Unlock()
if network.isTerminated {
return
}
if !network.address.IP.IsLinkLocalUnicast() {
if IsIPv4(network.address.IP) {
atomic.AddInt64(&network.networkGroup.countListen4, -1)
} else {
atomic.AddInt64(&network.networkGroup.countListen6, -1)
}
}
// set the termination signal
network.isTerminated = true
close(network.terminateSignal) // safety guaranteed via lock
network.socket.Close() // Will stop the listener from blocking on network.socket.ReadFromUDP
network.networkGroup.ipListen.Remove(network.address)
}
// SelfReportedPorts returns the internal and external ports as self-reported by the peer to others.
func (network *Network) SelfReportedPorts() (portI, portE uint16) {
// The internal port is set to where the network listens on.
// Datacenter: This should usually be the same as the outgoing port.
// NAT: The internal port will be different than the outgoing one.
portI = uint16(network.address.Port)
// External port: This is usually unknown, except in these 2 cases:
// UPnP: The port is forwarded automatically.
// Manual override in config: The user can specify a (global) incoming port that must be open on all listening IPs.
// This external port will be then passed onto other peers who will use it to connect.
portE = network.portExternal
if network.backend.Config.PortForward > 0 {
portE = network.backend.Config.PortForward
}
return portI, portE
}
// FeatureSupport returns supported features by this peer
func (backend *Backend) FeatureSupport() (feature byte) {
if backend.networks.countListen4 > 0 {
feature |= 1 << protocol.FeatureIPv4Listen
}
if backend.networks.countListen6 > 0 {
feature |= 1 << protocol.FeatureIPv6Listen
}
if backend.networks.localFirewall {
feature |= 1 << protocol.FeatureFirewall
}
return feature
}
// Handles incoming lite packets. It will decrypt them as needed.
func (nets *Networks) packetWorkerLite() {
for wire := range nets.litePacketsIncoming {
packet, err := nets.LiteRouter.PacketLiteDecode(wire.raw)
if err != nil {
continue
}
// Handle the received data. Note this is called in the same Go routine.
// The underlying data receiver must not stall.
if v, ok := packet.Session.Data.(*VirtualPacketConn); ok {
// update stats TODO
//atomic.AddUint64(&packet.Session.Data.(*VirtualPacketConn).peer.StatsPacketReceived, 1)
//connection.LastPacketIn = time.Now()
v.receiveData(packet.Payload)
}
}
}