Files
core/Transfer Virtual Connection.go
Akilan Selvacoumar ae5f1d2fd7 New features (#110)
* added upload status

* added changes for progress bar with more logs and bug fixes, Documentation yet to be added

* huge changes that need more doucmenting

* added possibility to get profile using NodeID

* added fix profile listing user profile information

* removed profile image from the explore reult struct

* saving current changes

* added filter to search based on NodeID

* Monday bug fixing

* updates to the profile

* changes for tracing the blockchain profile image not shown

* added condition to ensure TAG is not sent and removed debug prints

* updated webapi docs
2023-06-28 00:38:17 +01:00

134 lines
4.0 KiB
Go

/*
File Username: Transfer Virtual Connection.go
Copyright: 2021 Peernet s.r.o.
Author: Peter Kleissner
This file defines a virtual connection between a transfer protocol and Peernet messages.
If either the downstream transfer protocol or upstream Peernet messages indicate termination, the virtual connection ceases to exist.
*/
package core
import (
"sync"
"github.com/google/uuid"
)
// VirtualPacketConn is a virtual connection.
type VirtualPacketConn struct {
Peer *PeerInfo
// Stats are maintained by the caller
Stats interface{}
// function to send data to the remote peer
sendData func(data []byte, sequenceNumber uint32, transferID uuid.UUID)
// Sequence number from the first outgoing or incoming packet.
sequenceNumber uint32
// Transfer ID represents a session ID valid only for the duration of the transfer.
transferID uuid.UUID
// data channel
incomingData chan []byte
outgoingData chan []byte
// internal data
closed bool
terminationSignal chan struct{} // The termination signal shall be used by the underlying protocol to detect upstream termination.
reason int // Reason why it was closed
sync.Mutex
}
// newVirtualPacketConn creates a new virtual connection (both incoming and outgoing).
func newVirtualPacketConn(peer *PeerInfo, sendData func(data []byte, sequenceNumber uint32, transferID uuid.UUID)) (v *VirtualPacketConn) {
v = &VirtualPacketConn{
Peer: peer,
sendData: sendData,
incomingData: make(chan []byte, 512),
outgoingData: make(chan []byte),
terminationSignal: make(chan struct{}),
}
go v.writeForward()
return
}
// writeForward forwards outgoing messages
func (v *VirtualPacketConn) writeForward() {
for {
select {
case data := <-v.outgoingData:
v.sendData(data, v.sequenceNumber, v.transferID)
case <-v.terminationSignal:
return
}
}
}
// receiveData receives incoming data via an external message. Non-blocking.
func (v *VirtualPacketConn) receiveData(data []byte) {
if v.IsTerminated() {
return
}
// pass the data on
select {
case v.incomingData <- data:
case <-v.terminationSignal:
default:
// packet lost
}
}
// Terminate closes the connection. Do not call this function manually. Use the underlying protocol's function to close the connection.
// Reason: 404 = Remote peer does not store file (upstream), 2 = Remote termination signal (upstream), 3 = Sequence invalidation or expiration (upstream), 1000+ = Transfer protocol indicated closing (downstream)
func (v *VirtualPacketConn) Terminate(reason int) (err error) {
v.Lock()
defer v.Unlock()
if v.closed { // if already closed, take no action
return
}
v.closed = true
v.reason = reason
close(v.terminationSignal)
return
}
// IsTerminated checks if the connection is terminated
func (v *VirtualPacketConn) IsTerminated() bool {
return v.closed
}
// sequenceTerminate is a wrapper for sequenece termination (invalidation or expiration)
func (v *VirtualPacketConn) sequenceTerminate() {
v.Terminate(3)
}
// Close provides a Close function to be called by the underlying transfer protocol.
// Do not call the function manually; otherwise the underlying transfer protocol may not have time to send a termination message (and the remote peer would subsequently try to reconnect).
// Rather, use the underlying transfer protocol's close function.
func (v *VirtualPacketConn) Close(reason int) (err error) {
v.Peer.Backend.networks.Sequences.InvalidateSequence(v.Peer.PublicKey, v.sequenceNumber, true)
return v.Terminate(reason)
}
// CloseLinger is to be called by the underlying transfer protocol when it will close the socket soon after lingering around.
// Lingering happens to resend packets at the end of transfer, when it is not immediately known whether the remote peer received all packets.
func (v *VirtualPacketConn) CloseLinger(reason int) (err error) {
v.reason = reason
return nil
}
// GetTerminateReason returns the termination reason. 0 = Not yet terminated.
func (v *VirtualPacketConn) GetTerminateReason() int {
return v.reason
}