mirror of
https://github.com/PeernetOfficial/core.git
synced 2026-07-17 02:47:51 +01:00
505 lines
17 KiB
Go
505 lines
17 KiB
Go
package udt
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import (
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"fmt"
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"time"
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"github.com/PeernetOfficial/core/udt/packet"
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)
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type sendState int
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const (
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sendStateIdle sendState = iota // not waiting for anything, can send immediately
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sendStateSending // recently sent something, waiting for SND before sending more
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sendStateWaiting // destination is full, waiting for them to process something and come back
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sendStateProcessDrop // immediately re-process any drop list requests
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)
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const (
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minEXPinterval time.Duration = 300 * time.Millisecond
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)
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type udtSocketSend struct {
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// channels
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sockClosed <-chan struct{} // closed when socket is closed
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sendEvent <-chan recvPktEvent // sender: ingest the specified packet. Sender is readPacket, receiver is goSendEvent
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messageOut <-chan sendMessage // outbound data messages. Sender is client caller (Write), Receiver is goSendEvent. Closed when socket is closed
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sendPacket chan<- packet.Packet // send a packet out on the wire
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shutdownEvent chan<- shutdownMessage // channel signals the connection to be shutdown
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socket *UDTSocket
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sendState sendState // current sender state
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sendPktPend *sendPacketHeap // list of packets that have been sent but not yet acknowledged
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sendPktSeq packet.PacketID // the current packet sequence number
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msgRemainder *sendMessage // when a message can only partially fit in a socket, this is the remainder
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msgSeq uint32 // the current message sequence number
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lastSendTime time.Time // the last time we've sent a data packet to the remote system
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recvAckSeq packet.PacketID // largest packetID we've received an ACK from
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sendLossList *receiveLossHeap // loss list. New entries added via incoming NAK.
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sndPeriod atomicDuration // (set by congestion control) delay between sending packets
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congestWindow atomicUint32 // (set by congestion control) size of the current congestion window (in packets)
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flowWindowSize uint // negotiated maximum number of unacknowledged packets (in packets)
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resendDataTimer <-chan time.Time // Timer for resending outgoing data packets
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resendDataTime time.Duration // Doubles after every send to prevent ddos
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}
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func newUdtSocketSend(s *UDTSocket) *udtSocketSend {
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ss := &udtSocketSend{
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socket: s,
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sendPktSeq: s.initPktSeq,
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sockClosed: s.sockClosed,
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sendEvent: s.sendEvent,
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messageOut: s.messageOut,
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congestWindow: atomicUint32{val: 16},
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flowWindowSize: s.maxFlowWinSize,
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sendPacket: s.sendPacket,
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shutdownEvent: s.shutdownEvent,
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sendPktPend: createPacketHeap(),
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sendLossList: createPacketIDHeap(),
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resendDataTimer: make(chan time.Time),
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}
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go ss.goSendEvent()
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return ss
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}
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func (s *udtSocketSend) configureHandshake(p *packet.HandshakePacket, resetSeq bool) {
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if resetSeq {
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s.recvAckSeq = p.InitPktSeq
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s.sendPktSeq = p.InitPktSeq
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}
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s.flowWindowSize = uint(p.MaxFlowWinSize)
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}
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func (s *udtSocketSend) SetPacketSendPeriod(snd time.Duration) {
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// check to see if we have a bandwidth limit here
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maxBandwidth := s.socket.Config.MaxBandwidth
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if maxBandwidth > 0 {
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minSP := time.Second / time.Duration(float64(maxBandwidth)/float64(s.socket.maxPacketSize))
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if snd < minSP {
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snd = minSP
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}
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}
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s.sndPeriod.set(snd)
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}
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// goSendData loops to send data
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func (s *udtSocketSend) goSendEvent() {
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// isSendPeriodExpired returns a channel that will be signaled when a new packet can be sent.
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isSendPeriodExpired := func() (eventTimer <-chan time.Time) {
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if s.lastSendTime.IsZero() {
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return nil
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}
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sendPeriod := s.sndPeriod.get()
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if sendPeriod == 0 {
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return nil
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}
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diff := time.Since(s.lastSendTime)
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if diff > sendPeriod {
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return nil
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}
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// not waited long enough, return a timer
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return time.After(diff - sendPeriod)
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}
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for {
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// immediately send out remainder?
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if s.sendState == sendStateSending {
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s.processDataMsg(s.msgRemainder.content, s.msgRemainder.tim, s.msgRemainder.ttl, false)
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s.reevalSendState()
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}
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// use some channels only depending on the current sending state
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var messageOut <-chan sendMessage
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var eventTimer <-chan time.Time
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switch s.sendState {
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case sendStateIdle:
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// Wait for new messages from upstream to send out. No congestion reported downstream.
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if eventTimer = isSendPeriodExpired(); eventTimer == nil {
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messageOut = s.messageOut
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}
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case sendStateSending:
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if eventTimer = isSendPeriodExpired(); eventTimer == nil {
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// Note: It probably makes sense to check here s.sendEvent if there is immediately a message, to not delay processing of NAKs.
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continue
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}
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case sendStateWaiting:
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// Destination is full (congested). Do not use event timer, do not check for new messages. Only wait for incoming ACKs + resend data packets.
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case sendStateProcessDrop:
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// Immediately resend any missing packets. The status will only be updated by incoming ACKs.
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if !s.processSendLoss() || s.sendPktSeq.Seq%16 == 0 {
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s.processSendExpire()
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}
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}
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// wait for a channel to fire
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select {
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case msg, ok := <-messageOut: // nil if we can't process outgoing messages right now, which means it will not be selected
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// new message outgoing
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if !ok {
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s.sendPacket <- &packet.ShutdownPacket{}
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s.shutdownEvent <- shutdownMessage{sockState: sockStateClosed, permitLinger: !s.socket.isServer, reason: TerminateReasonSocketClosed}
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return
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}
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msg.content = s.fillDataToMTU(msg.content, messageOut) // a trick to fill up the packet immediately with data (stream only)
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s.processDataMsg(msg.content, msg.tim, msg.ttl, true)
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s.reevalSendState() // check if congested and update as appropriate
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case <-eventTimer:
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case evt, ok := <-s.sendEvent:
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if !ok {
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return
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}
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switch sp := evt.pkt.(type) {
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case *packet.AckPacket:
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s.ingestAck(sp, evt.now)
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case *packet.NakPacket:
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s.ingestNak(sp, evt.now)
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case *packet.CongestionPacket:
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s.ingestCongestion(sp, evt.now)
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}
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case <-s.sockClosed:
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return
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case <-s.socket.terminateSignal:
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s.sendPacket <- &packet.ShutdownPacket{}
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s.shutdownEvent <- shutdownMessage{sockState: sockStateClosed, permitLinger: false, reason: TerminateReasonSignal}
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return
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case <-s.resendDataTimer:
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// Resend data that was not acknowledged yet.
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for _, dp := range s.sendPktPend.list {
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s.sendPacket <- dp.pkt
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}
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// to prevent ddos, always double the time
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s.resendDataTime = s.resendDataTime * 2
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s.resendDataTimer = time.NewTimer(s.resendDataTime).C
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}
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}
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}
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// reevalSendState updates the send state to idle/send/wait as appropriate.
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func (s *udtSocketSend) reevalSendState() sendState {
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// Do we have too many unacknowledged packets for us to send any more?
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cwnd := uint(s.congestWindow.get())
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if cwnd > s.flowWindowSize {
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cwnd = s.flowWindowSize
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}
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if uint(s.sendPktPend.Count()) > cwnd {
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s.sendState = sendStateWaiting
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// set the timer for constantly resending data packets until ACKed
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s.resendDataTime = s.socket.Config.SynTime
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s.resendDataTimer = time.NewTimer(s.resendDataTime).C
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return s.sendState
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}
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if s.sendState == sendStateWaiting {
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// constant resending no longer needed
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s.resendDataTimer = make(chan time.Time)
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}
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// is the current packet data to send empty? Switch to idle in this case.
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if s.msgRemainder == nil {
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s.sendState = sendStateIdle
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} else {
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s.sendState = sendStateSending
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}
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return s.sendState
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}
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// fillDataToMTU tries to fill up data until MTU is reached if data is immediately available in the channel. Only for streaming socket.
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func (s *udtSocketSend) fillDataToMTU(data []byte, dataChan <-chan sendMessage) (dataFilled []byte) {
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if s.socket.isDatagram {
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return data
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}
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mtu := int(s.socket.maxPacketSize) - 16 // 16 = data packet header
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// Continue until the data reaches the max packet length
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for len(data) < mtu {
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select {
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case morePartialSend := <-dataChan:
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if len(morePartialSend.content) == 0 { // Indicates EOF.
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return data
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}
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// we have more data, concat and try again
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data = append(data, morePartialSend.content...)
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continue
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default:
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// nothing immediately available, just send what we have
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return data
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}
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}
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return data
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}
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// try to pack a new data packet and send it
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// The remainder will be stored to s.msgRemainder (otherwise it will be cleared). It is the callers responsibility to continue sending as appropriate (and use isFirst).
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func (s *udtSocketSend) processDataMsg(data []byte, tim time.Time, ttl time.Duration, isFirst bool) {
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mtu := int(s.socket.maxPacketSize) - 16 // 16 = data packet header
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// determine the MessageBoundary
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state := packet.MbOnly // for stream
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if s.socket.isDatagram {
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switch {
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case isFirst && len(data) > mtu:
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state = packet.MbFirst
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case isFirst && len(data) <= mtu:
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state = packet.MbOnly
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case !isFirst && len(data) > mtu:
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state = packet.MbMiddle
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case !isFirst && len(data) <= mtu:
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state = packet.MbLast
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}
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}
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// partial send?
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if len(data) > mtu {
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s.msgRemainder = &sendMessage{content: data[mtu:], tim: tim, ttl: ttl}
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data = data[:mtu]
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} else {
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s.msgRemainder = nil
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}
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s.sendDataPacket(data, state, tim, ttl)
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}
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// sendDataPacket sends a new data packet immediately. Do not use this function for resendig an already sent packet.
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func (s *udtSocketSend) sendDataPacket(data []byte, state packet.MessageBoundary, tim time.Time, ttl time.Duration) {
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// set the sequence number
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dp := &packet.DataPacket{
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Seq: s.sendPktSeq,
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Data: data,
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}
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s.sendPktSeq.Incr()
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// set the message control bits (top three bits)
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dp.SetMessageData(state, !s.socket.isDatagram, s.msgSeq)
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// Datagram messages: Increase message counter if first, otherwise for stream each one is a new message.
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if state == packet.MbFirst || !s.socket.isDatagram {
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s.msgSeq++
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}
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// Add packet to the 'to be acknowledged' list.
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// Once the remote peer ACKs a sent packet, it is removed from the list.
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s.sendPktPend.Add(sendPacketEntry{pkt: dp, tim: tim, ttl: ttl})
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// send on the wire
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s.socket.cong.onDataPktSent(dp.Seq)
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s.sendPacket <- dp
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s.lastSendTime = time.Now()
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}
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// If the sender's loss list is not empty, retransmit the first packet in the list and remove it from the list.
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func (s *udtSocketSend) processSendLoss() bool {
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if s.sendLossList.Count() == 0 || s.sendPktPend.Count() == 0 {
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return false
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}
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activeLossList := s.sendLossList.Range(s.recvAckSeq, s.sendPktSeq)
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if len(activeLossList) == 0 { // edge case which should never happen, but clean it up in case
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s.sendLossList.list = []recvLossEntry{}
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return false
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}
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for _, entry := range activeLossList {
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// Make sure each missing record is only resent every X time to prevent endless ddos. Waiting time for resend doubles each send.
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if !entry.lastResend.IsZero() && entry.lastResend.Add(s.socket.Config.SynTime*time.Duration(entry.attemptsResend)).After(time.Now()) {
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continue
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}
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entry.lastResend = time.Now()
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entry.attemptsResend++
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dp, found := s.sendPktPend.Find(entry.packetID.Seq)
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if !found {
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// can't find record of this packet, not much we can do really. Remove it from the list.
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// in the future perhaps send the info that this message was dropped?
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s.sendLossList.Remove(entry.packetID.Seq)
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continue
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}
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if dp.ttl != 0 && time.Now().Add(dp.ttl).After(dp.tim) {
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// this packet has expired, ignore
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continue
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}
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// resend the packet
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s.socket.cong.onDataPktSent(dp.pkt.Seq)
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s.sendPacket <- dp.pkt
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}
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return true
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}
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// evaluate our pending packet list to see if we have any expired messages
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func (s *udtSocketSend) processSendExpire() bool {
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if s.sendPktPend.Count() == 0 {
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return false
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}
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pktPend := make([]sendPacketEntry, s.sendPktPend.Count())
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copy(pktPend, s.sendPktPend.list)
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for _, p := range pktPend {
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if p.ttl != 0 && time.Now().Add(p.ttl).After(p.tim) {
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// this message has expired, drop it
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_, _, msgNo := p.pkt.GetMessageData()
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dropMsg := &packet.MsgDropReqPacket{
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MsgID: msgNo,
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FirstSeq: p.pkt.Seq,
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LastSeq: p.pkt.Seq,
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}
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// find the other packets in this message
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for _, op := range pktPend {
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_, _, otherMsgNo := op.pkt.GetMessageData()
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if otherMsgNo == msgNo {
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if dropMsg.FirstSeq.BlindDiff(p.pkt.Seq) > 0 {
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dropMsg.FirstSeq = p.pkt.Seq
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}
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if dropMsg.LastSeq.BlindDiff(p.pkt.Seq) < 0 {
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dropMsg.LastSeq = p.pkt.Seq
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}
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}
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s.sendLossList.Remove(p.pkt.Seq.Seq)
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}
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s.sendPacket <- dropMsg
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return true
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}
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}
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return false
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}
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func (s *udtSocketSend) assertValidSentPktID(pktType string, pktSeq packet.PacketID, reason int) bool {
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if s.sendPktSeq.BlindDiff(pktSeq) < 0 {
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s.shutdownEvent <- shutdownMessage{sockState: sockStateCorrupted, permitLinger: false,
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err: fmt.Errorf("FAULT: Received an %s for packet %d, but the largest packet we've sent has been %d", pktType, pktSeq.Seq, s.sendPktSeq.Seq), reason: reason}
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return false
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}
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return true
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}
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// ingestAck is called to process an ACK packet
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func (s *udtSocketSend) ingestAck(p *packet.AckPacket, now time.Time) {
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// Update the largest acknowledged sequence number.
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// Send back an ACK2 with the same ACK sequence number in this ACK.
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s.sendPacket <- &packet.Ack2Packet{AckSeqNo: p.AckSeqNo}
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if !s.assertValidSentPktID("ACK", p.PktSeqHi, TerminateReasonInvalidPacketIDAck) || p.PktSeqHi.IsLessEqual(s.recvAckSeq) {
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return
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}
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oldAckSeq := s.recvAckSeq
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s.flowWindowSize = uint(p.BuffAvail)
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s.recvAckSeq = p.PktSeqHi
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// Update RTT and RTTVar.
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s.socket.applyRTT(uint(p.Rtt))
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// Update flow window size.
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if p.IncludeLink {
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s.socket.applyReceiveRates(uint(p.PktRecvRate), uint(p.EstLinkCap))
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}
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s.socket.cong.onACK(p.PktSeqHi)
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// Update packet arrival rate: A = (A * 7 + a) / 8, where a is the value carried in the ACK.
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// Update estimated link capacity: B = (B * 7 + b) / 8, where b is the value carried in the ACK.
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// Update sender's list of packets that have been sent but not yet acknowledged
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s.sendPktPend.RemoveRange(oldAckSeq, p.PktSeqHi)
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// Update sender's loss list (by removing all those that has been acknowledged).
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s.sendLossList.RemoveRange(oldAckSeq, p.PktSeqHi)
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// Unlock for sending as appropriate
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s.reevalSendState()
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}
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// ingestNak is called to process an NAK packet
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func (s *udtSocketSend) ingestNak(p *packet.NakPacket, now time.Time) {
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var lossList []packet.PacketID
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for n := 0; n < len(p.CmpLossInfo); n++ {
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lossID := p.CmpLossInfo[n]
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// Ignore loss IDs smaller than previous ACK (note that s.recvAckSeq is excluding).
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// It is a possible race condition that the receiver receives packets out of order, sends a NAK and immediately an ACK (which may arrive in different order).
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if (packet.PacketID{Seq: lossID}).IsLess(s.recvAckSeq) {
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continue
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}
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if lossID&0x80000000 != 0 {
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thisPktID := packet.PacketID{Seq: lossID & 0x7FFFFFFF}
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if n+1 == len(p.CmpLossInfo) {
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s.shutdownEvent <- shutdownMessage{sockState: sockStateCorrupted, permitLinger: false,
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err: fmt.Errorf("FAULT: While unpacking a NAK, the last entry (%x) was describing a start-of-range", lossID), reason: TerminateReasonCorruptPacketNak}
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return
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}
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if !s.assertValidSentPktID("NAK", thisPktID, TerminateReasonInvalidPacketIDNak) {
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return
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}
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lastEntry := p.CmpLossInfo[n+1]
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if lastEntry&0x80000000 != 0 {
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s.shutdownEvent <- shutdownMessage{sockState: sockStateCorrupted, permitLinger: false,
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err: fmt.Errorf("FAULT: While unpacking a NAK, a start-of-range (%x) was followed by another start-of-range (%x)", lossID, lastEntry), reason: TerminateReasonCorruptPacketNak}
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return
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}
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lastPktID := packet.PacketID{Seq: lastEntry}
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if !s.assertValidSentPktID("NAK", lastPktID, TerminateReasonInvalidPacketIDNak) {
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return
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}
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n++
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for span := thisPktID; span != lastPktID; span.Incr() {
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s.sendLossList.Add(recvLossEntry{packetID: packet.PacketID{Seq: span.Seq}})
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lossList = append(lossList, packet.PacketID{Seq: span.Seq})
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}
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} else {
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thisPktID := packet.PacketID{Seq: lossID}
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if !s.assertValidSentPktID("NAK", thisPktID, TerminateReasonInvalidPacketIDNak) {
|
|
return
|
|
}
|
|
s.sendLossList.Add(recvLossEntry{packetID: thisPktID})
|
|
lossList = append(lossList, thisPktID)
|
|
}
|
|
}
|
|
|
|
s.socket.cong.onNAK(lossList)
|
|
|
|
// Some loss entries may be discarded if out of date (already ACK received), so make sure loss list contains entries before changing the sending state.
|
|
if s.sendLossList.Count() > 0 {
|
|
s.sendState = sendStateProcessDrop // immediately restart transmission
|
|
|
|
// resending now orderly handled via NAKs instead of constant data packet resending
|
|
s.resendDataTimer = make(chan time.Time)
|
|
}
|
|
}
|
|
|
|
// ingestCongestion is called to process a (retired?) Congestion packet
|
|
func (s *udtSocketSend) ingestCongestion(p *packet.CongestionPacket, now time.Time) {
|
|
// One way packet delay is increasing, so decrease the sending rate
|
|
// this is very rough (not atomic, doesn't inform congestion) but this is a deprecated message in any case
|
|
s.sndPeriod.set(s.sndPeriod.get() * 1125 / 1000)
|
|
//m_iLastDecSeq = s.sendPktSeq
|
|
}
|