Files
core/protocol/Sequence.go

263 lines
9.9 KiB
Go

/*
File Name: Sequence.go
Copyright: 2021 Peernet s.r.o.
Author: Peter Kleissner
This code caches and verifies message sequences. Sequence numbers are valid on a peer level, independent of which network connection was used.
They can be used to map incoming response messages to previous outgoing requests. The remote peer ID is used together with a consecutive sequence number as unique key.
Sequences are created for:
* Unidirectional messages (responses are one-way)
* Bidirectional messages (responses may be sent back and forth). They use a different key namespace since remote sequence numbers could collide with locally created ones.
Advantages:
* This secures against replay and poisoning attacks.
* If used correctly it can also deduplicate messages (which occurs when 2 peers have multiple registered connections to each other but none are active and subsequent fallback to broadcast).
* The round-trip time can be measured and used to determine the connection quality.
* (future) It can be used to detect missed and lost replies.
*/
package protocol
import (
"math/rand"
"strconv"
"sync"
"sync/atomic"
"time"
"github.com/btcsuite/btcd/btcec"
)
// SequenceManager stores all message sequence numbers that are valid at the moment
type SequenceManager struct {
ReplyTimeout int // The round-trip timeout for message sequences.
// sequences is the list of sequence numbers that are valid at the moment. The value represents the time the sequence number.
// Key = Peer ID + Sequence Number
sequences map[string]*SequenceExpiry
sync.Mutex // synchronized access to the sequences
}
// SequenceExpiry contains the decoded sequence information of a message.
type SequenceExpiry struct {
SequenceNumber uint32 // Sequence number
created time.Time // When the sequence was created.
expires time.Time // When the sequence expires. This can be extended on the fly!
counter int // How many replies used the sequence. Multiple Response messages may be returned for a single Announcement one.
Data interface{} // Optional high-level data associated with the sequence
// bidirectional sequences only
bidirectional bool // Whether this sequence is used in a bidirectional way
timeout time.Duration // Timeout for receiving the next message
invalidateFunc func() // The invalidation callback is in case a sequence collision or expiration invalidates the sequence.
}
// NewSequenceManager creates a new sequence manager. The ReplyTimeout is in seconds. The expiration function is started immediately.
func NewSequenceManager(ReplyTimeout int) (manager *SequenceManager) {
manager = &SequenceManager{
ReplyTimeout: ReplyTimeout,
sequences: make(map[string]*SequenceExpiry),
}
go manager.autoDeleteExpired()
return
}
// autoDeleteExpired deletes all sequences that are expired.
func (manager *SequenceManager) autoDeleteExpired() {
for {
time.Sleep(time.Duration(manager.ReplyTimeout) * time.Second)
now := time.Now()
manager.Lock()
for key, sequence := range manager.sequences {
if sequence.expires.Before(now) {
delete(manager.sequences, key)
if sequence.invalidateFunc != nil {
go sequence.invalidateFunc()
}
}
}
manager.Unlock()
}
}
// sequence2Key creates the lookup key of a sequence for a peer.
// Since bidirectional sequence numbers may be created from either side (remote or local peer), it does not share a namespace with unidirectional sequence numbers.
func sequence2Key(bidirectional bool, publicKey *btcec.PublicKey, sequenceNumber uint32) (key string) {
if !bidirectional {
return "u" + string(publicKey.SerializeCompressed()) + strconv.FormatUint(uint64(sequenceNumber), 10)
} else {
return "b" + string(publicKey.SerializeCompressed()) + strconv.FormatUint(uint64(sequenceNumber), 10)
}
}
// NewSequence returns a new sequence and registers it. messageSequence must point to the variable holding the continuous next sequence number.
// Use only for Announcement and Ping messages.
func (manager *SequenceManager) NewSequence(publicKey *btcec.PublicKey, messageSequence *uint32, data interface{}) (info *SequenceExpiry) {
info = &SequenceExpiry{
SequenceNumber: atomic.AddUint32(messageSequence, 1),
created: time.Now(),
expires: time.Now().Add(time.Duration(manager.ReplyTimeout) * time.Second),
Data: data,
}
// Add the sequence to the list. Sequences are unique enough that collisions are unlikely and negligible.
key := sequence2Key(false, publicKey, info.SequenceNumber)
manager.Lock()
manager.sequences[key] = info
manager.Unlock()
return
}
// ArbitrarySequence returns an arbitrary sequence to be used for uncontacted peers
func (manager *SequenceManager) ArbitrarySequence(publicKey *btcec.PublicKey, data interface{}) (info *SequenceExpiry) {
info = &SequenceExpiry{
SequenceNumber: rand.Uint32(),
created: time.Now(),
expires: time.Now().Add(time.Duration(manager.ReplyTimeout) * time.Second),
Data: data,
}
// Add the sequence to the list. Sequences are unique enough that collisions are unlikely and negligible.
key := sequence2Key(false, publicKey, info.SequenceNumber)
manager.Lock()
manager.sequences[key] = info
manager.Unlock()
return
}
// ValidateSequence validates the sequence number of an incoming message. It will set raw.sequence if valid.
func (manager *SequenceManager) ValidateSequence(publicKey *btcec.PublicKey, sequenceNumber uint32, invalidate, extendValidity bool) (sequenceInfo *SequenceExpiry, valid bool, rtt time.Duration) {
key := sequence2Key(false, publicKey, sequenceNumber)
manager.Lock()
defer manager.Unlock()
// lookup the sequence
sequence, ok := manager.sequences[key]
if !ok {
return nil, false, rtt
}
// Initial reply: Store latest roundtrip time. That value might be distorted on Response vs Pong since Response messages might send data
// up to 64 KB which obviously would be transmitted slower than an empty Pong reply. However, for the real world this is good enough.
if sequence.counter == 0 {
rtt = time.Since(sequence.created)
}
sequence.counter++
// invalidate the sequence immediately?
if invalidate {
delete(manager.sequences, key)
} else if extendValidity {
// Special case CommandResponse: Extend validity in case there are follow-up responses, by half of the round-trip time since they will be sent one-way.
sequence.expires = time.Now().Add(time.Duration(manager.ReplyTimeout) * time.Second / 2)
}
return sequence, sequence.expires.After(time.Now()), rtt
}
// InvalidateSequence invalidates the sequence number.
func (manager *SequenceManager) InvalidateSequence(publicKey *btcec.PublicKey, sequenceNumber uint32) {
key := sequence2Key(false, publicKey, sequenceNumber)
manager.Lock()
delete(manager.sequences, key)
manager.Unlock()
}
// ---- bidirectional sequences ----
// RegisterSequenceBi registers a bidirectional sequence initiated by a remote peer. The caller must specify the timeout (which will be reset every time a new message appears in this sequence).
// This is needed for bidirectional responses to accept subsequent incoming messages from the remote peer.
func (manager *SequenceManager) RegisterSequenceBi(publicKey *btcec.PublicKey, sequenceNumber uint32, data interface{}, timeout time.Duration, invalidateFunc func()) (info *SequenceExpiry) {
info = &SequenceExpiry{
SequenceNumber: sequenceNumber,
created: time.Now(),
expires: time.Now().Add(timeout),
timeout: timeout,
invalidateFunc: invalidateFunc,
Data: data,
}
// Before registering the sequence, check if there is a collision. If yes, invalidate the original one.
key := sequence2Key(true, publicKey, info.SequenceNumber)
manager.Lock()
existingSequence := manager.sequences[key]
manager.sequences[key] = info
manager.Unlock()
// Call the invalidate function if there is a collision.
if existingSequence != nil && existingSequence.invalidateFunc != nil {
go existingSequence.invalidateFunc()
}
return
}
// NewSequenceBi returns a new bidirectional sequence and registers it. messageSequence must point to the variable holding the continuous next sequence number.
func (manager *SequenceManager) NewSequenceBi(publicKey *btcec.PublicKey, messageSequence *uint32, data interface{}, timeout time.Duration, invalidateFunc func()) (info *SequenceExpiry) {
info = &SequenceExpiry{
created: time.Now(),
expires: time.Now().Add(timeout),
bidirectional: true,
timeout: timeout,
invalidateFunc: invalidateFunc,
Data: data,
}
manager.Lock()
defer manager.Unlock()
// The likelihood of a collision is low but not impossible.
for n := 0; n < 10000; n++ {
info.SequenceNumber = atomic.AddUint32(messageSequence, 1)
key := sequence2Key(true, publicKey, info.SequenceNumber)
if infoE := manager.sequences[key]; infoE == nil {
manager.sequences[key] = info
return info
}
}
return nil
}
// ValidateSequenceBi validates the sequence number of an incoming message. It will set raw.sequence if valid.
func (manager *SequenceManager) ValidateSequenceBi(publicKey *btcec.PublicKey, sequenceNumber uint32, isLast bool) (sequenceInfo *SequenceExpiry, valid bool, rtt time.Duration) {
key := sequence2Key(true, publicKey, sequenceNumber)
manager.Lock()
defer manager.Unlock()
// lookup the sequence
sequence, ok := manager.sequences[key]
if !ok {
return nil, false, rtt
}
// Initial reply: Store latest roundtrip time.
if sequence.counter == 0 {
rtt = time.Since(sequence.created)
}
sequence.counter++
// invalidate the sequence immediately?
if isLast {
delete(manager.sequences, key)
} else {
sequence.expires = time.Now().Add(sequence.timeout)
}
return sequence, sequence.expires.After(time.Now()), rtt
}