mirror of
https://github.com/PeernetOfficial/core.git
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196 lines
7.1 KiB
Go
196 lines
7.1 KiB
Go
/*
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File Name: Commands.go
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Copyright: 2021 Peernet s.r.o.
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Author: Peter Kleissner
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*/
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package core
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import (
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"bytes"
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"fmt"
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"time"
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"github.com/PeernetOfficial/core/dht"
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)
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// respondClosesContactsCount is the number of closest contact to respond.
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// Each peer record will take 55 bytes. Overhead is 73 + 15 payload header + UA length + 6 + 34 = 128 bytes without UA.
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// It makes sense to stay below 508 bytes (no fragmentation). Reporting back 5 contacts for FIND_SELF requests should do the magic.
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const respondClosesContactsCount = 5
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// cmdAnouncement handles an incoming announcement
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func (peer *PeerInfo) cmdAnouncement(msg *MessageAnnouncement) {
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added := false
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if peer == nil {
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// The added check is required due to potential race condition; initially the client may receive multiple incoming announcement from the same peer via different connections.
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if peer, added = PeerlistAdd(msg.SenderPublicKey, msg.connection); !added {
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return
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}
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fmt.Printf("Incoming initial announcement from %s\n", msg.connection.Address.String())
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} else {
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fmt.Printf("Incoming secondary announcement from %s\n", msg.connection.Address.String())
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}
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// Filter function to only share peers that are "connectable" to the remote one. It checks IPv4, IPv6, and local connection.
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filterFunc := func(allowLocal, allowIPv4, allowIPv6 bool) dht.NodeFilterFunc {
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return func(node *dht.Node) (accept bool) {
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return node.Info.(*PeerInfo).IsConnectable(allowLocal, allowIPv4, allowIPv6)
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}
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}
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allowIPv4 := msg.Features&(1<<FeatureIPv4Listen) > 0
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allowIPv6 := msg.Features&(1<<FeatureIPv6Listen) > 0
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var hash2Peers []Hash2Peer
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// FIND_SELF: Requesting peers close to the sender?
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if msg.Actions&(1<<ActionFindSelf) > 0 {
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// do not respond the caller's own peer (add to ignore list)
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for _, node := range nodesDHT.GetClosestContacts(respondClosesContactsCount, peer.NodeID, filterFunc(msg.connection.IsLocal(), allowIPv4, allowIPv6), peer.NodeID) {
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if info := node.Info.(*PeerInfo).peer2Info(msg.connection.IsLocal(), allowIPv4, allowIPv6); info != nil {
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hash2Peers = append(hash2Peers, Hash2Peer{ID: KeyHash{node.ID}, Closest: []InfoPeer{*info}})
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}
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}
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}
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// FIND_PEER: Find a different peer? Note that in this case no IPv4/IPv6 connectivity check is performed.
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if msg.Actions&(1<<ActionFindPeer) > 0 {
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// TODO
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}
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// Find a value?
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if msg.Actions&(1<<ActionFindValue) > 0 {
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// TODO
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}
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// Information about files stored by the sender?
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if msg.Actions&(1<<ActionInfoStore) > 0 {
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// TODO
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}
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// Empty announcement from existing peer means the peer most likely restarted. For regular connection upkeep ping should be used.
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peer.sendResponse(added, hash2Peers, nil, nil)
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}
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func (peer *PeerInfo) peer2Info(allowLocal, allowIPv4, allowIPv6 bool) (result *InfoPeer) {
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if connection := peer.GetConnection2Share(allowLocal, allowIPv4, allowIPv6); connection != nil {
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return &InfoPeer{
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PublicKey: peer.PublicKey,
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NodeID: peer.NodeID,
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IP: connection.Address.IP,
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Port: uint16(connection.Address.Port),
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}
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}
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return nil
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}
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// cmdResponse handles the response to the announcement
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func (peer *PeerInfo) cmdResponse(msg *MessageResponse) {
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// Future: We should only accept responses from peers that we contacted first for security reasons. This can be easily identified by Peer ID.
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if peer == nil {
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peer, _ = PeerlistAdd(msg.SenderPublicKey, msg.connection)
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fmt.Printf("Incoming initial response from %s\n", msg.connection.Address.String())
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}
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// check if incoming response to FIND_SELF
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for _, hash2peer := range msg.Hash2Peers {
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if !bytes.Equal(hash2peer.ID.Hash, nodeID) {
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for _, closePeer := range hash2peer.Closest {
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// Initiate contact. Once a response comes back, the peer is actually added to the list.
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contactArbitraryPeer(closePeer.PublicKey, closePeer.IP, closePeer.Port)
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}
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}
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}
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//fmt.Printf("Incoming response from %s on %s\n", msg.connection.Address.String(), msg.connection.Address.String())
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}
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// cmdPing handles an incoming ping message
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func (peer *PeerInfo) cmdPing(msg *MessageRaw) {
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if peer == nil {
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// Unexpected incoming ping, reply with announce message
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// TODO
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return
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}
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peer.send(&PacketRaw{Command: CommandPong})
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//fmt.Printf("Incoming ping from %s on %s\n", msg.connection.Address.String(), msg.connection.Address.String())
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}
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// cmdPong handles an incoming pong message
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func (peer *PeerInfo) cmdPong(msg *MessageRaw) {
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//fmt.Printf("Incoming pong from %s on %s\n", msg.connection.Address.String(), msg.connection.Address.String())
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}
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// cmdChat handles a chat message [debug]
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func (peer *PeerInfo) cmdChat(msg *MessageRaw) {
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fmt.Printf("Chat from '%s': %s\n", msg.connection.Address.String(), string(msg.PacketRaw.Payload))
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}
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// pingTime is the time in seconds to send out ping messages
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const pingTime = 10
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// connectionInvalidate is the threshold in seconds to invalidate formerly active connections that no longer receive incoming packets.
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const connectionInvalidate = 22
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// connectionRemove is the threshold in seconds to remove inactive connections in case there is at least one active connection known.
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const connectionRemove = 2 * 60
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// autoPingAll sends out regular ping messages to all connections of all peers. This allows to detect invalid connections and eventually drop them.
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func autoPingAll() {
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for {
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time.Sleep(time.Second)
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thresholdInvalidate1 := time.Now().Add(-connectionInvalidate * time.Second)
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thresholdInvalidate2 := time.Now().Add(-connectionInvalidate * time.Second * 4)
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thresholdPingOut1 := time.Now().Add(-pingTime * time.Second)
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thresholdPingOut2 := time.Now().Add(-pingTime * time.Second * 4)
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for _, peer := range PeerlistGet() {
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// first handle active connections
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for _, connection := range peer.GetConnections(true) {
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thresholdPing := thresholdPingOut1
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thresholdInv := thresholdInvalidate1
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if connection.Status == ConnectionRedundant {
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thresholdPing = thresholdPingOut2
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thresholdInv = thresholdInvalidate2
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}
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if connection.LastPacketIn.Before(thresholdInv) {
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peer.invalidateActiveConnection(connection)
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continue
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}
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if connection.LastPacketIn.Before(thresholdPing) && connection.LastPingOut.Before(thresholdPing) {
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peer.pingConnection(connection)
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continue
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}
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}
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// handle inactive connections
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for _, connection := range peer.GetConnections(false) {
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// If the inactive connection is expired, remove it; although only if there is at least one active connection, or two other inactive ones.
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if (len(peer.connectionActive) >= 1 || len(peer.connectionInactive) > 2) && connection.Expires.Before(time.Now()) {
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peer.removeInactiveConnection(connection)
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continue
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}
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// if no ping was sent recently, send one now
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if connection.LastPingOut.Before(thresholdPingOut1) {
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peer.pingConnection(connection)
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}
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}
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}
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}
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}
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// SendChatAll sends a text message to all peers
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func SendChatAll(text string) {
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for _, peer := range PeerlistGet() {
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peer.Chat(text)
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}
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}
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