Files
core/dht/DHT Lite.go
Akilan Selvacoumar 9775525d35 gofmt peernet (#103)
2023-02-12 09:59:31 +00:00

212 lines
7.8 KiB
Go

/*
File Name: DHT Lite.go
Copyright: 2021 Peernet s.r.o.
Author: Peter Kleissner
A "lite" DHT implementation without any direct network and store code. There is really no reason for any of the heavy network implementation to be part of this.
*/
package dht
import (
"encoding/hex"
"errors"
"time"
)
// DHT represents the state of the local node in the distributed hash table
type DHT struct {
ht *hashTable
// A small number representing the degree of parallelism in network calls.
// The alpha amount of nodes will be contacted in parallel for finding the target.
alpha int
// Functions below must be set and provided by the caller.
// ShouldEvict determines whether node 1 shall be evicted in favor of node 2
ShouldEvict func(node1, node2 *Node) bool
// SendRequestStore sends an announcement-store message to the remote node. It informs the remote node that the local one stores the given key-value.
SendRequestStore func(node *Node, key []byte, dataSize uint64)
// SendRequestFindNode sends an information request to find a particular node. nodes are the nodes to send the request to.
SendRequestFindNode func(request *InformationRequest)
// SendRequestFindValue sends an information request to find data. nodes are the nodes to send the request to.
SendRequestFindValue func(request *InformationRequest)
// FilterSearchStatus is called with updates of searches in the DHT
FilterSearchStatus func(client *SearchClient, function, format string, v ...interface{})
// TimeoutSearch is the maximum time a search may take.
TimeoutSearch time.Duration
// TimeoutIR is the maximum an information request to a node may take.
TimeoutIR time.Duration
}
// NewDHT initializes a new DHT node with default values.
func NewDHT(self *Node, bits, bucketSize, alpha int) *DHT {
return &DHT{
ht: newHashTable(self, bits, bucketSize),
alpha: alpha,
FilterSearchStatus: func(client *SearchClient, function, format string, v ...interface{}) {},
TimeoutSearch: 10 * time.Second,
TimeoutIR: 6 * time.Second,
}
}
// NumNodes returns the total number of nodes stored in the local routing table
func (dht *DHT) NumNodes() int {
return dht.ht.totalNodes()
}
// Nodes returns the nodes themselves sotred in the routing table.
func (dht *DHT) Nodes() []*Node {
return dht.ht.Nodes()
}
// GetSelfID returns the identifier of the local node
func (dht *DHT) GetSelfID() []byte {
return dht.ht.Self.ID
}
// AddNode adds a node into the appropriate k bucket. These buckets are stored in big-endian order so we look at the bits from right to left in order to find the appropriate bucket.
func (dht *DHT) AddNode(node *Node) {
// The previous code made an immediate ping to the oldest node to "ping the oldest node to find out if it responds back in a reasonable amount of time. If not - remove it."
// In DHT Lite, however, it will be up to the caller to determine nodes to remove.
dht.ht.insertNode(node, dht.ShouldEvict)
}
// RemoveNode removes a node
func (dht *DHT) RemoveNode(ID []byte) {
dht.ht.removeNode(ID)
}
// GetClosestContacts returns the closes contacts in the hash table
func (dht *DHT) GetClosestContacts(count int, target []byte, filterFunc NodeFilterFunc, ignoredNodes ...[]byte) []*Node {
closest := dht.ht.getClosestContacts(count, target, filterFunc, ignoredNodes...)
return closest.Nodes
}
// MarkNodeAsSeen marks a node as seen, which pushes it to the top in the bucket list.
func (dht *DHT) MarkNodeAsSeen(ID []byte) {
dht.ht.markNodeAsSeen(dht.ht.getBucketIndexFromDifferingBit(ID), ID)
}
// IsNodeCloser compares 2 nodes to self. If true, the first node is closer (= smaller distance) to self than the second.
func (dht *DHT) IsNodeCloser(node1, node2 []byte) bool {
iDist := getDistance(node1, dht.ht.Self.ID)
jDist := getDistance(node2, dht.ht.Self.ID)
return iDist.Cmp(jDist) == -1
}
// IsNodeContact checks if the given node is in the local routing table
func (dht *DHT) IsNodeContact(ID []byte) (node *Node) {
return dht.ht.doesNodeExist(ID)
}
// ---- Synchronous network query functions below ----
// Store informs the network about data stored locally.
// Data size informs how big the data is without sending the actual data. closestCount is the number of closest nodes to contact.
func (dht *DHT) Store(key []byte, dataSize uint64, closestCount int) (err error) {
if len(key)*8 != dht.ht.bBits {
return errors.New("invalid key size")
}
// TODO: Introduce ActionFindClosestNodes?
search := dht.NewSearch(ActionFindNode, key, dht.TimeoutSearch, dht.TimeoutIR, dht.alpha)
search.LogStatus = func(function, format string, v ...interface{}) {
dht.FilterSearchStatus(search, function, format, v...)
}
search.LogStatus("dht.Store", "Search for closest nodes to key %s. Full timeout %s, per node %s. Alpha = %d.\n", hex.EncodeToString(key), dht.TimeoutSearch.String(), dht.TimeoutIR.String(), dht.alpha)
search.SearchAway()
// search.Results channel is ignored here. Only the closest nodes to the key are of interest. It is not expected to find a match of key and node ID.
<-search.TerminateSignal
// Contact the closes nodes found.
for n := 0; n < closestCount && n < len(search.list.Nodes); n++ {
node := search.list.Nodes[n]
search.LogStatus("dht.Store", "Send info-store message to node %s\n", hex.EncodeToString(node.ID))
dht.SendRequestStore(node, key, dataSize)
}
return nil
}
// Get retrieves data from the network using key
func (dht *DHT) Get(key []byte) (value []byte, senderID []byte, found bool, err error) {
if len(key)*8 != dht.ht.bBits {
return nil, nil, false, errors.New("invalid key size")
}
search := dht.NewSearch(ActionFindValue, key, dht.TimeoutSearch, dht.TimeoutIR, dht.alpha)
search.LogStatus = func(function, format string, v ...interface{}) {
dht.FilterSearchStatus(search, function, format, v...)
}
search.LogStatus("dht.Get", "Search for node %s. Full timeout %s, per node %s. Alpha = %d.\n", hex.EncodeToString(key), dht.TimeoutSearch.String(), dht.TimeoutIR.String(), dht.alpha)
search.SearchAway()
select {
case <-search.TerminateSignal:
return nil, nil, false, nil
case result := <-search.Results:
return result.Data, result.SenderID, true, nil
}
}
// FindNode finds the target node in the network. Blocking!
// The caller may use dht.NewSearch directly and take advantage of the asynchronous response and custom timeouts.
func (dht *DHT) FindNode(key []byte) (node *Node, err error) {
if len(key)*8 != dht.ht.bBits {
return nil, errors.New("invalid key size")
}
search := dht.NewSearch(ActionFindNode, key, dht.TimeoutSearch, dht.TimeoutIR, dht.alpha)
search.LogStatus = func(function, format string, v ...interface{}) {
dht.FilterSearchStatus(search, function, format, v...)
}
search.LogStatus("dht.FindNode", "Search for node %s. Full timeout %s, per node %s. Alpha = %d.\n", hex.EncodeToString(key), dht.TimeoutSearch.String(), dht.TimeoutIR.String(), dht.alpha)
search.SearchAway()
result, ok := <-search.Results
if !ok { // Check if closed channel. Redundant with checking <-search.TerminateSignal.
return nil, nil
}
return result.TargetNode, nil
}
// ---- DHT Health ----
// DisableBucketRefresh is an option for debug purposes to reduce noise. It can be useful to disable bucket refresh when debugging outgoing DHT searches.
var DisableBucketRefresh = false
// RefreshBuckets refreshes all buckets not meeting the target node number. 0 to refresh all.
func (dht *DHT) RefreshBuckets(target int) {
if DisableBucketRefresh {
return
}
for bucket, total := range dht.ht.getTotalNodesPerBucket() {
if target == 0 || total < target {
nodeR := dht.ht.getRandomIDFromBucket(bucket)
// Refreshing closest bucket? Use self ID instead of random one.
if bucket == 0 {
nodeR = dht.ht.Self.ID
}
dht.FindNode(nodeR)
}
if DisableBucketRefresh { // may be disabled while in full refresh which may take some time
return
}
}
}