Files
core/Networks.go
2021-12-29 05:50:33 +01:00

65 lines
2.4 KiB
Go

/*
File Name: Networks.go
Copyright: 2021 Peernet s.r.o.
Author: Peter Kleissner
*/
package core
import (
"sync"
"github.com/PeernetOfficial/core/protocol"
)
// Networks is the collection of all connected networks
type Networks struct {
// networks is a list of all connected networks
networks4, networks6 []*Network
// Mutex for both network lists. Higher granularity currently not needed.
sync.RWMutex
// countListenX is the number of networks listened to, excluding link-local only listeners. This number might be different than len(networksN).
// This is useful to determine if there are any IPv4 or IPv6 listeners for potential external connections. This can be used to determine IPv4_LISTEN and IPv6_LISTEN.
countListen4, countListen6 int64
// channel for processing incoming decoded packets by workers, across all networks
rawPacketsIncoming chan networkWire
// Sequences keeps track of all message sequence number, regardless of the network connection.
Sequences *protocol.SequenceManager
// ipListen keeps a simple list of IPs listened to. This allows quickly identifying if an IP matches with a listened one.
ipListen *ipList
// localFirewall indicates if a local firewall may drop unsolicited incoming packets
localFirewall bool
// UPnP data
upnpListInterfaces map[string]struct{}
upnpMutex sync.RWMutex
// backend
backend *Backend
}
// ReplyTimeout is the round-trip timeout for message sequences.
const ReplyTimeout = 20
func (backend *Backend) initMessageSequence() {
backend.networks = &Networks{backend: backend}
backend.networks.rawPacketsIncoming = make(chan networkWire, 1000) // buffer up to 1000 UDP packets before they get buffered by the OS network stack and eventually dropped
backend.networks.Sequences = protocol.NewSequenceManager(ReplyTimeout)
backend.networks.ipListen = NewIPList()
// There is currently no suitable live firewall detection code. Instead, there is the config flag.
// Windows: If the user runs as non-admin, it can be assumed that the Windows Firewall creates a rule to drop unsolicited incoming packets.
// Changing the Windows Firewall (via netsh or otherwise) requires elevated admin rights.
// This flag will be passed on to other peers to indicate that uncontacted peers shall use the Traverse message for establishing connections.
backend.networks.localFirewall = backend.Config.LocalFirewall
}