Files
core/udt/udtsocket_recv.go

470 lines
15 KiB
Go

package udt
import (
"time"
"github.com/PeernetOfficial/core/udt/packet"
)
type udtSocketRecv struct {
// channels
sockClosed <-chan struct{} // closed when socket is closed
recvEvent <-chan recvPktEvent // receiver: ingest the specified packet. Sender is readPacket, receiver is goReceiveEvent
messageIn chan<- []byte // inbound messages. Sender is goReceiveEvent->ingestData, Receiver is client caller (Read)
sendPacket chan<- packet.Packet // send a packet out on the wire
socket *udtSocket
nextSequenceExpect packet.PacketID // the peer's next largest packet ID expected.
lastSequence packet.PacketID // the peer's last received packet ID before any loss events
lastACK uint32 // last ACK packet we've sent
largestACK uint32 // largest ACK packet we've sent that has been acknowledged (by an ACK2).
recvPktPend *sendPacketHeap // list of packets that are waiting to be processed.
recvLossList *receiveLossHeap // loss list.
ackHistory *ackHistoryHeap // list of sent ACKs.
sentAck packet.PacketID // largest packetID we've sent an ACK regarding
recvAck2 packet.PacketID // largest packetID we've received an ACK2 from
recvLastArrival time.Time // time of the most recent data packet arrival
recvLastProbe time.Time // time of the most recent data packet probe packet
ackPeriod atomicDuration // (set by congestion control) delay between sending ACKs
unackPktCount uint // number of packets we've received that we haven't sent an ACK for
recvPktHistory []time.Duration // list of recently received packets.
recvPktPairHistory []time.Duration // probing packet window.
ackLinkInfoSent time.Time // when link info was sent in ACK packet last time
}
func newUdtSocketRecv(s *udtSocket) *udtSocketRecv {
sr := &udtSocketRecv{
socket: s,
sockClosed: s.sockClosed,
recvEvent: s.recvEvent,
messageIn: s.messageIn,
sendPacket: s.sendPacket,
recvPktPend: createPacketHeap(),
recvLossList: createPacketIDHeap(),
ackHistory: createHistoryHeap(),
}
go sr.goReceiveEvent()
return sr
}
func (s *udtSocketRecv) configureHandshake(p *packet.HandshakePacket) {
s.nextSequenceExpect = p.InitPktSeq
s.lastSequence = p.InitPktSeq.Add(-1)
s.sentAck = p.InitPktSeq
s.recvAck2 = p.InitPktSeq
}
func (s *udtSocketRecv) goReceiveEvent() {
recvEvent := s.recvEvent
sockClosed := s.sockClosed
for {
select {
case evt, ok := <-recvEvent:
if !ok {
return
}
switch sp := evt.pkt.(type) {
case *packet.Ack2Packet:
s.ingestAck2(sp, evt.now)
case *packet.MsgDropReqPacket:
s.ingestMsgDropReq(sp, evt.now)
case *packet.DataPacket:
s.ingestData(sp, evt.now)
case *packet.ErrPacket:
s.ingestError(sp)
}
case _, _ = <-sockClosed: // socket is closed, leave now
return
}
}
}
/*
ACK is used to trigger an acknowledgement (ACK). Its period is set by
the congestion control module. However, UDT will send an ACK no
longer than every 0.01 second, even though the congestion control
does not need timer-based ACK. Here, 0.01 second is defined as the
SYN time, or synchronization time, and it affects many of the other
timers used in UDT.
NAK is used to trigger a negative acknowledgement (NAK). Its period
is dynamically updated to 4 * RTT_+ RTTVar + SYN, where RTTVar is the
variance of RTT samples.
*/
// ingestAck2 is called to process an ACK2 packet
func (s *udtSocketRecv) ingestAck2(p *packet.Ack2Packet, now time.Time) {
ackHistEntry := s.ackHistory.Remove(p.AckSeqNo)
if ackHistEntry == nil {
return // this ACK not found
}
if s.recvAck2.BlindDiff(ackHistEntry.lastPacket) < 0 {
s.recvAck2 = ackHistEntry.lastPacket
}
// Update the largest ACK number ever been acknowledged.
if s.largestACK < p.AckSeqNo {
s.largestACK = p.AckSeqNo
}
s.socket.applyRTT(uint(now.Sub(ackHistEntry.sendTime) / time.Microsecond))
//s.rto = 4 * s.rtt + s.rttVar
}
// ingestMsgDropReq is called to process an message drop request packet
// This function only makes sense for datagram messages that are OK to be lost. For streaming a file, this makes no sense.
func (s *udtSocketRecv) ingestMsgDropReq(p *packet.MsgDropReqPacket, now time.Time) {
stopSeq := p.LastSeq.Add(1)
for pktID := p.FirstSeq; pktID != stopSeq; pktID.Incr() {
// remove all these packets from the loss list
s.recvLossList.Remove(pktID.Seq)
// remove all pending packets with this message
s.recvPktPend.Remove(pktID.Seq)
}
if p.FirstSeq == s.lastSequence.Add(1) {
s.lastSequence = p.LastSeq
}
if s.recvLossList.Count() == 0 {
s.lastSequence = s.nextSequenceExpect.Add(-1)
}
// try to push any pending packets out, now that we have dropped any blocking packets
for _, nextPkt := range s.recvPktPend.Range(stopSeq, s.nextSequenceExpect) {
if !s.attemptProcessPacket(nextPkt.pkt, false) {
break
}
}
}
// ingestData is called to process a data packet
func (s *udtSocketRecv) ingestData(p *packet.DataPacket, now time.Time) {
s.socket.cong.onPktRecv(*p)
/* If the sequence number of the current data packet is 16n + 1,
where n is an integer, record the time interval between this
packet and the last data packet in the Packet Pair Window. */
if (p.Seq.Seq-1)&0xf == 0 {
if !s.recvLastProbe.IsZero() {
if s.recvPktPairHistory == nil {
s.recvPktPairHistory = []time.Duration{now.Sub(s.recvLastProbe)}
} else {
s.recvPktPairHistory = append(s.recvPktPairHistory, now.Sub(s.recvLastProbe))
if len(s.recvPktPairHistory) > 16 {
s.recvPktPairHistory = s.recvPktPairHistory[len(s.recvPktPairHistory)-16:]
}
}
}
s.recvLastProbe = now
}
// Record the packet arrival time in PKT History Window.
if !s.recvLastArrival.IsZero() {
if s.recvPktHistory == nil {
s.recvPktHistory = []time.Duration{now.Sub(s.recvLastArrival)}
} else {
s.recvPktHistory = append(s.recvPktHistory, now.Sub(s.recvLastArrival))
if len(s.recvPktHistory) > 16 {
s.recvPktHistory = s.recvPktHistory[len(s.recvPktHistory)-16:]
}
}
}
s.recvLastArrival = now
// If the incoming sequence number is greater than the expected one, treat all sequence numbers in the middle as lost (add to lost list) and send a NAK.
seqDiff := p.Seq.BlindDiff(s.nextSequenceExpect)
if seqDiff > 0 {
// Sequence is out of order. Received a higher sequence number than what is expected next.
for n := uint32(0); n < uint32(seqDiff); n++ {
s.recvLossList.Add(recvLossEntry{packetID: packet.PacketID{Seq: (s.nextSequenceExpect.Seq + n) & 0x7FFFFFFF}})
}
s.sendNAK(s.nextSequenceExpect.Seq, uint32(seqDiff))
s.nextSequenceExpect = p.Seq.Add(1)
} else if seqDiff < 0 {
// If the sequence number is less than LRSN, remove it from the receiver's loss list.
if !s.recvLossList.Remove(p.Seq.Seq) {
return // already previously received packet -- ignore
}
} else {
s.nextSequenceExpect = p.Seq.Add(1)
}
if s.socket.isDatagram && p.Seq == s.lastSequence.Add(1) {
s.lastSequence = p.Seq
s.ackEvent() // Need special sending for datagram, otherwise below code would only send it out after all pieces are received.
}
s.attemptProcessPacket(p, true)
}
func (s *udtSocketRecv) attemptProcessPacket(p *packet.DataPacket, isNew bool) bool {
var pieces []*packet.DataPacket
var success bool
if s.socket.isDatagram {
pieces, success = s.reassemblePacketPiecesDatagram(p)
} else {
pieces, success = s.reassemblePacketPiecesStream(p)
}
if !success {
// we need to wait for more packets, store and return
if isNew {
s.recvPktPend.Add(sendPacketEntry{pkt: p})
}
return false
}
// If pieces were pulled from the list of packets that were waiting to be processed, remove it now.
if len(pieces) > 1 {
for _, piece := range pieces {
s.recvPktPend.Remove(piece.Seq.Seq)
}
}
s.lastSequence = pieces[len(pieces)-1].Seq
s.ackEvent()
// reassemble the data by appending it from all the pieces
var msg []byte
for _, piece := range pieces {
msg = append(msg, piece.Data...)
}
s.messageIn <- msg
return true
}
// reassemblePacketPiecesDatagram attempts to reassemble a datagram message from multiple pieces
func (s *udtSocketRecv) reassemblePacketPiecesDatagram(p *packet.DataPacket) (pieces []*packet.DataPacket, success bool) {
boundary, _, msgID := p.GetMessageData()
// First check if prior packets are needed.
switch boundary {
case packet.MbLast, packet.MbMiddle:
pieceSeq := p.Seq.Add(-1)
for {
prevPiece := s.recvPktPend.Find(pieceSeq.Seq)
if prevPiece == nil {
// we don't have the previous piece, is it missing?
if s.recvLossList.Find(pieceSeq.Seq) != nil {
// it's missing, stop processing
return nil, false
} else {
}
// in any case we can't continue with this
return nil, false
}
prevBoundary, _, prevMsg := prevPiece.pkt.GetMessageData()
if prevMsg != msgID {
// ...oops? previous piece isn't in the same message
return nil, false
}
pieces = append([]*packet.DataPacket{prevPiece.pkt}, pieces...)
if prevBoundary == packet.MbFirst {
break
}
pieceSeq.Decr()
}
}
pieces = append(pieces, p)
// If more packets are needed, make sure they are available.
switch boundary {
case packet.MbFirst, packet.MbMiddle:
pieceSeq := p.Seq.Add(1)
for {
nextPiece := s.recvPktPend.Find(pieceSeq.Seq)
if nextPiece == nil {
// we don't have the previous piece, is it missing?
if pieceSeq == s.nextSequenceExpect {
// hasn't been received yet
return nil, false
} else if s.recvLossList.Find(pieceSeq.Seq) != nil {
// it's missing, stop processing
return nil, false
} else {
}
// in any case we can't continue with this
return nil, false
}
nextBoundary, _, nextMsg := nextPiece.pkt.GetMessageData()
if nextMsg != msgID {
// ...oops? previous piece isn't in the same message
return nil, false
}
pieces = append(pieces, nextPiece.pkt)
if nextBoundary == packet.MbLast {
break
}
}
}
return pieces, true
}
// reassemblePacketPiecesStream tries to see if all remaining packets since the last verified one are buffered (as well as immediately following ones).
func (s *udtSocketRecv) reassemblePacketPiecesStream(p *packet.DataPacket) (pieces []*packet.DataPacket, success bool) {
// for streams this can continue only if the incoming packet is immediately the next one
if p.Seq != s.lastSequence.Add(1) {
return nil, false
}
pieces = append(pieces, p)
// find any other packets that are already buffered
for nextSeq := p.Seq.Add(1); ; nextSeq.Incr() {
if nextPacket := s.recvPktPend.Find(nextSeq.Seq); nextPacket != nil {
pieces = append(pieces, nextPacket.pkt)
} else {
break
}
}
return pieces, true
}
func (s *udtSocketRecv) getRcvSpeeds() (recvSpeed, bandwidth int) {
// get median value, but cannot change the original value order in the window
if s.recvPktHistory != nil {
ourPktHistory := make(sortableDurnArray, len(s.recvPktHistory))
copy(ourPktHistory, s.recvPktHistory)
n := len(ourPktHistory)
cutPos := n / 2
FloydRivestBuckets(ourPktHistory, cutPos)
median := ourPktHistory[cutPos]
upper := median << 3 // upper bounds
lower := median >> 3 // lower bounds
count := 0 // number of entries inside bounds
var sum time.Duration // sum of values inside bounds
// median filtering
idx := 0
for i := 0; i < n; i++ {
if (ourPktHistory[idx] < upper) && (ourPktHistory[idx] > lower) {
count++
sum += ourPktHistory[idx]
}
idx++
}
// do we have enough valid values to return a value?
// calculate speed
if count > (n >> 1) {
recvSpeed = int(time.Second * time.Duration(count) / sum)
}
}
// get median value, but cannot change the original value order in the window
if s.recvPktPairHistory != nil {
ourProbeHistory := make(sortableDurnArray, len(s.recvPktPairHistory))
copy(ourProbeHistory, s.recvPktPairHistory)
n := len(ourProbeHistory)
cutPos := n / 2
FloydRivestBuckets(ourProbeHistory, cutPos)
median := ourProbeHistory[cutPos]
upper := median << 3 // upper bounds
lower := median >> 3 // lower bounds
count := 1 // number of entries inside bounds
sum := median // sum of values inside bounds
// median filtering
idx := 0
for i := 0; i < n; i++ {
if (ourProbeHistory[idx] < upper) && (ourProbeHistory[idx] > lower) {
count++
sum += ourProbeHistory[idx]
}
idx++
}
bandwidth = int(time.Second * time.Duration(count) / sum)
}
return
}
// sendACK sends an ACK with the given sequence number.
func (s *udtSocketRecv) sendACK(ack packet.PacketID) {
s.sentAck = ack
s.lastACK++
s.ackHistory.Add(ackHistoryEntry{
ackID: s.lastACK,
lastPacket: ack,
sendTime: time.Now(),
})
rtt, rttVar := s.socket.getRTT()
numPendPackets := int(s.nextSequenceExpect.BlindDiff(s.lastSequence) - 1)
availWindow := int(s.socket.maxFlowWinSize) - numPendPackets
if availWindow < 2 {
availWindow = 2
}
p := &packet.AckPacket{
AckSeqNo: s.lastACK,
PktSeqHi: ack,
Rtt: uint32(rtt),
RttVar: uint32(rttVar),
BuffAvail: uint32(availWindow),
}
// Send the link info only every SynTime. In theory this should use a mutex, but it does not matter if the link info is sent out multiple times.
if s.ackLinkInfoSent.IsZero() || time.Since(s.ackLinkInfoSent) >= s.socket.Config.SynTime {
s.ackLinkInfoSent = time.Now()
recvSpeed, bandwidth := s.getRcvSpeeds()
p.IncludeLink = true
p.PktRecvRate = uint32(recvSpeed)
p.EstLinkCap = uint32(bandwidth)
}
s.sendPacket <- p
}
func (s *udtSocketRecv) sendNAK(sequenceFrom uint32, count uint32) {
lossInfo := make([]uint32, 0)
for n := uint32(0); n < count; n++ {
lossInfo = append(lossInfo, (sequenceFrom+n)&0x7FFFFFFF)
}
s.sendPacket <- &packet.NakPacket{CmpLossInfo: lossInfo}
}
// ingestData is called to process an (undocumented) OOB error packet
func (s *udtSocketRecv) ingestError(p *packet.ErrPacket) {
// TODO: umm something
}
// ackEvent sends an ACK message if appropriate. It informs the remote peer about the last packet received without loss.
func (s *udtSocketRecv) ackEvent() {
// Acknowledge the packet if the threshold is reached. This used to be a parameter s.ackInterval supposed to be set by congestion control, but never was.
// Before, there was both the (unused) ACK interval s.ackInterval and s.ackTimerEvent which fired at SynTime, which was way too often and basically a ddos.
// It makes more sense to just send the ACK x split of the congestion window.
s.unackPktCount++
// DEBUG: Always send ack for now. Turns out the remote congestion window changes without the local one?
//if s.unackPktCount < s.socket.cong.GetCongestionWindowSize()/4 {
// return
//}
// The ack number is excluding.
ack := s.lastSequence.Add(1)
// Only send out the ACK if it represents new information to the remote, i.e. bigger than the last reported number.
if ack.IsLessEqual(s.sentAck) {
return
}
s.sendACK(ack)
s.unackPktCount = 0
}