Files
core/udt/udtsocket_send.go

560 lines
17 KiB
Go

package udt
import (
"container/heap"
"fmt"
"time"
"github.com/PeernetOfficial/core/udt/packet"
)
type sendState int
const (
sendStateIdle sendState = iota // not waiting for anything, can send immediately
sendStateSending // recently sent something, waiting for SND before sending more
sendStateWaiting // destination is full, waiting for them to process something and come back
sendStateProcessDrop // immediately re-process any drop list requests
)
const (
minEXPinterval time.Duration = 300 * time.Millisecond
)
type udtSocketSend struct {
// channels
sockClosed <-chan struct{} // closed when socket is closed
sendEvent <-chan recvPktEvent // sender: ingest the specified packet. Sender is readPacket, receiver is goSendEvent
messageOut <-chan sendMessage // outbound messages. Sender is client caller (Write), Receiver is goSendEvent. Closed when socket is closed
sendPacket chan<- packet.Packet // send a packet out on the wire
shutdownEvent chan<- shutdownMessage // channel signals the connection to be shutdown
socket *udtSocket
sendState sendState // current sender state
sendPktPend sendPacketHeap // list of packets that have been sent but not yet acknoledged
sendPktSeq packet.PacketID // the current packet sequence number
msgPartialSend *sendMessage // when a message can only partially fit in a socket, this is the remainder
msgSeq uint32 // the current message sequence number
expCount uint // number of continuous EXP timeouts.
lastRecvTime time.Time // the last time we've heard something from the remote system
recvAckSeq packet.PacketID // largest packetID we've received an ACK from
sentAck2 uint32 // largest ACK2 packet we've sent
sendLossList packetIDHeap // loss list
sndPeriod atomicDuration // (set by congestion control) delay between sending packets
rtoPeriod atomicDuration // (set by congestion control) override of EXP timer calculations
congestWindow atomicUint32 // (set by congestion control) size of the current congestion window (in packets)
flowWindowSize uint // negotiated maximum number of unacknowledged packets (in packets)
// timers
sndEvent <-chan time.Time // if a packet is recently sent, this timer fires when SND completes
ack2SentEvent <-chan time.Time // if an ACK2 packet has recently sent, wait SYN before sending another one
expTimerEvent <-chan time.Time // Fires when we haven't heard from the peer in a while
}
func newUdtSocketSend(s *udtSocket) *udtSocketSend {
ss := &udtSocketSend{
socket: s,
expCount: 1,
sendPktSeq: s.initPktSeq,
sockClosed: s.sockClosed,
sendEvent: s.sendEvent,
messageOut: s.messageOut,
congestWindow: atomicUint32{val: 16},
flowWindowSize: s.maxFlowWinSize,
sendPacket: s.sendPacket,
shutdownEvent: s.shutdownEvent,
}
ss.resetEXP(s.created)
go ss.goSendEvent()
return ss
}
func (s *udtSocketSend) configureHandshake(p *packet.HandshakePacket, resetSeq bool) {
if resetSeq {
s.recvAckSeq = p.InitPktSeq
s.sendPktSeq = p.InitPktSeq
}
s.flowWindowSize = uint(p.MaxFlowWinSize)
}
func (s *udtSocketSend) SetPacketSendPeriod(snd time.Duration) {
// check to see if we have a bandwidth limit here
maxBandwidth := s.socket.Config.MaxBandwidth
if maxBandwidth > 0 {
minSP := time.Second / time.Duration(float64(maxBandwidth)/float64(s.socket.maxPacketSize))
if snd < minSP {
snd = minSP
}
}
s.sndPeriod.set(snd)
}
func (s *udtSocketSend) goSendEvent() {
sendEvent := s.sendEvent
messageOut := s.messageOut
sockClosed := s.sockClosed
for {
thisMsgChan := messageOut
switch s.sendState {
case sendStateIdle: // not waiting for anything, can send immediately
if s.msgPartialSend != nil { // we have a partial message waiting, try to send more of it now
s.processDataMsg(false, messageOut)
continue
}
case sendStateProcessDrop: // immediately re-process any drop list requests
s.sendState = s.reevalSendState() // try to reconstruct what our state should be if it wasn't sendStateProcessDrop
if !s.processSendLoss() || s.sendPktSeq.Seq%16 == 0 {
s.processSendExpire()
}
continue
default:
thisMsgChan = nil
}
select {
case msg, ok := <-thisMsgChan: // nil if we can't process outgoing messages right now
if !ok {
s.sendPacket <- &packet.ShutdownPacket{}
s.shutdownEvent <- shutdownMessage{sockState: sockStateClosed, permitLinger: !s.socket.isServer}
return
}
s.msgPartialSend = &msg
s.processDataMsg(true, messageOut)
case evt, ok := <-sendEvent:
if !ok {
return
}
s.expCount = 1
s.resetEXP(evt.now)
switch sp := evt.pkt.(type) {
case *packet.AckPacket:
s.ingestAck(sp, evt.now)
case *packet.LightAckPacket:
s.ingestLightAck(sp, evt.now)
case *packet.NakPacket:
s.ingestNak(sp, evt.now)
case *packet.CongestionPacket:
s.ingestCongestion(sp, evt.now)
}
s.sendState = s.reevalSendState()
case _, _ = <-sockClosed:
return
case <-s.ack2SentEvent: // ACK2 unlocked
s.ack2SentEvent = nil
case now := <-s.expTimerEvent: // EXP event
s.expEvent(now)
case <-s.sndEvent: // SND event
s.sndEvent = nil
if s.sendState == sendStateSending {
s.sendState = s.reevalSendState()
if !s.processSendLoss() || s.sendPktSeq.Seq%16 == 0 {
s.processSendExpire()
}
}
}
}
}
func (s *udtSocketSend) reevalSendState() sendState {
if s.sndEvent != nil {
return sendStateSending
}
// Do we have too many unacknowledged packets for us to send any more?
if s.sendPktPend != nil {
congestWindow := uint(s.congestWindow.get())
cwnd := s.flowWindowSize
if cwnd > congestWindow {
cwnd = congestWindow
}
if uint(len(s.sendPktPend)) >= cwnd {
return sendStateWaiting
}
}
return sendStateIdle
}
// try to pack a new data packet and send it
func (s *udtSocketSend) processDataMsg(isFirst bool, inChan <-chan sendMessage) {
for s.msgPartialSend != nil {
partialSend := s.msgPartialSend
state := packet.MbOnly
if s.socket.isDatagram {
if isFirst {
state = packet.MbFirst
} else {
state = packet.MbMiddle
}
}
if isFirst || !s.socket.isDatagram {
s.msgSeq++
}
mtu := int(s.socket.maxPacketSize) - 16
msgLen := len(partialSend.content)
dp := &packet.DataPacket{
Seq: s.sendPktSeq,
}
if msgLen >= mtu {
// we are full -- send what we can and leave the rest
dp.Data = partialSend.content[0:mtu]
if msgLen == mtu {
s.msgPartialSend = nil
} else {
s.msgPartialSend = &sendMessage{content: partialSend.content[mtu:], tim: partialSend.tim, ttl: partialSend.ttl}
}
} else {
// we are not full -- send only if this is a datagram or there's nothing obvious left
if s.socket.isDatagram {
// datagram
if isFirst {
state = packet.MbOnly
} else {
state = packet.MbLast
}
} else {
// streaming socket
select {
case morePartialSend, ok := <-inChan:
if ok {
// we have more data, concat and try again
s.msgPartialSend = &sendMessage{
content: append(s.msgPartialSend.content, morePartialSend.content...),
tim: s.msgPartialSend.tim,
ttl: s.msgPartialSend.ttl,
}
continue
}
default:
// nothing immediately available, just send what we have
}
}
partialSend = s.msgPartialSend
dp.Data = partialSend.content
s.msgPartialSend = nil
}
s.sendPktSeq.Incr()
dp.SetMessageData(state, !s.socket.isDatagram, s.msgSeq)
s.sendDataPacket(sendPacketEntry{pkt: dp, tim: partialSend.tim, ttl: partialSend.ttl}, false)
}
}
// If the sender's loss list is not empty, retransmit the first packet in the list and remove it from the list.
func (s *udtSocketSend) processSendLoss() bool {
if s.sendLossList == nil || s.sendPktPend == nil {
return false
}
var dp *sendPacketEntry
for {
minLoss, minLossIdx := s.sendLossList.Min(s.recvAckSeq, s.sendPktSeq)
if minLossIdx < 0 {
// empty loss list? shouldn't really happen as we don't keep empty lists, but check for it anyhow
return false
}
heap.Remove(&s.sendLossList, minLossIdx)
if len(s.sendLossList) == 0 {
s.sendLossList = nil
}
dp, _ = s.sendPktPend.Find(minLoss)
if dp == nil {
// can't find record of this packet, not much we can do really
continue
}
if dp.ttl != 0 && time.Now().Add(dp.ttl).After(dp.tim) {
// this packet has expired, ignore
continue
}
break
}
s.sendDataPacket(*dp, true)
return true
}
// evaluate our pending packet list to see if we have any expired messages
func (s *udtSocketSend) processSendExpire() bool {
if s.sendPktPend == nil {
return false
}
pktPend := make([]sendPacketEntry, len(s.sendPktPend))
copy(pktPend, s.sendPktPend)
for _, p := range pktPend {
if p.ttl != 0 && time.Now().Add(p.ttl).After(p.tim) {
// this message has expired, drop it
_, _, msgNo := p.pkt.GetMessageData()
dropMsg := &packet.MsgDropReqPacket{
MsgID: msgNo,
FirstSeq: p.pkt.Seq,
LastSeq: p.pkt.Seq,
}
// find the other packets in this message
for _, op := range pktPend {
_, _, otherMsgNo := op.pkt.GetMessageData()
if otherMsgNo == msgNo {
if dropMsg.FirstSeq.BlindDiff(p.pkt.Seq) > 0 {
dropMsg.FirstSeq = p.pkt.Seq
}
if dropMsg.LastSeq.BlindDiff(p.pkt.Seq) < 0 {
dropMsg.LastSeq = p.pkt.Seq
}
}
if s.sendLossList != nil {
if _, slIdx := s.sendLossList.Find(p.pkt.Seq); slIdx >= 0 {
heap.Remove(&s.sendLossList, slIdx)
}
}
}
if s.sendLossList != nil && len(s.sendLossList) == 0 {
s.sendLossList = nil
}
s.sendPacket <- dropMsg
return true
}
}
return false
}
// we have a packed packet and a green light to send, so lets send this and mark it
func (s *udtSocketSend) sendDataPacket(dp sendPacketEntry, isResend bool) {
if s.sendPktPend == nil {
s.sendPktPend = sendPacketHeap{dp}
heap.Init(&s.sendPktPend)
} else {
heap.Push(&s.sendPktPend, dp)
}
s.socket.cong.onDataPktSent(dp.pkt.Seq)
s.sendPacket <- dp.pkt
// have we exceeded our recipient's window size?
s.sendState = s.reevalSendState()
if s.sendState == sendStateWaiting {
return
}
if !isResend && dp.pkt.Seq.Seq%16 == 0 {
s.processSendExpire()
return
}
snd := s.sndPeriod.get()
if snd > 0 {
s.sndEvent = time.After(snd)
s.sendState = sendStateSending
}
}
// ingestLightAck is called to process a "light" ACK packet
func (s *udtSocketSend) ingestLightAck(p *packet.LightAckPacket, now time.Time) {
// Update the largest acknowledged sequence number.
pktSeqHi := p.PktSeqHi
diff := pktSeqHi.BlindDiff(s.recvAckSeq)
if diff > 0 {
s.flowWindowSize += uint(diff)
s.recvAckSeq = pktSeqHi
}
}
func (s *udtSocketSend) assertValidSentPktID(pktType string, pktSeq packet.PacketID) bool {
if s.sendPktSeq.BlindDiff(pktSeq) < 0 {
s.shutdownEvent <- shutdownMessage{sockState: sockStateCorrupted, permitLinger: false,
err: fmt.Errorf("FAULT: Received an %s for packet %d, but the largest packet we've sent has been %d", pktType, pktSeq.Seq, s.sendPktSeq.Seq)}
return false
}
return true
}
// ingestAck is called to process an ACK packet
func (s *udtSocketSend) ingestAck(p *packet.AckPacket, now time.Time) {
// Update the largest acknowledged sequence number.
// Send back an ACK2 with the same ACK sequence number in this ACK.
if s.ack2SentEvent == nil && p.AckSeqNo == s.sentAck2 {
s.sentAck2 = p.AckSeqNo
s.sendPacket <- &packet.Ack2Packet{AckSeqNo: p.AckSeqNo}
s.ack2SentEvent = time.After(s.socket.Config.SynTime)
}
pktSeqHi := p.PktSeqHi
if !s.assertValidSentPktID("ACK", pktSeqHi) {
return
}
diff := pktSeqHi.BlindDiff(s.recvAckSeq)
if diff <= 0 {
return
}
oldAckSeq := s.recvAckSeq
s.flowWindowSize = uint(p.BuffAvail)
s.recvAckSeq = pktSeqHi
// Update RTT and RTTVar.
s.socket.applyRTT(uint(p.Rtt))
// Update flow window size.
if p.IncludeLink {
s.socket.applyReceiveRates(uint(p.PktRecvRate), uint(p.EstLinkCap))
}
s.socket.cong.onACK(pktSeqHi)
// Update packet arrival rate: A = (A * 7 + a) / 8, where a is the value carried in the ACK.
// Update estimated link capacity: B = (B * 7 + b) / 8, where b is the value carried in the ACK.
// Update sender's buffer (by releasing the buffer that has been acknowledged).
if s.sendPktPend != nil {
for {
minLoss, minLossIdx := s.sendPktPend.Min(oldAckSeq, s.sendPktSeq)
if pktSeqHi.BlindDiff(minLoss.Seq) >= 0 || minLossIdx < 0 {
break
}
heap.Remove(&s.sendPktPend, minLossIdx)
}
if len(s.sendPktPend) == 0 {
s.sendPktPend = nil
}
}
// Update sender's loss list (by removing all those that has been acknowledged).
if s.sendLossList != nil {
for {
minLoss, minLossIdx := s.sendLossList.Min(oldAckSeq, s.sendPktSeq)
if pktSeqHi.BlindDiff(minLoss) >= 0 || minLossIdx < 0 {
break
}
heap.Remove(&s.sendLossList, minLossIdx)
}
if len(s.sendLossList) == 0 {
s.sendLossList = nil
}
}
}
// ingestNak is called to process an NAK packet
func (s *udtSocketSend) ingestNak(p *packet.NakPacket, now time.Time) {
newLossList := make([]packet.PacketID, 0)
clen := len(p.CmpLossInfo)
for idx := 0; idx < clen; idx++ {
thisEntry := p.CmpLossInfo[idx]
if thisEntry&0x80000000 != 0 {
thisPktID := packet.PacketID{Seq: thisEntry & 0x7FFFFFFF}
if idx+1 == clen {
s.shutdownEvent <- shutdownMessage{sockState: sockStateCorrupted, permitLinger: false,
err: fmt.Errorf("FAULT: While unpacking a NAK, the last entry (%x) was describing a start-of-range", thisEntry)}
return
}
if !s.assertValidSentPktID("NAK", thisPktID) {
return
}
lastEntry := p.CmpLossInfo[idx+1]
if lastEntry&0x80000000 != 0 {
s.shutdownEvent <- shutdownMessage{sockState: sockStateCorrupted, permitLinger: false,
err: fmt.Errorf("FAULT: While unpacking a NAK, a start-of-range (%x) was followed by another start-of-range (%x)", thisEntry, lastEntry)}
return
}
lastPktID := packet.PacketID{Seq: lastEntry}
if !s.assertValidSentPktID("NAK", lastPktID) {
return
}
idx++
for span := thisPktID; span != lastPktID; span.Incr() {
newLossList = append(newLossList, span)
}
} else {
thisPktID := packet.PacketID{Seq: thisEntry}
if !s.assertValidSentPktID("NAK", thisPktID) {
return
}
newLossList = append(newLossList, thisPktID)
}
}
s.socket.cong.onNAK(newLossList)
if s.sendLossList == nil {
s.sendLossList = newLossList
heap.Init(&s.sendLossList)
} else {
llen := len(newLossList)
for idx := 0; idx < llen; idx++ {
heap.Push(&s.sendLossList, newLossList[idx])
}
}
s.sendState = sendStateProcessDrop // immediately restart transmission
}
// ingestCongestion is called to process a (retired?) Congestion packet
func (s *udtSocketSend) ingestCongestion(p *packet.CongestionPacket, now time.Time) {
// One way packet delay is increasing, so decrease the sending rate
// this is very rough (not atomic, doesn't inform congestion) but this is a deprecated message in any case
s.sndPeriod.set(s.sndPeriod.get() * 1125 / 1000)
//m_iLastDecSeq = s.sendPktSeq
}
func (s *udtSocketSend) resetEXP(now time.Time) {
s.lastRecvTime = now
var nextExpDurn time.Duration
rtoPeriod := s.rtoPeriod.get()
if rtoPeriod > 0 {
nextExpDurn = rtoPeriod
} else {
rtt, rttVar := s.socket.getRTT()
nextExpDurn = (time.Duration(s.expCount*(rtt+4*rttVar))*time.Microsecond + s.socket.Config.SynTime)
minExpTime := time.Duration(s.expCount) * minEXPinterval
if nextExpDurn < minExpTime {
nextExpDurn = minExpTime
}
}
s.expTimerEvent = time.After(nextExpDurn)
}
// we've just had the EXP timer expire, see what we can do to recover this
func (s *udtSocketSend) expEvent(currTime time.Time) {
// Haven't receive any information from the peer, is it dead?!
// timeout: at least 16 expirations and must be greater than 10 seconds
if (s.expCount > 16) && (currTime.Sub(s.lastRecvTime) > 5*time.Second) {
// Connection is broken.
s.shutdownEvent <- shutdownMessage{sockState: sockStateTimeout, permitLinger: true}
return
}
// sender: Insert all the packets sent after last received acknowledgement into the sender loss list.
// recver: Send out a keep-alive packet
if s.sendPktPend != nil {
if s.sendPktPend != nil && s.sendLossList == nil {
// resend all unacknowledged packets on timeout, but only if there is no packet in the loss list
newLossList := make([]packet.PacketID, 0)
for span := s.recvAckSeq.Add(1); span != s.sendPktSeq.Add(1); span.Incr() {
newLossList = append(newLossList, span)
}
s.sendLossList = newLossList
heap.Init(&s.sendLossList)
}
s.socket.cong.onTimeout()
s.sendState = sendStateProcessDrop // immediately restart transmission
} else {
s.sendPacket <- &packet.KeepAlivePacket{}
}
s.expCount++
// Reset last response time since we just sent a heart-beat.
s.resetEXP(currTime)
}