Files
core/udt/udtsocket_send.go

498 lines
16 KiB
Go

package udt
import (
"fmt"
"time"
"github.com/PeernetOfficial/core/udt/packet"
)
type sendState int
const (
sendStateIdle sendState = iota // not waiting for anything, can send immediately
sendStateSending // recently sent something, waiting for SND before sending more
sendStateWaiting // destination is full, waiting for them to process something and come back
sendStateProcessDrop // immediately re-process any drop list requests
)
const (
minEXPinterval time.Duration = 300 * time.Millisecond
)
type udtSocketSend struct {
// channels
sockClosed <-chan struct{} // closed when socket is closed
sendEvent <-chan recvPktEvent // sender: ingest the specified packet. Sender is readPacket, receiver is goSendEvent
messageOut <-chan sendMessage // outbound data messages. Sender is client caller (Write), Receiver is goSendEvent. Closed when socket is closed
sendPacket chan<- packet.Packet // send a packet out on the wire
shutdownEvent chan<- shutdownMessage // channel signals the connection to be shutdown
socket *udtSocket
sendState sendState // current sender state
sendPktPend *sendPacketHeap // list of packets that have been sent but not yet acknowledged
sendPktSeq packet.PacketID // the current packet sequence number
msgRemainder *sendMessage // when a message can only partially fit in a socket, this is the remainder
msgSeq uint32 // the current message sequence number
lastSendTime time.Time // the last time we've sent a data packet to the remote system
recvAckSeq packet.PacketID // largest packetID we've received an ACK from
sendLossList *receiveLossHeap // loss list. New entries added via incoming NAK.
sndPeriod atomicDuration // (set by congestion control) delay between sending packets
congestWindow atomicUint32 // (set by congestion control) size of the current congestion window (in packets)
flowWindowSize uint // negotiated maximum number of unacknowledged packets (in packets)
resendDataTimer <-chan time.Time // Timer for resending outgoing data packets
resendDataTime time.Duration // Doubles after every send to prevent ddos
}
func newUdtSocketSend(s *udtSocket) *udtSocketSend {
ss := &udtSocketSend{
socket: s,
sendPktSeq: s.initPktSeq,
sockClosed: s.sockClosed,
sendEvent: s.sendEvent,
messageOut: s.messageOut,
congestWindow: atomicUint32{val: 16},
flowWindowSize: s.maxFlowWinSize,
sendPacket: s.sendPacket,
shutdownEvent: s.shutdownEvent,
sendPktPend: createPacketHeap(),
sendLossList: createPacketIDHeap(),
resendDataTimer: make(chan time.Time),
}
go ss.goSendEvent()
return ss
}
func (s *udtSocketSend) configureHandshake(p *packet.HandshakePacket, resetSeq bool) {
if resetSeq {
s.recvAckSeq = p.InitPktSeq
s.sendPktSeq = p.InitPktSeq
}
s.flowWindowSize = uint(p.MaxFlowWinSize)
}
func (s *udtSocketSend) SetPacketSendPeriod(snd time.Duration) {
// check to see if we have a bandwidth limit here
maxBandwidth := s.socket.Config.MaxBandwidth
if maxBandwidth > 0 {
minSP := time.Second / time.Duration(float64(maxBandwidth)/float64(s.socket.maxPacketSize))
if snd < minSP {
snd = minSP
}
}
s.sndPeriod.set(snd)
}
// goSendData loops to send data
func (s *udtSocketSend) goSendEvent() {
// isSendPeriodExpired returns a channel that will be signaled when a new packet can be sent.
isSendPeriodExpired := func() (eventTimer <-chan time.Time) {
if s.lastSendTime.IsZero() {
return nil
}
sendPeriod := s.sndPeriod.get()
if sendPeriod == 0 {
return nil
}
diff := time.Since(s.lastSendTime)
if diff > sendPeriod {
return nil
}
// not waited long enough, return a timer
return time.After(diff - sendPeriod)
}
for {
// immediately send out remainder?
if s.sendState == sendStateSending {
s.processDataMsg(s.msgRemainder.content, s.msgRemainder.tim, s.msgRemainder.ttl, false)
s.reevalSendState()
}
// use some channels only depending on the current sending state
var messageOut <-chan sendMessage
var eventTimer <-chan time.Time
switch s.sendState {
case sendStateIdle:
// Wait for new messages from upstream to send out. No congestion reported downstream.
if eventTimer = isSendPeriodExpired(); eventTimer == nil {
messageOut = s.messageOut
}
case sendStateSending:
if eventTimer = isSendPeriodExpired(); eventTimer == nil {
// Note: It probably makes sense to check here s.sendEvent if there is immediately a message, to not delay processing of NAKs.
continue
}
case sendStateWaiting:
// Destination is full (congested). Do not use event timer, do not check for new messages. Only wait for incoming ACKs + resend data packets.
case sendStateProcessDrop:
// Immediately resend any missing packets. The status will only be updated by incoming ACKs.
if !s.processSendLoss() || s.sendPktSeq.Seq%16 == 0 {
s.processSendExpire()
}
}
// wait for a channel to fire
select {
case msg := <-messageOut: // nil if we can't process outgoing messages right now, which means it will not be selected
msg.content = s.fillDataToMTU(msg.content, messageOut) // a trick to fill up the packet immediately with data (stream only)
s.processDataMsg(msg.content, msg.tim, msg.ttl, true)
s.reevalSendState() // check if congested and update as appropriate
case <-eventTimer:
case evt, ok := <-s.sendEvent:
if !ok {
return
}
switch sp := evt.pkt.(type) {
case *packet.AckPacket:
s.ingestAck(sp, evt.now)
case *packet.NakPacket:
s.ingestNak(sp, evt.now)
case *packet.CongestionPacket:
s.ingestCongestion(sp, evt.now)
}
case <-s.sockClosed:
return
case <-s.socket.terminateSignal:
s.sendPacket <- &packet.ShutdownPacket{}
s.shutdownEvent <- shutdownMessage{sockState: sockStateClosed, permitLinger: !s.socket.isServer, reason: TerminateReasonCannotProcessOutgoing}
return
case <-s.resendDataTimer:
// Resend data that was not acknowledged yet.
for _, dp := range s.sendPktPend.list {
s.sendPacket <- dp.pkt
}
// to prevent ddos, always double the time
s.resendDataTime = s.resendDataTime * 2
s.resendDataTimer = time.NewTimer(s.resendDataTime).C
}
}
}
// reevalSendState updates the send state to idle/send/wait as appropriate.
func (s *udtSocketSend) reevalSendState() sendState {
// Do we have too many unacknowledged packets for us to send any more?
cwnd := uint(s.congestWindow.get())
if cwnd > s.flowWindowSize {
cwnd = s.flowWindowSize
}
if uint(s.sendPktPend.Count()) > cwnd {
s.sendState = sendStateWaiting
// set the timer for constantly resending data packets until ACKed
s.resendDataTime = s.socket.Config.SynTime
s.resendDataTimer = time.NewTimer(s.resendDataTime).C
return s.sendState
}
if s.sendState == sendStateWaiting {
// constant resending no longer needed
s.resendDataTimer = make(chan time.Time)
}
// is the current packet data to send empty? Switch to idle in this case.
if s.msgRemainder == nil {
s.sendState = sendStateIdle
} else {
s.sendState = sendStateSending
}
return s.sendState
}
// fillDataToMTU tries to fill up data until MTU is reached if data is immediately available in the channel. Only for streaming socket.
func (s *udtSocketSend) fillDataToMTU(data []byte, dataChan <-chan sendMessage) (dataFilled []byte) {
if s.socket.isDatagram {
return data
}
mtu := int(s.socket.maxPacketSize) - 16 // 16 = data packet header
// Continue until the data reaches the max packet length
for len(data) < mtu {
select {
case morePartialSend := <-dataChan:
if len(morePartialSend.content) == 0 { // Indicates EOF.
return data
}
// we have more data, concat and try again
data = append(data, morePartialSend.content...)
continue
default:
// nothing immediately available, just send what we have
return data
}
}
return data
}
// try to pack a new data packet and send it
// The remainder will be stored to s.msgRemainder (otherwise it will be cleared). It is the callers responsibility to continue sending as appropriate (and use isFirst).
func (s *udtSocketSend) processDataMsg(data []byte, tim time.Time, ttl time.Duration, isFirst bool) {
mtu := int(s.socket.maxPacketSize) - 16 // 16 = data packet header
// determine the MessageBoundary
state := packet.MbOnly // for stream
if s.socket.isDatagram {
switch {
case isFirst && len(data) > mtu:
state = packet.MbFirst
case isFirst && len(data) <= mtu:
state = packet.MbOnly
case !isFirst && len(data) > mtu:
state = packet.MbMiddle
case !isFirst && len(data) <= mtu:
state = packet.MbLast
}
}
// partial send?
if len(data) > mtu {
s.msgRemainder = &sendMessage{content: data[mtu:], tim: tim, ttl: ttl}
data = data[:mtu]
} else {
s.msgRemainder = nil
}
s.sendDataPacket(data, state, tim, ttl)
}
// sendDataPacket sends a new data packet immediately. Do not use this function for resendig an already sent packet.
func (s *udtSocketSend) sendDataPacket(data []byte, state packet.MessageBoundary, tim time.Time, ttl time.Duration) {
// set the sequence number
dp := &packet.DataPacket{
Seq: s.sendPktSeq,
Data: data,
}
s.sendPktSeq.Incr()
// set the message control bits (top three bits)
dp.SetMessageData(state, !s.socket.isDatagram, s.msgSeq)
// Datagram messages: Increase message counter if first, otherwise for stream each one is a new message.
if state == packet.MbFirst || !s.socket.isDatagram {
s.msgSeq++
}
// Add packet to the 'to be acknowledged' list.
// Once the remote peer ACKs a sent packet, it is removed from the list.
s.sendPktPend.Add(sendPacketEntry{pkt: dp, tim: tim, ttl: ttl})
// send on the wire
s.socket.cong.onDataPktSent(dp.Seq)
s.sendPacket <- dp
s.lastSendTime = time.Now()
}
// If the sender's loss list is not empty, retransmit the first packet in the list and remove it from the list.
func (s *udtSocketSend) processSendLoss() bool {
if s.sendLossList.Count() == 0 || s.sendPktPend.Count() == 0 {
return false
}
activeLossList := s.sendLossList.Range(s.recvAckSeq, s.sendPktSeq)
if len(activeLossList) == 0 { // edge case which should never happen, but clean it up in case
s.sendLossList.list = []recvLossEntry{}
return false
}
for _, entry := range activeLossList {
// Make sure each missing record is only resent every X time to prevent endless ddos. Waiting time for resend doubles each send.
if !entry.lastResend.IsZero() && entry.lastResend.Add(s.socket.Config.SynTime*time.Duration(entry.attemptsResend)).After(time.Now()) {
continue
}
entry.lastResend = time.Now()
entry.attemptsResend++
dp, found := s.sendPktPend.Find(entry.packetID.Seq)
if !found {
// can't find record of this packet, not much we can do really. Remove it from the list.
// in the future perhaps send the info that this message was dropped?
s.sendLossList.Remove(entry.packetID.Seq)
continue
}
if dp.ttl != 0 && time.Now().Add(dp.ttl).After(dp.tim) {
// this packet has expired, ignore
continue
}
// resend the packet
s.socket.cong.onDataPktSent(dp.pkt.Seq)
s.sendPacket <- dp.pkt
}
return true
}
// evaluate our pending packet list to see if we have any expired messages
func (s *udtSocketSend) processSendExpire() bool {
if s.sendPktPend.Count() == 0 {
return false
}
pktPend := make([]sendPacketEntry, s.sendPktPend.Count())
copy(pktPend, s.sendPktPend.list)
for _, p := range pktPend {
if p.ttl != 0 && time.Now().Add(p.ttl).After(p.tim) {
// this message has expired, drop it
_, _, msgNo := p.pkt.GetMessageData()
dropMsg := &packet.MsgDropReqPacket{
MsgID: msgNo,
FirstSeq: p.pkt.Seq,
LastSeq: p.pkt.Seq,
}
// find the other packets in this message
for _, op := range pktPend {
_, _, otherMsgNo := op.pkt.GetMessageData()
if otherMsgNo == msgNo {
if dropMsg.FirstSeq.BlindDiff(p.pkt.Seq) > 0 {
dropMsg.FirstSeq = p.pkt.Seq
}
if dropMsg.LastSeq.BlindDiff(p.pkt.Seq) < 0 {
dropMsg.LastSeq = p.pkt.Seq
}
}
s.sendLossList.Remove(p.pkt.Seq.Seq)
}
s.sendPacket <- dropMsg
return true
}
}
return false
}
func (s *udtSocketSend) assertValidSentPktID(pktType string, pktSeq packet.PacketID, reason int) bool {
if s.sendPktSeq.BlindDiff(pktSeq) < 0 {
s.shutdownEvent <- shutdownMessage{sockState: sockStateCorrupted, permitLinger: false,
err: fmt.Errorf("FAULT: Received an %s for packet %d, but the largest packet we've sent has been %d", pktType, pktSeq.Seq, s.sendPktSeq.Seq), reason: reason}
return false
}
return true
}
// ingestAck is called to process an ACK packet
func (s *udtSocketSend) ingestAck(p *packet.AckPacket, now time.Time) {
// Update the largest acknowledged sequence number.
// Send back an ACK2 with the same ACK sequence number in this ACK.
s.sendPacket <- &packet.Ack2Packet{AckSeqNo: p.AckSeqNo}
if !s.assertValidSentPktID("ACK", p.PktSeqHi, TerminateReasonInvalidPacketIDAck) || p.PktSeqHi.IsLessEqual(s.recvAckSeq) {
return
}
oldAckSeq := s.recvAckSeq
s.flowWindowSize = uint(p.BuffAvail)
s.recvAckSeq = p.PktSeqHi
// Update RTT and RTTVar.
s.socket.applyRTT(uint(p.Rtt))
// Update flow window size.
if p.IncludeLink {
s.socket.applyReceiveRates(uint(p.PktRecvRate), uint(p.EstLinkCap))
}
s.socket.cong.onACK(p.PktSeqHi)
// Update packet arrival rate: A = (A * 7 + a) / 8, where a is the value carried in the ACK.
// Update estimated link capacity: B = (B * 7 + b) / 8, where b is the value carried in the ACK.
// Update sender's list of packets that have been sent but not yet acknowledged
s.sendPktPend.RemoveRange(oldAckSeq, p.PktSeqHi)
// Update sender's loss list (by removing all those that has been acknowledged).
s.sendLossList.RemoveRange(oldAckSeq, p.PktSeqHi)
// Unlock for sending as appropriate
s.reevalSendState()
}
// ingestNak is called to process an NAK packet
func (s *udtSocketSend) ingestNak(p *packet.NakPacket, now time.Time) {
var lossList []packet.PacketID
for n := 0; n < len(p.CmpLossInfo); n++ {
lossID := p.CmpLossInfo[n]
// Ignore loss IDs smaller than previous ACK (note that s.recvAckSeq is excluding).
// It is a possible race condition that the receiver receives packets out of order, sends a NAK and immediately an ACK (which may arrive in different order).
if (packet.PacketID{Seq: lossID}).IsLess(s.recvAckSeq) {
continue
}
if lossID&0x80000000 != 0 {
thisPktID := packet.PacketID{Seq: lossID & 0x7FFFFFFF}
if n+1 == len(p.CmpLossInfo) {
s.shutdownEvent <- shutdownMessage{sockState: sockStateCorrupted, permitLinger: false,
err: fmt.Errorf("FAULT: While unpacking a NAK, the last entry (%x) was describing a start-of-range", lossID), reason: TerminateReasonCorruptPacketNak}
return
}
if !s.assertValidSentPktID("NAK", thisPktID, TerminateReasonInvalidPacketIDNak) {
return
}
lastEntry := p.CmpLossInfo[n+1]
if lastEntry&0x80000000 != 0 {
s.shutdownEvent <- shutdownMessage{sockState: sockStateCorrupted, permitLinger: false,
err: fmt.Errorf("FAULT: While unpacking a NAK, a start-of-range (%x) was followed by another start-of-range (%x)", lossID, lastEntry), reason: TerminateReasonCorruptPacketNak}
return
}
lastPktID := packet.PacketID{Seq: lastEntry}
if !s.assertValidSentPktID("NAK", lastPktID, TerminateReasonInvalidPacketIDNak) {
return
}
n++
for span := thisPktID; span != lastPktID; span.Incr() {
s.sendLossList.Add(recvLossEntry{packetID: packet.PacketID{Seq: span.Seq}})
lossList = append(lossList, packet.PacketID{Seq: span.Seq})
}
} else {
thisPktID := packet.PacketID{Seq: lossID}
if !s.assertValidSentPktID("NAK", thisPktID, TerminateReasonInvalidPacketIDNak) {
return
}
s.sendLossList.Add(recvLossEntry{packetID: thisPktID})
lossList = append(lossList, thisPktID)
}
}
s.socket.cong.onNAK(lossList)
// Some loss entries may be discarded if out of date (already ACK received), so make sure loss list contains entries before changing the sending state.
if s.sendLossList.Count() > 0 {
s.sendState = sendStateProcessDrop // immediately restart transmission
// resending now orderly handled via NAKs instead of constant data packet resending
s.resendDataTimer = make(chan time.Time)
}
}
// ingestCongestion is called to process a (retired?) Congestion packet
func (s *udtSocketSend) ingestCongestion(p *packet.CongestionPacket, now time.Time) {
// One way packet delay is increasing, so decrease the sending rate
// this is very rough (not atomic, doesn't inform congestion) but this is a deprecated message in any case
s.sndPeriod.set(s.sndPeriod.get() * 1125 / 1000)
//m_iLastDecSeq = s.sendPktSeq
}