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https://github.com/PeernetOfficial/core.git
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212 lines
8.0 KiB
Go
212 lines
8.0 KiB
Go
/*
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File Name: DHT Lite.go
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Copyright: 2021 Peernet s.r.o.
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Author: Peter Kleissner
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A "lite" DHT implementation without any direct network and store code. There is really no reason for any of the heavy network implementation to be part of this.
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*/
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package dht
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import (
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"encoding/hex"
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"errors"
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"time"
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)
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// DHT represents the state of the local node in the distributed hash table
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type DHT struct {
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ht *hashTable
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// A small number representing the degree of parallelism in network calls.
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// The alpha amount of nodes will be contacted in parallel for finding the target.
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alpha int
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// Functions below must be set and provided by the caller.
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// ShouldEvict determines whether node 1 shall be evicted in favor of node 2
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ShouldEvict func(node1, node2 *Node) bool
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// SendRequestStore sends an announcement-store message to the remote node. It informs the remote node that the local one stores the given key-value.
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SendRequestStore func(node *Node, key []byte, dataSize uint64)
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// SendRequestFindNode sends an information request to find a particular node. nodes are the nodes to send the request to.
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SendRequestFindNode func(request *InformationRequest)
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// SendRequestFindValue sends an information request to find data. nodes are the nodes to send the request to.
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SendRequestFindValue func(request *InformationRequest)
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// FilterSearchStatus is called with updates of searches in the DHT
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FilterSearchStatus func(client *SearchClient, function, format string, v ...interface{})
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// TimeoutSearch is the maximum time a search may take.
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TimeoutSearch time.Duration
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// TimeoutIR is the maximum an information request to a node may take.
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TimeoutIR time.Duration
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}
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// NewDHT initializes a new DHT node with default values.
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func NewDHT(self *Node, bits, bucketSize, alpha int) *DHT {
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return &DHT{
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ht: newHashTable(self, bits, bucketSize),
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alpha: alpha,
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FilterSearchStatus: func(client *SearchClient, function, format string, v ...interface{}) {},
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TimeoutSearch: 10 * time.Second,
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TimeoutIR: 6 * time.Second,
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}
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}
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// NumNodes returns the total number of nodes stored in the local routing table
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func (dht *DHT) NumNodes() int {
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return dht.ht.totalNodes()
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}
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// Nodes returns the nodes themselves sotred in the routing table.
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func (dht *DHT) Nodes() []*Node {
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return dht.ht.Nodes()
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}
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// GetSelfID returns the identifier of the local node
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func (dht *DHT) GetSelfID() []byte {
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return dht.ht.Self.ID
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}
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// AddNode adds a node into the appropriate k bucket. These buckets are stored in big-endian order so we look at the bits from right to left in order to find the appropriate bucket.
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func (dht *DHT) AddNode(node *Node) {
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// The previous code made an immediate ping to the oldest node to "ping the oldest node to find out if it responds back in a reasonable amount of time. If not - remove it."
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// In DHT Lite, however, it will be up to the caller to determine nodes to remove.
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dht.ht.insertNode(node, dht.ShouldEvict)
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}
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// RemoveNode removes a node
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func (dht *DHT) RemoveNode(ID []byte) {
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dht.ht.removeNode(ID)
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}
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// GetClosestContacts returns the closes contacts in the hash table
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func (dht *DHT) GetClosestContacts(count int, target []byte, filterFunc NodeFilterFunc, ignoredNodes ...[]byte) []*Node {
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closest := dht.ht.getClosestContacts(count, target, filterFunc, ignoredNodes...)
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return closest.Nodes
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}
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// MarkNodeAsSeen marks a node as seen, which pushes it to the top in the bucket list.
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func (dht *DHT) MarkNodeAsSeen(ID []byte) {
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dht.ht.markNodeAsSeen(dht.ht.getBucketIndexFromDifferingBit(ID), ID)
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}
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// IsNodeCloser compares 2 nodes to self. If true, the first node is closer (= smaller distance) to self than the second.
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func (dht *DHT) IsNodeCloser(node1, node2 []byte) bool {
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iDist := getDistance(node1, dht.ht.Self.ID)
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jDist := getDistance(node2, dht.ht.Self.ID)
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return iDist.Cmp(jDist) == -1
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}
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// IsNodeContact checks if the given node is in the local routing table
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func (dht *DHT) IsNodeContact(ID []byte) (node *Node) {
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return dht.ht.doesNodeExist(ID)
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}
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// ---- Synchronous network query functions below ----
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// Store informs the network about data stored locally.
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// Data size informs how big the data is without sending the actual data. closestCount is the number of closest nodes to contact.
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func (dht *DHT) Store(key []byte, dataSize uint64, closestCount int) (err error) {
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if len(key)*8 != dht.ht.bBits {
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return errors.New("invalid key size")
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}
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// TODO: Introduce ActionFindClosestNodes?
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search := dht.NewSearch(ActionFindNode, key, dht.TimeoutSearch, dht.TimeoutIR, dht.alpha)
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search.LogStatus = func(function, format string, v ...interface{}) {
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dht.FilterSearchStatus(search, function, format, v...)
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}
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search.LogStatus("dht.Store", "Search for closest nodes to key %s. Full timeout %s, per node %s. Alpha = %d.\n", hex.EncodeToString(key), dht.TimeoutSearch.String(), dht.TimeoutIR.String(), dht.alpha)
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search.SearchAway()
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// search.Results channel is ignored here. Only the closest nodes to the key are of interest. It is not expected to find a match of key and node ID.
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<-search.TerminateSignal
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// Contact the closes nodes found.
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for n := 0; n < closestCount && n < len(search.list.Nodes); n++ {
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node := search.list.Nodes[n]
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search.LogStatus("dht.Store", "Send info-store message to node %s\n", hex.EncodeToString(node.ID))
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dht.SendRequestStore(node, key, dataSize)
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}
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return nil
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}
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// Get retrieves data from the network using key
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func (dht *DHT) Get(key []byte) (value []byte, senderID []byte, found bool, err error) {
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if len(key)*8 != dht.ht.bBits {
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return nil, nil, false, errors.New("invalid key size")
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}
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search := dht.NewSearch(ActionFindValue, key, dht.TimeoutSearch, dht.TimeoutIR, dht.alpha)
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search.LogStatus = func(function, format string, v ...interface{}) {
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dht.FilterSearchStatus(search, function, format, v...)
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}
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search.LogStatus("dht.Get", "Search for node %s. Full timeout %s, per node %s. Alpha = %d.\n", hex.EncodeToString(key), dht.TimeoutSearch.String(), dht.TimeoutIR.String(), dht.alpha)
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search.SearchAway()
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select {
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case <-search.TerminateSignal:
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return nil, nil, false, nil
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case result := <-search.Results:
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return result.Data, result.SenderID, true, nil
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}
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}
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// FindNode finds the target node in the network. Blocking!
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// The caller may use dht.NewSearch directly and take advantage of the asynchronous response and custom timeouts.
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func (dht *DHT) FindNode(key []byte) (node *Node, err error) {
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if len(key)*8 != dht.ht.bBits {
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return nil, errors.New("invalid key size")
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}
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search := dht.NewSearch(ActionFindNode, key, dht.TimeoutSearch, dht.TimeoutIR, dht.alpha)
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search.LogStatus = func(function, format string, v ...interface{}) {
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dht.FilterSearchStatus(search, function, format, v...)
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}
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search.LogStatus("dht.FindNode", "Search for node %s. Full timeout %s, per node %s. Alpha = %d.\n", hex.EncodeToString(key), dht.TimeoutSearch.String(), dht.TimeoutIR.String(), dht.alpha)
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search.SearchAway()
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result, ok := <-search.Results
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if !ok { // Check if closed channel. Redundant with checking <-search.TerminateSignal.
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return nil, nil
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}
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return result.TargetNode, nil
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}
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// ---- DHT Health ----
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// DisableBucketRefresh is an option for debug purposes to reduce noise. It can be useful to disable bucket refresh when debugging outgoing DHT searches.
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var DisableBucketRefresh = false
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// RefreshBuckets refreshes all buckets not meeting the target node number. 0 to refresh all.
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func (dht *DHT) RefreshBuckets(target int) {
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if DisableBucketRefresh {
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return
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}
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for bucket, total := range dht.ht.getTotalNodesPerBucket() {
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if target == 0 || total < target {
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nodeR := dht.ht.getRandomIDFromBucket(bucket)
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// Refreshing closest bucket? Use self ID instead of random one.
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if bucket == 0 {
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nodeR = dht.ht.Self.ID
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}
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dht.FindNode(nodeR)
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}
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if DisableBucketRefresh { // may be disabled while in full refresh which may take some time
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return
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}
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}
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}
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