From 31fb7cb826ddde4461744341d494b9f7e4c31a7a Mon Sep 17 00:00:00 2001 From: Akilan Selvacoumar <31743758+Akilan1999@users.noreply.github.com> Date: Mon, 5 Apr 2021 14:28:55 +0300 Subject: [PATCH] Update README.md --- README.md | 18 +----------------- 1 file changed, 1 insertion(+), 17 deletions(-) diff --git a/README.md b/README.md index c811899..8eaf865 100644 --- a/README.md +++ b/README.md @@ -1,19 +1,3 @@ # P2P rendering and computation -This project focuses on running heavy tasks which a regular computer can’t run easily such as high -spec video games, rendering 3D animations , protein folding simulations. In this project the major -focus won’t be on the financial incentive part. A peer to peer network will be created to run tasks -decentrally, increasing bandwidth for running tasks . To ensure the tasks in peer to peer network -does not corrupt the server 0S (Operating System) they will be executed in a virtual environment -in the server. -With the introduction of overlay protocols like IPFS (Inter Planetary File System) for websites and -Libp2p, it is easier to create custom peer to peer applications. Using the existing developments of -peer to peer frameworks, a peer to peer application can be created to do any type of rendering or -computation in a distributed environment. -The main aim of this project will be to create a peer to peer network using Libp2p and Kademlia -DHT (Distributed Hash Table) and distribute the rendering of graphical tasks. The user acting as -the client will have total flexibility on how to batch the tasks and the user acting as the server will -have complete flexibility to set how much computation he/she wants to provide to the client. - -Read more: -https://github.com/Akilan1999/p2p-redering-computation/blob/master/dissertation-1.pdf +To be Added after 8th of May