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* Chapter 1: Introduction
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:PROPERTIES:
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:CUSTOM_ID: chapter-1-introduction
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:END:
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** Abstract
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:PROPERTIES:
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:CUSTOM_ID: abstract
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:END:
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This project focuses on creating a framework on running heavy tasks that
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a regular computer cannot run easily such as graphically demanding video
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games, rendering 3D animations , protein folding simulations. In this
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project the major focus will not be on the financial incentive part. A
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peer to peer network will be created to help run tasks decentrally,
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increasing bandwidth for running tasks. To ensure the tasks in the peer
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to peer network do not corrupt the server 0S (Operating System), they
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will be executed in a virtual environment in the server.
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The main aim of this project was to create a custom peer to peer
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network. The user acting as the client has total flexibility on how to
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batch the tasks and the user acting as the server has complete
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flexibility on tracking the container's usages and killing the
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containers at any point of time.
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** Motivation
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:PROPERTIES:
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:CUSTOM_ID: motivation
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:END:
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Many of the users rely on our PC / Laptop or servers that belong to a
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server farm to run heavy tasks and with the demand of high creativity
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requires higher computing power. Buying a powerful computer every few
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years to run a bunch of heavy tasks which are not executed as frequently
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to reap the benefits can be inefficient utilization of hardware. On the
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other end, renting servers to run these heavy tasks can be really
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useful. Ethically speaking this is leading to monopolisation of
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computing power similar to what is happening in the web server area. By
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using peer to peer principles it is possible to remove the
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monopolisation factor and increase the bandwidth between the client and
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server.
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