Files
p2p-rendering-computation/p2p/speedtest.go

142 lines
3.9 KiB
Go

package p2p
import (
"github.com/Akilan1999/p2p-rendering-computation/config"
)
// SpeedTest Runs a speed test and does updates IP tables accordingly
func (ip *IpAddresses) SpeedTest() error {
//temp variable to store elements IP addresses and other information
// of IP addresses that are pingable
var ActiveIP IpAddresses
// Index to remove from struct
for _, value := range ip.IpAddress {
var err error
//if len(ip.IpAddress) == 1 {
// i = 0
//}
// Ping Test
err = value.PingTest()
if err != nil {
continue
}
//Upload Speed Test
//err = value.UploadSpeed()
//if err != nil {
// return err
//}
//
//err = value.DownloadSpeed()
//if err != nil {
// return err
//}
//Set value to the list
ActiveIP.IpAddress = append(ActiveIP.IpAddress, value)
}
ip.IpAddress = ActiveIP.IpAddress
err := ip.WriteIpTable()
if err != nil {
return err
}
return nil
}
// SpeedTestUpdatedIPTable Called when ip tables from httpclient/server is also passed on
func (ip *IpAddresses) SpeedTestUpdatedIPTable() error {
Config, err := config.ConfigInit(nil, nil)
if err != nil {
return err
}
targets, err := ReadIpTable()
if err != nil {
return err
}
// Checks if baremetal mode and unsafe mode
// is enabled. If it is enabled it adds the
// the propagated public key to the list.
AddPublicKey := false
if Config.BareMetal && Config.UnsafeMode {
AddPublicKey = true
}
// To ensure struct has no duplicates IP addresses
//DoNotRead := targets
// Appends all IP addresses
for i, _ := range targets.IpAddress {
//To ensure that there are no duplicate IP addresses
Exists := false
for k := range ip.IpAddress {
if AddPublicKey && ip.IpAddress[k].PublicKey != "" {
// This function call (AddAuthorisationKey) is inefficient but to be optimised later on.
// This is because when if the user is running on as unsafe mode the authorization file
// is opened from the SSH directory and then iterates through every single SSH entry
// to find out if the SSH entry exists or not. This will incur multiple CPU cycles
// for no reason. A better approach would be to have been to store the states on memory and only
// add when needed based on the memory location. This is something is to be discussed
// and look upon later on.
AddAuthorisationKey(ip.IpAddress[k].PublicKey)
}
targets.IpAddress[i].CustomInformation = ip.IpAddress[k].CustomInformation
// Checks if both the IPV4 addresses are the same or the IPV6 address is not
// an empty string and IPV6 address are the same
if (ip.IpAddress[k].Ipv4 == targets.IpAddress[i].Ipv4 && targets.IpAddress[i].NAT) || (targets.IpAddress[i].Ipv6 != "" && ip.IpAddress[k].Ipv6 == targets.IpAddress[i].Ipv6) {
Exists = true
break
}
}
// If the struct exists then continues
if Exists {
continue
}
ip.IpAddress = append(ip.IpAddress, targets.IpAddress[i])
}
err = ip.SpeedTest()
if err != nil {
return err
}
return nil
}
// LocalSpeedTestIpTable Runs speed test in iptables locally only
func LocalSpeedTestIpTable() error {
targets, err := ReadIpTable()
if err != nil {
return err
}
err = targets.SpeedTest()
if err != nil {
return err
}
return nil
}
// Helper function to remove element from an array of a struct
//func remove(s []IpAddress, i int) []IpAddress {
// s[len(s)-1], s[i] = s[i], s[len(s)-1]
// return s[:len(s)-1]
//}