Files
p2p-rendering-computation/config/config.go

158 lines
3.8 KiB
Go

package config
import (
"encoding/json"
"io/ioutil"
"os"
)
var (
//defaultPath string
defaults = map[string]interface{}{}
configName = "config"
configType = "json"
configFile = "config.json"
configPaths []string
defaultEnvName = "P2PRC"
)
type Config struct {
MachineName string
IPTable string
DockerContainers string
DefaultDockerFile string
DockerRunLogs string
SpeedTestFile string
IPV6Address string
PluginPath string
TrackContainersPath string
ServerPort string
GroupTrackContainersPath string
FRPServerPort string
BehindNAT string
CustomConfig interface{}
//NetworkInterface string
//NetworkInterfaceIPV6Index int
}
// GetPathP2PRC Getting P2PRC Directory from environment variable
func GetPathP2PRC(Envname string) (string, error) {
if Envname != "" {
err := SetEnvName(Envname)
if err != nil {
return "", err
}
}
curDir := os.Getenv(defaultEnvName)
if curDir == "" {
return curDir, nil
}
return curDir + "/", nil
}
// SetEnvName Sets the environment name
// This is to ensure that the Path of your project is detected from
// your environment variable
// This is useful when extending the use case of P2PRC
func SetEnvName(EnvName string) error {
defaultEnvName = EnvName
// Handling error to be implemented only if needed
return nil
}
func GetEnvName() string {
return defaultEnvName
}
// ConfigInit Pass environment name as an optional parameter
func ConfigInit(defaultsParameter map[string]interface{}, CustomConfig interface{}, envNameOptional ...string) (*Config, error) {
if len(envNameOptional) > 0 {
defaultEnvName = envNameOptional[0]
}
//
////Setting current directory to default path
//defaultPath, err := GetPathP2PRC(defaultEnvName)
//if err != nil {
// return nil, err
//}
////Paths to search for config file
//configPaths = append(configPaths, defaultPath)
//
////Add all possible configurations paths
//for _, v := range configPaths {
// viper.AddConfigPath(v)
//}
//
////Read config file
//if err := viper.ReadInConfig(); err != nil {
// // If the error thrown is config file not found
// //Sets default configuration to viper
// for k, v := range defaults {
// viper.SetDefault(k, v)
// }
// viper.SetConfigName(configName)
// viper.SetConfigFile(configFile)
// viper.SetConfigType(configType)
//
// if err = viper.WriteConfig(); err != nil {
// return nil, err
// }
//}
//
//// Adds configuration to the struct
//var config Config
//if err := viper.Unmarshal(&config); err != nil {
// return nil, err
//}
//
//return &config, nil
defaultPath, err := GetPathP2PRC(defaultEnvName)
if err != nil {
return nil, err
}
// Open our jsonFile
jsonFile, err := os.Open(defaultPath + configFile)
// if we os.Open returns an error then handle it
if err != nil {
return nil, err
}
// defer the closing of our jsonFile so that we can parse it later on
defer jsonFile.Close()
byteValue, _ := ioutil.ReadAll(jsonFile)
var config Config
json.Unmarshal(byteValue, &config)
if CustomConfig != nil {
// Convert Custom Config to byte
customConfigByte, err := json.Marshal(config.CustomConfig)
if err != nil {
return nil, err
}
// Again map the byte to the CustomConfig interface
json.Unmarshal(customConfigByte, &CustomConfig)
}
return &config, nil
}
func (c *Config) WriteConfig() error {
//Getting Current Directory from environment variable
//curDir := os.Getenv("REMOTEGAMING")
defaultPath, err := GetPathP2PRC(defaultEnvName)
if err != nil {
return err
}
file, _ := json.MarshalIndent(c, "", " ")
_ = ioutil.WriteFile(defaultPath+"config.json", file, 0644)
return nil
}