Merge pull request #377 from ihaller/ihaller/generic-pool

Changes to integrate snmalloc2 into Verona
This commit is contained in:
Istvan Haller
2021-08-25 15:17:16 +01:00
committed by GitHub
8 changed files with 272 additions and 50 deletions

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@@ -13,7 +13,7 @@ namespace snmalloc
* initialised. This singleton class is designed to not depend on the
* runtime.
*/
template<class Object, Object init() noexcept>
template<class Object, void init(Object*) noexcept>
class Singleton
{
inline static std::atomic_flag flag;
@@ -36,7 +36,7 @@ namespace snmalloc
FlagLock lock(flag);
if (!initialised)
{
obj = init();
init(&obj);
initialised.store(true, std::memory_order_release);
if (first != nullptr)
*first = true;

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@@ -4,7 +4,7 @@
#include "allocconfig.h"
#include "localcache.h"
#include "metaslab.h"
#include "pooled.h"
#include "pool.h"
#include "remotecache.h"
#include "sizeclasstable.h"
#include "slaballocator.h"
@@ -785,4 +785,13 @@ namespace snmalloc
return debug_is_empty_impl(result);
}
};
/**
* Use this alias to access the pool of allocators throughout snmalloc.
*/
template<typename SharedStateHandle>
using AllocPool = Pool<
CoreAllocator<SharedStateHandle>,
SharedStateHandle,
SharedStateHandle::pool>;
} // namespace snmalloc

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@@ -11,8 +11,7 @@ namespace snmalloc
static_assert(
SharedStateHandle::Options.CoreAllocIsPoolAllocated,
"Global statistics are available only for pool-allocated configurations");
auto* alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>();
auto* alloc = AllocPool<SharedStateHandle>::iterate();
while (alloc != nullptr)
{
@@ -20,8 +19,7 @@ namespace snmalloc
if (a != nullptr)
stats.add(*a);
stats.add(alloc->stats());
alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>(alloc);
alloc = AllocPool<SharedStateHandle>::iterate(alloc);
}
}
@@ -32,16 +30,14 @@ namespace snmalloc
static_assert(
SharedStateHandle::Options.CoreAllocIsPoolAllocated,
"Global statistics are available only for pool-allocated configurations");
auto alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>();
auto alloc = AllocPool<SharedStateHandle>::iterate();
while (alloc != nullptr)
{
auto stats = alloc->stats();
if (stats != nullptr)
stats->template print<decltype(alloc)>(o, dumpid, alloc->id());
alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>(alloc);
alloc = AllocPool<SharedStateHandle>::iterate(alloc);
}
}
#else
@@ -64,7 +60,7 @@ namespace snmalloc
// allocators that are not currently in use by any thread.
// One atomic operation to extract the stack, another to restore it.
// Handling the message queue for each stack is non-atomic.
auto* first = Pool<CoreAllocator<SharedStateHandle>>::extract();
auto* first = AllocPool<SharedStateHandle>::extract();
auto* alloc = first;
decltype(alloc) last;
@@ -74,10 +70,10 @@ namespace snmalloc
{
alloc->flush();
last = alloc;
alloc = Pool<CoreAllocator<SharedStateHandle>>::extract(alloc);
alloc = AllocPool<SharedStateHandle>::extract(alloc);
}
Pool<CoreAllocator<SharedStateHandle>>::restore(first, last);
AllocPool<SharedStateHandle>::restore(first, last);
}
#endif
}
@@ -96,8 +92,7 @@ namespace snmalloc
"Global status is available only for pool-allocated configurations");
// This is a debugging function. It checks that all memory from all
// allocators has been freed.
auto* alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>();
auto* alloc = AllocPool<SharedStateHandle>::iterate();
# ifdef SNMALLOC_TRACING
std::cout << "debug check empty: first " << alloc << std::endl;
@@ -111,8 +106,7 @@ namespace snmalloc
std::cout << "debug_check_empty: Check all allocators!" << std::endl;
# endif
done = true;
alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>();
alloc = AllocPool<SharedStateHandle>::iterate();
okay = true;
while (alloc != nullptr)
@@ -134,8 +128,7 @@ namespace snmalloc
# ifdef SNMALLOC_TRACING
std::cout << "debug check empty: okay = " << okay << std::endl;
# endif
alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>(alloc);
alloc = AllocPool<SharedStateHandle>::iterate(alloc);
}
}
@@ -148,13 +141,11 @@ namespace snmalloc
// Redo check so abort is on allocator with allocation left.
if (!okay)
{
alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>();
alloc = AllocPool<SharedStateHandle>::iterate();
while (alloc != nullptr)
{
alloc->debug_is_empty(nullptr);
alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>(alloc);
alloc = AllocPool<SharedStateHandle>::iterate(alloc);
}
}
#else
@@ -168,8 +159,7 @@ namespace snmalloc
static_assert(
SharedStateHandle::Options.CoreAllocIsPoolAllocated,
"Global status is available only for pool-allocated configurations");
auto alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>();
auto alloc = AllocPool<SharedStateHandle>::iterate();
while (alloc != nullptr)
{
if (alloc->debug_is_in_use())
@@ -180,8 +170,7 @@ namespace snmalloc
}
count--;
}
alloc = Pool<CoreAllocator<SharedStateHandle>>::template iterate<
SharedStateHandle>(alloc);
alloc = AllocPool<SharedStateHandle>::iterate(alloc);
if (count != 0)
{

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@@ -58,9 +58,12 @@ namespace snmalloc
template<class SharedStateHandle>
class LocalAllocator
{
using CoreAlloc = CoreAllocator<SharedStateHandle>;
public:
using StateHandle = SharedStateHandle;
private:
using CoreAlloc = CoreAllocator<SharedStateHandle>;
// Free list per small size class. These are used for
// allocation on the fast path. This part of the code is inspired by
// mimalloc.
@@ -341,6 +344,8 @@ namespace snmalloc
public:
constexpr LocalAllocator() = default;
LocalAllocator(const LocalAllocator&) = delete;
LocalAllocator& operator=(const LocalAllocator&) = delete;
/**
* Initialise the allocator. For allocators that support local
@@ -375,8 +380,7 @@ namespace snmalloc
// Initialise the global allocator structures
ensure_init();
// Grab an allocator for this thread.
init(Pool<CoreAlloc>::template acquire<SharedStateHandle>(
&(this->local_cache)));
init(AllocPool<SharedStateHandle>::acquire(&(this->local_cache)));
}
// Return all state in the fast allocator and release the underlying
@@ -398,7 +402,7 @@ namespace snmalloc
// Return underlying allocator to the system.
if constexpr (SharedStateHandle::Options.CoreAllocOwnsLocalState)
{
Pool<CoreAlloc>::template release<SharedStateHandle>(core_alloc);
AllocPool<SharedStateHandle>::release(core_alloc);
}
// Set up thread local allocator to look like

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@@ -4,6 +4,7 @@
#include "../ds/mpmcstack.h"
#include "../pal/pal_concept.h"
#include "pooled.h"
#include "slaballocator.h"
namespace snmalloc
{
@@ -20,7 +21,10 @@ namespace snmalloc
template<class T>
class PoolState
{
template<typename TT>
template<
typename TT,
typename SharedStateHandle,
PoolState<TT>& get_state()>
friend class Pool;
private:
@@ -32,14 +36,92 @@ namespace snmalloc
constexpr PoolState() = default;
};
template<typename T>
/**
* Helper class used to instantiate a global PoolState.
*
* SingletonPoolState::pool is the default provider for the PoolState within
* the Pool class.
*/
template<typename T, typename SharedStateHandle>
class SingletonPoolState
{
/**
* SFINAE helper. Matched only if `T` implements `ensure_init`. Calls it
* if it exists.
*/
template<typename SharedStateHandle_>
SNMALLOC_FAST_PATH static auto call_ensure_init(SharedStateHandle_*, int)
-> decltype(SharedStateHandle_::ensure_init())
{
static_assert(
std::is_same<SharedStateHandle, SharedStateHandle_>::value,
"SFINAE parameter, should only be used with SharedStateHandle");
SharedStateHandle_::ensure_init();
}
/**
* SFINAE helper. Matched only if `T` does not implement `ensure_init`.
* Does nothing if called.
*/
template<typename SharedStateHandle_>
SNMALLOC_FAST_PATH static auto call_ensure_init(SharedStateHandle_*, long)
{
static_assert(
std::is_same<SharedStateHandle, SharedStateHandle_>::value,
"SFINAE parameter, should only be used with SharedStateHandle");
}
/**
* Call `SharedStateHandle::ensure_init()` if it is implemented, do nothing
* otherwise.
*/
SNMALLOC_FAST_PATH static void ensure_init()
{
call_ensure_init<SharedStateHandle>(nullptr, 0);
}
static void make_pool(PoolState<T>*) noexcept
{
ensure_init();
// Default initializer already called on PoolState, no need to use
// placement new.
}
public:
/**
* Returns a reference for the global PoolState for the given type.
* Also forces the initialization of the backend state, if needed.
*/
SNMALLOC_FAST_PATH static PoolState<T>& pool()
{
return Singleton<PoolState<T>, &make_pool>::get();
}
};
/**
* Wrapper class to access a pool of a particular type of object.
*
* The third template argument is a method to retrieve the actual PoolState.
*
* For the pool of allocators, refer to the AllocPool alias defined in
* corealloc.h.
*
* For a pool of another type, it is recommended to leave the
* third template argument with its default value. The SingletonPoolState
* class is used as a helper to provide a default PoolState management for
* this use case.
*/
template<
typename T,
typename SharedStateHandle,
PoolState<T>& get_state() = SingletonPoolState<T, SharedStateHandle>::pool>
class Pool
{
public:
template<typename SharedStateHandle, typename... Args>
template<typename... Args>
static T* acquire(Args&&... args)
{
PoolState<T>& pool = SharedStateHandle::pool();
PoolState<T>& pool = get_state();
T* p = pool.stack.pop();
if (p != nullptr)
@@ -70,22 +152,20 @@ namespace snmalloc
*
* Do not return objects from `extract`.
*/
template<typename SharedStateHandle>
static void release(T* p)
{
// The object's destructor is not run. If the object is "reallocated", it
// is returned without the constructor being run, so the object is reused
// without re-initialisation.
p->reset_in_use();
SharedStateHandle::pool().stack.push(p);
get_state().stack.push(p);
}
template<typename SharedStateHandle>
static T* extract(T* p = nullptr)
{
// Returns a linked list of all objects in the stack, emptying the stack.
if (p == nullptr)
return SharedStateHandle::pool().stack.pop_all();
return get_state().stack.pop_all();
return p->next;
}
@@ -95,19 +175,17 @@ namespace snmalloc
*
* Do not return objects from `acquire`.
*/
template<typename SharedStateHandle>
static void restore(T* first, T* last)
{
// Pushes a linked list of objects onto the stack. Use to put a linked
// list returned by extract back onto the stack.
SharedStateHandle::pool().stack.push(first, last);
get_state().stack.push(first, last);
}
template<typename SharedStateHandle>
static T* iterate(T* p = nullptr)
{
if (p == nullptr)
return SharedStateHandle::pool().list;
return get_state().list;
return p->list_next;
}

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@@ -4,11 +4,17 @@
namespace snmalloc
{
template<class T>
class PoolState;
template<class T>
class Pooled
{
private:
template<class TT>
public:
template<
typename TT,
typename SharedStateHandle,
PoolState<TT>& get_state()>
friend class Pool;
template<class a, Construction c>
friend class MPMCStack;

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@@ -106,11 +106,9 @@ namespace snmalloc
/**
* Used to give correct signature to the pthread call for the Singleton class.
*/
inline pthread_key_t pthread_create() noexcept
inline void pthread_create(pthread_key_t* key) noexcept
{
pthread_key_t key;
pthread_key_create(&key, &pthread_cleanup);
return key;
pthread_key_create(key, &pthread_cleanup);
}
/**
* Performs thread local teardown for the allocator using the pthread library.

138
src/test/func/pool/pool.cc Normal file
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@@ -0,0 +1,138 @@
#include <snmalloc.h>
#include <test/opt.h>
#include <test/setup.h>
#include <unordered_set>
using namespace snmalloc;
struct PoolAEntry : Pooled<PoolAEntry>
{
int field;
PoolAEntry() : field(1){};
};
using PoolA = Pool<PoolAEntry, Alloc::StateHandle>;
struct PoolBEntry : Pooled<PoolBEntry>
{
int field;
PoolBEntry() : field(0){};
PoolBEntry(int f) : field(f){};
};
using PoolB = Pool<PoolBEntry, Alloc::StateHandle>;
void test_alloc()
{
auto ptr = PoolA::acquire();
SNMALLOC_CHECK(ptr != nullptr);
// Pool allocations should not be visible to debug_check_empty.
snmalloc::debug_check_empty<Alloc::StateHandle>();
PoolA::release(ptr);
}
void test_constructor()
{
auto ptr1 = PoolA::acquire();
SNMALLOC_CHECK(ptr1 != nullptr);
SNMALLOC_CHECK(ptr1->field == 1);
auto ptr2 = PoolB::acquire();
SNMALLOC_CHECK(ptr2 != nullptr);
SNMALLOC_CHECK(ptr2->field == 0);
auto ptr3 = PoolB::acquire(1);
SNMALLOC_CHECK(ptr3 != nullptr);
SNMALLOC_CHECK(ptr3->field == 1);
PoolA::release(ptr1);
PoolB::release(ptr2);
PoolB::release(ptr3);
}
void test_alloc_many()
{
constexpr size_t count = 16'000'000 / MIN_CHUNK_SIZE;
std::unordered_set<PoolAEntry*> allocated;
for (size_t i = 0; i < count; ++i)
{
auto ptr = PoolA::acquire();
SNMALLOC_CHECK(ptr != nullptr);
allocated.insert(ptr);
}
for (auto ptr : allocated)
{
PoolA::release(ptr);
}
}
void test_double_alloc()
{
auto ptr1 = PoolA::acquire();
SNMALLOC_CHECK(ptr1 != nullptr);
auto ptr2 = PoolA::acquire();
SNMALLOC_CHECK(ptr2 != nullptr);
SNMALLOC_CHECK(ptr1 != ptr2);
PoolA::release(ptr2);
auto ptr3 = PoolA::acquire();
SNMALLOC_CHECK(ptr2 == ptr3);
PoolA::release(ptr1);
PoolA::release(ptr3);
}
void test_different_alloc()
{
auto ptr1 = PoolA::acquire();
SNMALLOC_CHECK(ptr1 != nullptr);
PoolA::release(ptr1);
auto ptr2 = PoolB::acquire();
SNMALLOC_CHECK(ptr2 != nullptr);
SNMALLOC_CHECK(static_cast<void*>(ptr1) != static_cast<void*>(ptr2));
PoolB::release(ptr2);
}
void test_iterator()
{
PoolAEntry* before_iteration_ptr = PoolA::acquire();
PoolAEntry* ptr = nullptr;
while ((ptr = PoolA::iterate(ptr)) != nullptr)
{
ptr->field = 2;
}
SNMALLOC_CHECK(before_iteration_ptr->field == 2);
PoolAEntry* after_iteration_ptr = PoolA::acquire();
SNMALLOC_CHECK(after_iteration_ptr->field == 2);
PoolA::release(before_iteration_ptr);
PoolA::release(after_iteration_ptr);
}
int main(int argc, char** argv)
{
setup();
#ifdef USE_SYSTEMATIC_TESTING
opt::Opt opt(argc, argv);
size_t seed = opt.is<size_t>("--seed", 0);
Virtual::systematic_bump_ptr() += seed << 17;
#else
UNUSED(argc);
UNUSED(argv);
#endif
test_alloc();
test_constructor();
test_alloc_many();
test_double_alloc();
test_different_alloc();
test_iterator();
return 0;
}