added initial work for the flight sim documentation
This commit is contained in:
244
Flightsimarch.draw.io
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244
Flightsimarch.draw.io
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</mxCell>
|
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<mxGeometry width="50" height="50" relative="1" as="geometry">
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<mxPoint x="520" y="530" as="sourcePoint" />
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<mxPoint x="570" y="480" as="targetPoint" />
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</mxGeometry>
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</mxCell>
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<mxCell id="4l1B-kHWoHOF4SqSswqb-68" value="" style="endArrow=classic;html=1;rounded=0;entryX=0.983;entryY=0.4;entryDx=0;entryDy=0;entryPerimeter=0;exitX=0;exitY=0.5;exitDx=0;exitDy=0;shadow=1;" edge="1" parent="1" source="4l1B-kHWoHOF4SqSswqb-64" target="4l1B-kHWoHOF4SqSswqb-1">
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<mxGeometry width="50" height="50" relative="1" as="geometry">
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</mxGeometry>
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</mxCell>
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<mxCell id="4l1B-kHWoHOF4SqSswqb-69" value="Pass in meta-data to load scenery files based on flight route loaded" style="text;html=1;align=center;verticalAlign=middle;whiteSpace=wrap;rounded=0;" vertex="1" parent="1">
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<mxGeometry x="330" y="270" width="120" height="30" as="geometry" />
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</mxCell>
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<mxCell id="4l1B-kHWoHOF4SqSswqb-70" value="Flight statistics&nbsp;" style="text;html=1;align=center;verticalAlign=middle;whiteSpace=wrap;rounded=0;" vertex="1" parent="1">
|
||||
<mxGeometry x="330" y="470" width="60" height="30" as="geometry" />
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</mxCell>
|
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</root>
|
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</mxGraphModel>
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</diagram>
|
||||
</mxfile>
|
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BIN
Flightsimarch.drawio.png
Normal file
BIN
Flightsimarch.drawio.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 131 KiB |
57
flight-proposal.org
Normal file
57
flight-proposal.org
Normal file
@@ -0,0 +1,57 @@
|
||||
#+OPTIONS: toc:nil
|
||||
* Xplane WebRTC
|
||||
[[./xprc.drawio.png]]
|
||||
|
||||
The Xplane WebRTC project takes inspiration from Google Stadia
|
||||
for a streaming based solution for playing video games. But our
|
||||
plan is to build one specifically for flight simulators. We target
|
||||
Xplane 11 for being cross platform and completely offline dependent
|
||||
on sceneries with reasonable documentation on usage of the SDK to use the game.
|
||||
The novelty of the project being all aspects of the project will be completely open source.
|
||||
There are already major segments of the project complete and have been tested which will
|
||||
be mentioned in the appropriate section for the necessary details. I am also investing
|
||||
in my PhD to familiarize myself to work with slim down kernels on HPC scenarios
|
||||
(This will help me extend the Xplane to run on a distributed scenario). This
|
||||
project is fun long term work and has no heavy deadlines but rather the art of
|
||||
optimizing the current paradigm of how we use heavy workload applications.
|
||||
The following above is a really high level abstraction description of the
|
||||
projects and barely covers the depth of what the project intends to push forward.
|
||||
|
||||
The big question is what parts have been rebuilt for the project and how they
|
||||
contribute to the end goal of the project. The first property of the project is
|
||||
that it should be able to run on a p2p network. P2PRC is a p2p orchestrator designed
|
||||
to run applications in a p2p network using Containers initially. There are plans to
|
||||
extend it to run on Uni-kernels and based on my PhD extend it to run on a Multi-kernel
|
||||
paradigm as well. This will be our custom alternative to Kubernetes which will be used to
|
||||
distribute and run on workloads on p2p effectively. This would make our entire run on
|
||||
Anyone's machine which can reside behind NAT.
|
||||
|
||||
We also intend to make an open source solution to distribute a slim down version of X Plane
|
||||
so that nodes can quickly Spawn Xplane instantly with only the required scenery needed.
|
||||
This will be in contrast to running the full scenery of the game which is around 55 GB.
|
||||
Something novel that could be worked on here is a novel approach to only send the scenery
|
||||
of the flight path when distributing the game. This will mean building parsers for the
|
||||
Xplane scenery files and then finding techniques to only get a correct set of scenery
|
||||
files needed in other machines. The techniques are expected to open source but since the
|
||||
scenery files are proprietary they are expected to be public.
|
||||
|
||||
The streaming part of the project is expected to use the browser standard WebRTC sockets
|
||||
with the corresponding sockets. This is because there is already massive development
|
||||
of the chromium browser with GPU encoders and decoders for faster performance.
|
||||
We have already built a prototype which has been tested and seems to work as intended.
|
||||
|
||||
The PhD will be one of a long term novel approach which will support Multi-kernels with
|
||||
TAG based architecture support for running C++ programs more securely. This might mean
|
||||
most parts of the PhD might not be used. The Multi-kernel approach is definitely an
|
||||
interesting area to experiment on to figure out how the project would use such an
|
||||
approach and this open lot of areas of future research and hopefully better
|
||||
performant flight simulators with better purposed algorithm to offload tasks to
|
||||
devices such as FPGAs or potato machines in abstraction layer similar to speaking nodes in an network.
|
||||
|
||||
* Architecture
|
||||
This chapter dives into the high architecture design of the
|
||||
project and each module is communicated in detail on the following
|
||||
section below.
|
||||
#+attr_latex: :height 500px
|
||||
#+CAPTION: High level architecture of the entire project
|
||||
[[./Flightsimarch.drawio.png]]
|
||||
54
flight-proposal.org~
Normal file
54
flight-proposal.org~
Normal file
@@ -0,0 +1,54 @@
|
||||
#+OPTIONS: toc:nil
|
||||
* Xplane WebRTC
|
||||
[[./xprc.drawio.png]]
|
||||
|
||||
The Xplane WebRTC project takes inspiration from Google Stadia
|
||||
for a streaming based solution for playing video games. But our
|
||||
plan is to build one specifically for flight simulators. We target
|
||||
Xplane 11 for being cross platform and completely offline dependent
|
||||
on sceneries with reasonable documentation on usage of the SDK to use the game.
|
||||
The novelty of the project being all aspects of the project will be completely open source.
|
||||
There are already major segments of the project complete and have been tested which will
|
||||
be mentioned in the appropriate section for the necessary details. I am also investing
|
||||
in my PhD to familiarize myself to work with slim down kernels on HPC scenarios
|
||||
(This will help me extend the Xplane to run on a distributed scenario). This
|
||||
project is fun long term work and has no heavy deadlines but rather the art of
|
||||
optimizing the current paradigm of how we use heavy workload applications.
|
||||
The following above is a really high level abstraction description of the
|
||||
projects and barely covers the depth of what the project intends to push forward.
|
||||
|
||||
The big question is what parts have been rebuilt for the project and how they
|
||||
contribute to the end goal of the project. The first property of the project is
|
||||
that it should be able to run on a p2p network. P2PRC is a p2p orchestrator designed
|
||||
to run applications in a p2p network using Containers initially. There are plans to
|
||||
extend it to run on Uni-kernels and based on my PhD extend it to run on a Multi-kernel
|
||||
paradigm as well. This will be our custom alternative to Kubernetes which will be used to
|
||||
distribute and run on workloads on p2p effectively. This would make our entire run on
|
||||
Anyone's machine which can reside behind NAT.
|
||||
|
||||
We also intend to make an open source solution to distribute a slim down version of X Plane
|
||||
so that nodes can quickly Spawn Xplane instantly with only the required scenery needed.
|
||||
This will be in contrast to running the full scenery of the game which is around 55 GB.
|
||||
Something novel that could be worked on here is a novel approach to only send the scenery
|
||||
of the flight path when distributing the game. This will mean building parsers for the
|
||||
Xplane scenery files and then finding techniques to only get a correct set of scenery
|
||||
files needed in other machines. The techniques are expected to open source but since the
|
||||
scenery files are proprietary they are expected to be public.
|
||||
|
||||
The streaming part of the project is expected to use the browser standard WebRTC sockets
|
||||
with the corresponding sockets. This is because there is already massive development
|
||||
of the chromium browser with GPU encoders and decoders for faster performance.
|
||||
We have already built a prototype which has been tested and seems to work as intended.
|
||||
|
||||
The PhD will be one of a long term novel approach which will support Multi-kernels with
|
||||
TAG based architecture support for running C++ programs more securely. This might mean
|
||||
most parts of the PhD might not be used. The Multi-kernel approach is definitely an
|
||||
interesting area to experiment on to figure out how the project would use such an
|
||||
approach and this open lot of areas of future research and hopefully better
|
||||
performant flight simulators with better purposed algorithm to offload tasks to
|
||||
devices such as FPGAs or potato machines in abstraction layer similar to speaking nodes in an network.
|
||||
|
||||
* Architecture
|
||||
#+attr_latex: :height 500px
|
||||
#+CAPTION: High level architecture of the entire project
|
||||
[[./Flightsimarch.drawio.png]]
|
||||
BIN
flight-proposal.pdf
Normal file
BIN
flight-proposal.pdf
Normal file
Binary file not shown.
88
flight-proposal.tex
Normal file
88
flight-proposal.tex
Normal file
@@ -0,0 +1,88 @@
|
||||
% Created 2025-04-06 Sun 12:44
|
||||
% Intended LaTeX compiler: pdflatex
|
||||
\documentclass[11pt]{article}
|
||||
\usepackage[utf8]{inputenc}
|
||||
\usepackage[T1]{fontenc}
|
||||
\usepackage{graphicx}
|
||||
\usepackage{longtable}
|
||||
\usepackage{wrapfig}
|
||||
\usepackage{rotating}
|
||||
\usepackage[normalem]{ulem}
|
||||
\usepackage{amsmath}
|
||||
\usepackage{amssymb}
|
||||
\usepackage{capt-of}
|
||||
\usepackage{hyperref}
|
||||
\author{Akilan}
|
||||
\date{\today}
|
||||
\title{}
|
||||
\hypersetup{
|
||||
pdfauthor={Akilan},
|
||||
pdftitle={},
|
||||
pdfkeywords={},
|
||||
pdfsubject={},
|
||||
pdfcreator={Emacs 30.1 (Org mode 9.7.11)},
|
||||
pdflang={English}}
|
||||
\begin{document}
|
||||
|
||||
\section{Xplane WebRTC}
|
||||
\label{sec:orgb89245a}
|
||||
\begin{center}
|
||||
\includegraphics[width=.9\linewidth]{./xprc.drawio.png}
|
||||
\end{center}
|
||||
|
||||
The Xplane WebRTC project takes inspiration from Google Stadia
|
||||
for a streaming based solution for playing video games. But our
|
||||
plan is to build one specifically for flight simulators. We target
|
||||
Xplane 11 for being cross platform and completely offline dependent
|
||||
on sceneries with reasonable documentation on usage of the SDK to use the game.
|
||||
The novelty of the project being all aspects of the project will be completely open source.
|
||||
There are already major segments of the project complete and have been tested which will
|
||||
be mentioned in the appropriate section for the necessary details. I am also investing
|
||||
in my PhD to familiarize myself to work with slim down kernels on HPC scenarios
|
||||
(This will help me extend the Xplane to run on a distributed scenario). This
|
||||
project is fun long term work and has no heavy deadlines but rather the art of
|
||||
optimizing the current paradigm of how we use heavy workload applications.
|
||||
The following above is a really high level abstraction description of the
|
||||
projects and barely covers the depth of what the project intends to push forward.
|
||||
|
||||
The big question is what parts have been rebuilt for the project and how they
|
||||
contribute to the end goal of the project. The first property of the project is
|
||||
that it should be able to run on a p2p network. P2PRC is a p2p orchestrator designed
|
||||
to run applications in a p2p network using Containers initially. There are plans to
|
||||
extend it to run on Uni-kernels and based on my PhD extend it to run on a Multi-kernel
|
||||
paradigm as well. This will be our custom alternative to Kubernetes which will be used to
|
||||
distribute and run on workloads on p2p effectively. This would make our entire run on
|
||||
Anyone's machine which can reside behind NAT.
|
||||
|
||||
We also intend to make an open source solution to distribute a slim down version of X Plane
|
||||
so that nodes can quickly Spawn Xplane instantly with only the required scenery needed.
|
||||
This will be in contrast to running the full scenery of the game which is around 55 GB.
|
||||
Something novel that could be worked on here is a novel approach to only send the scenery
|
||||
of the flight path when distributing the game. This will mean building parsers for the
|
||||
Xplane scenery files and then finding techniques to only get a correct set of scenery
|
||||
files needed in other machines. The techniques are expected to open source but since the
|
||||
scenery files are proprietary they are expected to be public.
|
||||
|
||||
The streaming part of the project is expected to use the browser standard WebRTC sockets
|
||||
with the corresponding sockets. This is because there is already massive development
|
||||
of the chromium browser with GPU encoders and decoders for faster performance.
|
||||
We have already built a prototype which has been tested and seems to work as intended.
|
||||
|
||||
The PhD will be one of a long term novel approach which will support Multi-kernels with
|
||||
TAG based architecture support for running C++ programs more securely. This might mean
|
||||
most parts of the PhD might not be used. The Multi-kernel approach is definitely an
|
||||
interesting area to experiment on to figure out how the project would use such an
|
||||
approach and this open lot of areas of future research and hopefully better
|
||||
performant flight simulators with better purposed algorithm to offload tasks to
|
||||
devices such as FPGAs or potato machines in abstraction layer similar to speaking nodes in an network.
|
||||
\section{Architecture}
|
||||
\label{sec:orgcd900b9}
|
||||
This chapter dives into the high architecture design of the
|
||||
project and each module is communicated in detail on the following
|
||||
section below.
|
||||
\begin{figure}[htbp]
|
||||
\centering
|
||||
\includegraphics[height=500px]{./Flightsimarch.drawio.png}
|
||||
\caption{High level architecture of the entire project}
|
||||
\end{figure}
|
||||
\end{document}
|
||||
52
xprc.drawio
Normal file
52
xprc.drawio
Normal file
File diff suppressed because one or more lines are too long
BIN
xprc.drawio.png
Normal file
BIN
xprc.drawio.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.5 MiB |
Reference in New Issue
Block a user