fixed detect servers
This commit is contained in:
6
main.go
6
main.go
@@ -160,7 +160,11 @@ func main() {
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// If both server selected set the remote Gameserver to local now.
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// If both server selected set the remote Gameserver to local now.
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if *BothServers {
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if *BothServers {
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Config.BackendURL = Config.NATEscapeGameServerPort + "/"
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if Config.DomainName == "" {
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Config.BackendURL = "http://" + Config.NATEscapeGameServerPort + "/"
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} else {
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Config.BackendURL = "https://" + Config.DomainName + "/"
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}
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err = Config.WriteConfig()
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err = Config.WriteConfig()
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if err != nil {
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if err != nil {
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fmt.Println(err)
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fmt.Println(err)
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