fixed detect servers
This commit is contained in:
@@ -50,7 +50,7 @@ func BroadcastServerToBackend() error {
|
|||||||
|
|
||||||
// Game session url
|
// Game session url
|
||||||
//+ file.ID
|
//+ file.ID
|
||||||
gameSession.Link = respIpv4orIPv6 + ":" + config.NATEscapeScreenSharePort + "/?id=" + room.ID
|
gameSession.Link = respIpv4orIPv6 + config.NATEscapeScreenSharePort + "/?id=" + room.ID
|
||||||
// Rate for the game session
|
// Rate for the game session
|
||||||
gameSession.Rate = config.Rate
|
gameSession.Rate = config.Rate
|
||||||
// Server specs to struct GameSession
|
// Server specs to struct GameSession
|
||||||
|
|||||||
Reference in New Issue
Block a user