added broadcast after server is started
This commit is contained in:
16
main.go
16
main.go
@@ -110,8 +110,6 @@ func main() {
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if *headless {
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// Running starting a browser as a background process
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go func() {
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time.Sleep(3 * time.Second)
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Config, err := config.ConfigInit()
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if err != nil {
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log.Fatalln(err)
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@@ -147,6 +145,13 @@ func main() {
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// Makes program sleep for 2 seconds to allow chromium browser to open
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time.Sleep(3 * time.Second)
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err = core.BroadcastServerToBackend()
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if err != nil {
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fmt.Println(err)
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} else {
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fmt.Println("success broadcasting to game server")
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}
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// Task to be executed
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err = RunTask(TaskExecute)
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if err != nil {
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@@ -160,13 +165,6 @@ func main() {
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if *GameServer {
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gameserver.Server(*port)
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} else {
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err = core.BroadcastServerToBackend()
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if err != nil {
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fmt.Println(err)
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} else {
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fmt.Println("success broadcasting to game server")
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}
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if *tls {
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log.Println("Listening on TLS:", *addr+":"+*port)
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if err := http.ListenAndServeTLS(*addr+":"+*port, *certFile, *keyFile, server); err != nil {
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