added broadcast after server is started

This commit is contained in:
2023-02-25 01:31:41 +00:00
parent 589ace6a32
commit d46e49ca6e

16
main.go
View File

@@ -110,8 +110,6 @@ func main() {
if *headless {
// Running starting a browser as a background process
go func() {
time.Sleep(3 * time.Second)
Config, err := config.ConfigInit()
if err != nil {
log.Fatalln(err)
@@ -147,6 +145,13 @@ func main() {
// Makes program sleep for 2 seconds to allow chromium browser to open
time.Sleep(3 * time.Second)
err = core.BroadcastServerToBackend()
if err != nil {
fmt.Println(err)
} else {
fmt.Println("success broadcasting to game server")
}
// Task to be executed
err = RunTask(TaskExecute)
if err != nil {
@@ -160,13 +165,6 @@ func main() {
if *GameServer {
gameserver.Server(*port)
} else {
err = core.BroadcastServerToBackend()
if err != nil {
fmt.Println(err)
} else {
fmt.Println("success broadcasting to game server")
}
if *tls {
log.Println("Listening on TLS:", *addr+":"+*port)
if err := http.ListenAndServeTLS(*addr+":"+*port, *certFile, *keyFile, server); err != nil {