Update README.md
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README.md
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README.md
@@ -9,17 +9,6 @@ in-house flight simulation software. Possible applications include active contro
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of an XPlane simulation, flight visualization, recording states during a flight,
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or interacting with a mission over UDP.
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### Migrating to 1.0
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For existing users, several important breaking changes have been made in version
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1.0. For detailed information, see the 1.0 release changelog. For client-specific
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guidelines on migrating to 1.0, refer to the follwing guides:
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#### [C](https://github.com/nasa/XPlaneConnect/wiki/Migrating-to-1.0-C)
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#### [MATLAB](https://github.com/nasa/XPlaneConnect/wiki/Migrating-to-1.0-MATLAB)
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#### [Java](https://github.com/nasa/XPlaneConnect/wiki/Migrating-to-1.0-Java)
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### Architecture
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XPC includes an X-Plane plugin (xpcPlugin) and clients written in several
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languages that interact with the plugin.
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@@ -28,9 +17,9 @@ languages that interact with the plugin.
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To get started using X-Plane Connect, do the following.
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1. Purchase and install X-Plane 9, 10 or 11.
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2. Copy the X-Plane Plugin folder (`xpcPlugin/XPlaneConnect`) to the plugin
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directory (`[X-Plane Directory]/Resources/plugins/`)
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3. Write some code using one of the clients to manipulate X-Plane data.
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2. Download the `XPlaneConnect.zip` file from the latest release on the [releases](https://github.com/nasa/XPlaneConnect/releases) page.
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3. Copy the contents of the .zip archive to the plugin directory (`[X-Plane Directory]/Resources/plugins/`)
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4. Write some code using one of the clients to manipulate X-Plane data.
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Each client is located in a top-level directory of the repository named for the
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client's language. The client directories generally include a `src` folder
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