Added Release build settings for Windows to plugin.

- Release builds in Visual Studio aggressively optimize the plugin.
 - Results in nearly a 7x reduction in binary size.
This commit is contained in:
Jason Watkins
2015-04-30 13:47:13 -07:00
parent 781fc390c2
commit e21006baee
2 changed files with 107 additions and 0 deletions

View File

@@ -9,12 +9,18 @@ Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6AEF5D28-2701-44FF-AE10-1DEF07C5CAEA}.Debug|Win32.ActiveCfg = Debug|Win32
{6AEF5D28-2701-44FF-AE10-1DEF07C5CAEA}.Debug|Win32.Build.0 = Debug|Win32
{6AEF5D28-2701-44FF-AE10-1DEF07C5CAEA}.Debug|x64.ActiveCfg = Debug|x64
{6AEF5D28-2701-44FF-AE10-1DEF07C5CAEA}.Debug|x64.Build.0 = Debug|x64
{6AEF5D28-2701-44FF-AE10-1DEF07C5CAEA}.Release|Win32.ActiveCfg = Release|Win32
{6AEF5D28-2701-44FF-AE10-1DEF07C5CAEA}.Release|Win32.Build.0 = Release|Win32
{6AEF5D28-2701-44FF-AE10-1DEF07C5CAEA}.Release|x64.ActiveCfg = Release|x64
{6AEF5D28-2701-44FF-AE10-1DEF07C5CAEA}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -9,6 +9,14 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6AEF5D28-2701-44FF-AE10-1DEF07C5CAEA}</ProjectGuid>
@@ -22,21 +30,39 @@
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
@@ -46,6 +72,14 @@
<LibraryPath>..\xpcPlugin\SDK\Libraries\Win;$(LibraryPath)</LibraryPath>
<TargetName>win</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\XPlaneConnect\</OutDir>
<TargetExt>.xpl</TargetExt>
<IncludePath>..\SDK\CHeaders\XPLM;$(IncludePath)</IncludePath>
<LibraryPath>..\xpcPlugin\SDK\Libraries\Win;$(LibraryPath)</LibraryPath>
<TargetName>win</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetExt>.xpl</TargetExt>
<IncludePath>..\xpcPlugin\SDK\CHeaders\XPLM;..\SDK\CHeaders\XPLM;..\..\C\src;$(IncludePath)</IncludePath>
@@ -54,6 +88,14 @@
<LinkIncremental>true</LinkIncremental>
<OutDir>..\XPlaneConnect\64\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetExt>.xpl</TargetExt>
<IncludePath>..\xpcPlugin\SDK\CHeaders\XPLM;..\SDK\CHeaders\XPLM;..\..\C\src;$(IncludePath)</IncludePath>
<LibraryPath>..\xpcPlugin\SDK\Libraries\Win;$(LibraryPath)</LibraryPath>
<TargetName>win</TargetName>
<LinkIncremental>true</LinkIncremental>
<OutDir>..\XPlaneConnect\64\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -75,6 +117,33 @@
<AdditionalDependencies>Opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Full</Optimization>
<PreprocessorDefinitions>IBM=1;XPLM200;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<OmitFramePointers>
</OmitFramePointers>
<FunctionLevelLinking>false</FunctionLevelLinking>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<WholeProgramOptimization>true</WholeProgramOptimization>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AdditionalDependencies>Opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -98,6 +167,38 @@
<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>EnableAllWarnings</WarningLevel>
<Optimization>Full</Optimization>
<PreprocessorDefinitions>IBM=1;XPLM200;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>
</SDLCheck>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<OmitFramePointers>
</OmitFramePointers>
<FunctionLevelLinking>false</FunctionLevelLinking>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<WholeProgramOptimization>true</WholeProgramOptimization>
<InlineFunctionExpansion />
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<GenerateMapFile>
</GenerateMapFile>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\DataManager.h" />
<ClInclude Include="..\DataMaps.h" />