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https://github.com/PeernetOfficial/core.git
synced 2026-07-16 18:37:51 +01:00
Refactor sequence code into SequenceManager
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@@ -426,7 +426,7 @@ func sendAllNetworks(receiverPublicKey *btcec.PublicKey, packet *protocol.Packet
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}
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if sequenceData != nil {
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packet.Sequence = ArbitrarySequence(receiverPublicKey, sequenceData).SequenceNumber
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packet.Sequence = networks.Sequences.ArbitrarySequence(receiverPublicKey, sequenceData).SequenceNumber
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}
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err = (&Connection{Network: network, Address: remote, PortInternal: receiverPortInternal, traversePeer: traversePeer}).send(packet, receiverPublicKey, isFirstPacket)
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isFirstPacket = false
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@@ -15,7 +15,7 @@ import (
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// pingConnection sends a ping to the target peer via the specified connection
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func (peer *PeerInfo) pingConnection(connection *Connection) {
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raw := &protocol.PacketRaw{Command: protocol.CommandPing, Sequence: NewSequence(peer.PublicKey, &peer.messageSequence, nil).SequenceNumber}
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raw := &protocol.PacketRaw{Command: protocol.CommandPing, Sequence: networks.Sequences.NewSequence(peer.PublicKey, &peer.messageSequence, nil).SequenceNumber}
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Filters.MessageOutPing(peer, raw, connection)
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err := peer.sendConnection(raw, connection)
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@@ -37,7 +37,7 @@ func (peer *PeerInfo) sendAnnouncement(sendUA, findSelf bool, findPeer []KeyHash
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packets := EncodeAnnouncement(sendUA, findSelf, findPeer, findValue, files, FeatureSupport(), blockchainHeight, blockchainVersion)
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for _, packet := range packets {
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raw := &protocol.PacketRaw{Command: protocol.CommandAnnouncement, Payload: packet, Sequence: NewSequence(peer.PublicKey, &peer.messageSequence, sequenceData).SequenceNumber}
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raw := &protocol.PacketRaw{Command: protocol.CommandAnnouncement, Payload: packet, Sequence: networks.Sequences.NewSequence(peer.PublicKey, &peer.messageSequence, sequenceData).SequenceNumber}
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Filters.MessageOutAnnouncement(peer.PublicKey, peer, raw, findSelf, findPeer, findValue, files)
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peer.send(raw)
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}
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@@ -25,13 +25,16 @@ import (
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"github.com/btcsuite/btcd/btcec"
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)
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// SequenceReplyTimeout is the round-trip timeout for message sequences.
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var SequenceReplyTimeout = 20
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// SequenceManager stores all message sequence numbers that are valid at the moment
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type SequenceManager struct {
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ReplyTimeout int // The round-trip timeout for message sequences.
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// sequences stores all sequence numbers that are valid at the moment. The value represents the time the sequence number was used.
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// Key = Peer ID + Sequence Number
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var sequences map[string]*SequenceExpiry
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var sequencesMutex sync.Mutex
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// sequences is the list of sequence numbers that are valid at the moment. The value represents the time the sequence number.
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// Key = Peer ID + Sequence Number
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sequences map[string]*SequenceExpiry
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sync.Mutex // synchronized access to the sequences
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}
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// SequenceExpiry contains the decoded sequence information of a message.
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type SequenceExpiry struct {
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@@ -42,65 +45,73 @@ type SequenceExpiry struct {
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Data interface{} // Optional high-level data associated with the sequence
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}
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func initMessageSequence() {
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sequences = make(map[string]*SequenceExpiry)
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// NewSequenceManager creates a new sequence manager. The ReplyTimeout is in seconds. The expiration function is started immediately.
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func NewSequenceManager(ReplyTimeout int) (manager *SequenceManager) {
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manager = &SequenceManager{
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ReplyTimeout: ReplyTimeout,
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sequences: make(map[string]*SequenceExpiry),
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}
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// auto-delete worker to remove expired sequences
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go func() {
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for {
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time.Sleep(time.Duration(SequenceReplyTimeout) * time.Second)
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now := time.Now()
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go manager.autoDeleteExpired()
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sequencesMutex.Lock()
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for key, sequence := range sequences {
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if sequence.expires.Before(now) {
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delete(sequences, key)
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}
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return
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}
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// autoDeleteExpired deletes all sequences that are expired.
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func (manager *SequenceManager) autoDeleteExpired() {
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for {
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time.Sleep(time.Duration(manager.ReplyTimeout) * time.Second)
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now := time.Now()
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manager.Lock()
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for key, sequence := range manager.sequences {
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if sequence.expires.Before(now) {
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delete(manager.sequences, key)
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}
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sequencesMutex.Unlock()
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}
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}()
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manager.Unlock()
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}
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}
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// NewSequence returns a new sequence and registers it. messageSequence must point to the variable holding the continuous next sequence number.
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// Use only for Announcement and Ping messages.
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func NewSequence(publicKey *btcec.PublicKey, messageSequence *uint32, data interface{}) (info *SequenceExpiry) {
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func (manager *SequenceManager) NewSequence(publicKey *btcec.PublicKey, messageSequence *uint32, data interface{}) (info *SequenceExpiry) {
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info = &SequenceExpiry{
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SequenceNumber: atomic.AddUint32(messageSequence, 1),
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created: time.Now(),
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expires: time.Now().Add(time.Duration(SequenceReplyTimeout) * time.Second),
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expires: time.Now().Add(time.Duration(manager.ReplyTimeout) * time.Second),
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Data: data,
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}
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// Add the sequence to the list. Sequences are unique enough that collisions are unlikely and negligible.
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key := string(publicKey.SerializeCompressed()) + strconv.FormatUint(uint64(info.SequenceNumber), 10)
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sequencesMutex.Lock()
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sequences[key] = info
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sequencesMutex.Unlock()
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manager.Lock()
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manager.sequences[key] = info
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manager.Unlock()
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return
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}
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// ArbitrarySequence returns an arbitrary sequence to be used for uncontacted peers
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func ArbitrarySequence(publicKey *btcec.PublicKey, data interface{}) (info *SequenceExpiry) {
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func (manager *SequenceManager) ArbitrarySequence(publicKey *btcec.PublicKey, data interface{}) (info *SequenceExpiry) {
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info = &SequenceExpiry{
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SequenceNumber: rand.Uint32(),
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created: time.Now(),
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expires: time.Now().Add(time.Duration(SequenceReplyTimeout) * time.Second),
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expires: time.Now().Add(time.Duration(manager.ReplyTimeout) * time.Second),
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Data: data,
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}
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// Add the sequence to the list. Sequences are unique enough that collisions are unlikely and negligible.
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key := string(publicKey.SerializeCompressed()) + strconv.FormatUint(uint64(info.SequenceNumber), 10)
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sequencesMutex.Lock()
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sequences[key] = info
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sequencesMutex.Unlock()
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manager.Lock()
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manager.sequences[key] = info
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manager.Unlock()
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return
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}
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// ValidateSequence validates the sequence number of an incoming message. It will set raw.sequence if valid.
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func ValidateSequence(raw *MessageRaw, invalidate bool) (valid bool, rtt time.Duration) {
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func (manager *SequenceManager) ValidateSequence(raw *MessageRaw, invalidate bool) (valid bool, rtt time.Duration) {
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// Only Response and Pong
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if raw.Command != protocol.CommandResponse && raw.Command != protocol.CommandPong {
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return true, rtt
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@@ -108,11 +119,11 @@ func ValidateSequence(raw *MessageRaw, invalidate bool) (valid bool, rtt time.Du
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key := string(raw.SenderPublicKey.SerializeCompressed()) + strconv.FormatUint(uint64(raw.Sequence), 10)
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sequencesMutex.Lock()
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defer sequencesMutex.Unlock()
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manager.Lock()
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defer manager.Unlock()
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// lookup the sequence
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sequence, ok := sequences[key]
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sequence, ok := manager.sequences[key]
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if !ok {
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return false, rtt
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}
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@@ -127,10 +138,10 @@ func ValidateSequence(raw *MessageRaw, invalidate bool) (valid bool, rtt time.Du
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// invalidate the sequence immediately?
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if invalidate {
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delete(sequences, key)
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delete(manager.sequences, key)
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} else if raw.Command == protocol.CommandResponse {
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// Special case CommandResponse: Extend validity in case there are follow-up responses by half of the round-trip time since they will be sent one-way.
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sequence.expires = time.Now().Add(time.Duration(SequenceReplyTimeout) * time.Second / 2)
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sequence.expires = time.Now().Add(time.Duration(manager.ReplyTimeout) * time.Second / 2)
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}
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raw.SequenceInfo = sequence
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@@ -139,7 +150,7 @@ func ValidateSequence(raw *MessageRaw, invalidate bool) (valid bool, rtt time.Du
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}
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// InvalidateSequence invalidates the sequence number.
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func InvalidateSequence(raw *MessageRaw) {
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func (manager *SequenceManager) InvalidateSequence(raw *MessageRaw) {
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// Only Response
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if raw.Command != protocol.CommandResponse {
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return
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@@ -147,7 +158,7 @@ func InvalidateSequence(raw *MessageRaw) {
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key := string(raw.SenderPublicKey.SerializeCompressed()) + strconv.FormatUint(uint64(raw.Sequence), 10)
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sequencesMutex.Lock()
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delete(sequences, key)
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sequencesMutex.Unlock()
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manager.Lock()
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delete(manager.sequences, key)
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manager.Unlock()
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}
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@@ -195,7 +195,7 @@ func packetWorker(packets <-chan networkWire) {
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case protocol.CommandResponse: // Response
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if response, _ := msgDecodeResponse(raw); response != nil {
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// Validate sequence number which prevents unsolicited responses.
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if valid, rtt := ValidateSequence(raw, response.Actions&(1<<ActionSequenceLast) > 0); !valid {
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if valid, rtt := networks.Sequences.ValidateSequence(raw, response.Actions&(1<<ActionSequenceLast) > 0); !valid {
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//Filters.LogError("packetWorker", "message with invalid sequence %d command %d from %s\n", raw.Sequence, raw.Command, raw.connection.Address.String()) // Only log for debug purposes.
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continue
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} else if rtt > 0 {
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@@ -237,7 +237,7 @@ func packetWorker(packets <-chan networkWire) {
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case protocol.CommandPong: // Ping
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// Validate sequence number which prevents unsolicited responses.
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if valid, rtt := ValidateSequence(raw, true); !valid {
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if valid, rtt := networks.Sequences.ValidateSequence(raw, true); !valid {
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//Filters.LogError("packetWorker", "message with invalid sequence %d command %d from %s\n", raw.Sequence, raw.Command, raw.connection.Address.String()) // Only log for debug purposes.
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continue
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} else if rtt > 0 {
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34
Networks.go
Normal file
34
Networks.go
Normal file
@@ -0,0 +1,34 @@
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/*
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File Name: Networks.go
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Copyright: 2021 Peernet s.r.o.
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Author: Peter Kleissner
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*/
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package core
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// Networks is the collection of all connected networks
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type Networks struct {
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// networks is a list of all connected networks
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//networks4, networks6 []*Network
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// Mutex for both network lists. Higher granularity currently not needed.
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//sync.RWMutex
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//networksMutex sync.RWMutex
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// countListenX is the number of networks listened to, excluding link-local only listeners. This number might be different than len(networksN).
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// This is useful to determine if there are any IPv4 or IPv6 listeners for potential external connections. This can be used to determine IPv4_LISTEN and IPv6_LISTEN.
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//countListen4, countListen6 int64
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Sequences *SequenceManager
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}
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// ReplyTimeout is the round-trip timeout for message sequences.
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const ReplyTimeout = 20
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var networks *Networks
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func initMessageSequence() {
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networks = &Networks{}
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networks.Sequences = NewSequenceManager(ReplyTimeout)
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}
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