Files
core/Connection.go
Kleissner 323f379ee7 Message encoding of announcement and response messages.
More changes coming.
Rename of organization to Peernet s.r.o.
InformationRequest proper termination signal.
2021-03-14 04:30:57 +01:00

279 lines
9.0 KiB
Go

/*
File Name: Connection.go
Copyright: 2021 Peernet s.r.o.
Author: Peter Kleissner
*/
package core
import (
"errors"
"net"
"sync/atomic"
"time"
"github.com/btcsuite/btcd/btcec"
)
// Connection is an established connection between a remote IP address and a local network adapter.
// New connections may only be created in case of successful INCOMING packets.
type Connection struct {
Network *Network // network which received the packet
Address *net.UDPAddr // address of the sender or receiver
LastPacketIn time.Time // Last time an incoming packet was received.
LastPacketOut time.Time // Last time an outgoing packet was attempted to send.
LastPingOut time.Time // Last ping out.
Expires time.Time // Inactive connections only: Expiry date. If it does not become active by that date, it will be considered expired and removed.
Status int // 0 = Active established connection, 1 = Inactive, 2 = Removed, 3 = Redundant
}
// Connection status
const (
ConnectionActive = iota
ConnectionInactive
ConnectionRemoved
ConnectionRedundant // Same as active. Incoming packets are accepted. Outgoing use only for redundancy. Reduces ping overhead.
)
// Equal checks if the connection was established other the same network adapter using the same IP address. Port is intentionally not checked.
func (c *Connection) Equal(other *Connection) bool {
return c.Address.IP.Equal(other.Address.IP) && c.Network.address.IP.Equal(other.Network.address.IP)
}
// GetConnections returns the list of connections
func (peer *PeerInfo) GetConnections(active bool) (connections []*Connection) {
peer.RLock()
defer peer.RUnlock()
if active {
return peer.connectionActive
}
return peer.connectionInactive
}
// registerConnection registers an incoming connection for an existing peer. If new, it will add to the list. If previously inactive, it will elevate.
func (peer *PeerInfo) registerConnection(incoming *Connection) (result *Connection) {
peer.Lock()
defer peer.Unlock()
// first check if already an active connection
for _, connection := range peer.connectionActive {
if connection.Equal(incoming) {
// Connection already established. Verify port and update if necessary.
// Some NATs may rotate ports. Some mobile phone providers even rotate IPs which is not detected here.
if connection.Address.Port != incoming.Address.Port {
connection.Address.Port = incoming.Address.Port
}
connection.Status = ConnectionActive
peer.setConnectionLatest(connection)
return connection
}
}
// if an inactive connection, elevate it to activated one
for n, connection := range peer.connectionInactive {
if connection.Equal(incoming) {
if connection.Address.Port != incoming.Address.Port {
connection.Address.Port = incoming.Address.Port
}
// elevate by adding to active and mark as latest active
connection.Status = ConnectionActive
peer.connectionActive = append(peer.connectionActive, connection)
peer.setConnectionLatest(connection)
// remove from inactive
inactiveNew := peer.connectionInactive[:n]
if n < len(peer.connectionInactive)-1 {
inactiveNew = append(inactiveNew, peer.connectionInactive[n+1:]...)
}
peer.connectionInactive = inactiveNew
return connection
}
}
// otherwise it is a new connection!
peer.connectionActive = append(peer.connectionActive, incoming)
peer.setConnectionLatest(incoming)
return incoming
}
// setConnectionLatest updates the latest valid connection to use for sending. All other connections will be changed to redundant, which reduces ping overhead.
func (peer *PeerInfo) setConnectionLatest(latest *Connection) {
if peer.connectionLatest == latest {
return
}
peer.connectionLatest = latest
for _, connection := range peer.connectionActive {
if connection == latest {
continue
}
connection.Status = ConnectionRedundant
}
}
// invalidateActiveConnection invalidates an active connection
func (peer *PeerInfo) invalidateActiveConnection(input *Connection) {
peer.Lock()
defer peer.Unlock()
// Change the status to inactive and start the expiration. If the connection does not become valid by that date, it will be removed.
input.Status = ConnectionInactive
input.Expires = time.Now().Add(connectionRemove * time.Second)
// remove from connectionLatest if selected so it won't be used by standard send function
if peer.connectionLatest == input {
peer.connectionLatest = nil
}
for n, connection := range peer.connectionActive {
if connection == input {
// add to list of inactive connections
peer.connectionInactive = append(peer.connectionInactive, connection)
// remove from active
activeNew := peer.connectionActive[:n]
if n < len(peer.connectionActive)-1 {
activeNew = append(activeNew, peer.connectionActive[n+1:]...)
}
peer.connectionActive = activeNew
break
}
}
}
// removeInactiveConnection removes an inactive connection.
func (peer *PeerInfo) removeInactiveConnection(input *Connection) {
peer.Lock()
defer peer.Unlock()
input.Status = ConnectionRemoved
for n, connection := range peer.connectionInactive {
if connection == input {
// remove from inactive
inactiveNew := peer.connectionInactive[:n]
if n < len(peer.connectionInactive)-1 {
inactiveNew = append(inactiveNew, peer.connectionInactive[n+1:]...)
}
peer.connectionInactive = inactiveNew
return
}
}
}
// ---- sending code ----
// send sends a raw packet to the peer. Only uses active connections.
func (peer *PeerInfo) send(packet *PacketRaw) (err error) {
if len(peer.connectionActive) == 0 {
return errors.New("no valid connection to peer")
}
packet.Protocol = ProtocolVersion
raw, err := PacketEncrypt(peerPrivateKey, peer.PublicKey, packet)
if err != nil {
return err
}
atomic.AddUint64(&peer.StatsPacketSent, 1)
// Send out the wire. Use connectionLatest if available.
// Failover: If sending fails and there are other connections available, try those. Automatically update connectionLatest if one is successful.
// Windows: This works great in case the adapter gets disabled, however, does not detect if the network cable is unplugged.
c := peer.connectionLatest
if c != nil {
c.LastPacketOut = time.Now()
if err = c.Network.send(c.Address.IP, c.Address.Port, raw); err == nil {
return nil
}
// Invalid connection, immediately invalidate. Fallback to broadcast to all other active ones.
// Windows: A common error when the network adapter is disabled is "wsasendto: The requested address is not valid in its context".
if IsNetworkErrorFatal(err) {
peer.invalidateActiveConnection(c)
}
}
// If no latest connection available, broadcast on all available connections.
// This might be noisy, but if no latest connection is available it means the last established connection is already considered dead.
// The receiver is responsible for incoming deduplication of packets.
activeConnections := peer.GetConnections(true)
for _, c := range activeConnections {
c.LastPacketOut = time.Now()
c.Network.send(c.Address.IP, c.Address.Port, raw)
}
return nil // on broadcast no error is known and returned
}
// sendConnection sends a packet to the peer using the specific connection
func (peer *PeerInfo) sendConnection(packet *PacketRaw, connection *Connection) (err error) {
packet.Protocol = ProtocolVersion
raw, err := PacketEncrypt(peerPrivateKey, peer.PublicKey, packet)
if err != nil {
return err
}
atomic.AddUint64(&peer.StatsPacketSent, 1)
connection.LastPacketOut = time.Now()
return connection.Network.send(connection.Address.IP, connection.Address.Port, raw)
}
// sendAllNetworks sends a raw packet via all networks
func sendAllNetworks(receiverPublicKey *btcec.PublicKey, packet *PacketRaw, remote *net.UDPAddr) (err error) {
packet.Protocol = ProtocolVersion
raw, err := PacketEncrypt(peerPrivateKey, receiverPublicKey, packet)
if err != nil {
return err
}
successCount := 0
networksMutex.RLock()
defer networksMutex.RUnlock()
if IsIPv6(remote.IP.To16()) {
for _, network := range networks6 {
// Do not mix link-local unicast targets with non link-local networks (only when iface is known, i.e. not catch all local)
if network.iface != nil && remote.IP.IsLinkLocalUnicast() != network.address.IP.IsLinkLocalUnicast() {
continue
}
err = network.send(remote.IP, remote.Port, raw)
if err == nil {
successCount++
}
}
} else {
for _, network := range networks4 {
// Do not mix link-local unicast targets with non link-local networks (only when iface is known, i.e. not catch all local)
if network.iface != nil && remote.IP.IsLinkLocalUnicast() != network.address.IP.IsLinkLocalUnicast() {
continue
}
err = network.send(remote.IP, remote.Port, raw)
if err == nil {
successCount++
}
}
}
if successCount == 0 {
return errors.New("no successful send")
}
return nil
}