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263 lines
10 KiB
Go
263 lines
10 KiB
Go
/*
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File Name: Sequence.go
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Copyright: 2021 Peernet s.r.o.
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Author: Peter Kleissner
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This code caches and verifies message sequences. Sequence numbers are valid on a peer level, independent of which network connection was used.
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They can be used to map incoming response messages to previous outgoing requests. The remote peer ID is used together with a consecutive sequence number as unique key.
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Sequences are created for:
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* Unidirectional messages (responses are one-way)
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* Bidirectional messages (responses may be sent back and forth). They use a different key namespace since remote sequence numbers could collide with locally created ones.
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Advantages:
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* This secures against replay and poisoning attacks.
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* If used correctly it can also deduplicate messages (which occurs when 2 peers have multiple registered connections to each other but none are active and subsequent fallback to broadcast).
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* The round-trip time can be measured and used to determine the connection quality.
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* (future) It can be used to detect missed and lost replies.
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*/
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package protocol
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import (
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"math/rand"
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"strconv"
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"sync"
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"sync/atomic"
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"time"
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"github.com/btcsuite/btcd/btcec"
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)
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// SequenceManager stores all message sequence numbers that are valid at the moment
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type SequenceManager struct {
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ReplyTimeout int // The round-trip timeout for message sequences.
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// sequences is the list of sequence numbers that are valid at the moment. The value represents the time the sequence number.
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// Key = Peer ID + Sequence Number
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sequences map[string]*SequenceExpiry
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sync.Mutex // synchronized access to the sequences
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}
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// SequenceExpiry contains the decoded sequence information of a message.
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type SequenceExpiry struct {
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SequenceNumber uint32 // Sequence number
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created time.Time // When the sequence was created.
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expires time.Time // When the sequence expires. This can be extended on the fly!
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counter int // How many replies used the sequence. Multiple Response messages may be returned for a single Announcement one.
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Data interface{} // Optional high-level data associated with the sequence
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// bidirectional sequences only
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bidirectional bool // Whether this sequence is used in a bidirectional way
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timeout time.Duration // Timeout for receiving the next message
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invalidateFunc func() // The invalidation callback is in case a sequence collision or expiration invalidates the sequence.
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}
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// NewSequenceManager creates a new sequence manager. The ReplyTimeout is in seconds. The expiration function is started immediately.
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func NewSequenceManager(ReplyTimeout int) (manager *SequenceManager) {
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manager = &SequenceManager{
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ReplyTimeout: ReplyTimeout,
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sequences: make(map[string]*SequenceExpiry),
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}
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go manager.autoDeleteExpired()
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return
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}
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// autoDeleteExpired deletes all sequences that are expired.
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func (manager *SequenceManager) autoDeleteExpired() {
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for {
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time.Sleep(time.Duration(manager.ReplyTimeout) * time.Second)
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now := time.Now()
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manager.Lock()
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for key, sequence := range manager.sequences {
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if sequence.expires.Before(now) {
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delete(manager.sequences, key)
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if sequence.invalidateFunc != nil {
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go sequence.invalidateFunc()
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}
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}
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}
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manager.Unlock()
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}
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}
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// sequence2Key creates the lookup key of a sequence for a peer.
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// Since bidirectional sequence numbers may be created from either side (remote or local peer), it does not share a namespace with unidirectional sequence numbers.
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func sequence2Key(bidirectional bool, publicKey *btcec.PublicKey, sequenceNumber uint32) (key string) {
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if !bidirectional {
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return "u" + string(publicKey.SerializeCompressed()) + strconv.FormatUint(uint64(sequenceNumber), 10)
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} else {
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return "b" + string(publicKey.SerializeCompressed()) + strconv.FormatUint(uint64(sequenceNumber), 10)
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}
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}
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// NewSequence returns a new sequence and registers it. messageSequence must point to the variable holding the continuous next sequence number.
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// Use only for Announcement and Ping messages.
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func (manager *SequenceManager) NewSequence(publicKey *btcec.PublicKey, messageSequence *uint32, data interface{}) (info *SequenceExpiry) {
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info = &SequenceExpiry{
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SequenceNumber: atomic.AddUint32(messageSequence, 1),
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created: time.Now(),
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expires: time.Now().Add(time.Duration(manager.ReplyTimeout) * time.Second),
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Data: data,
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}
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// Add the sequence to the list. Sequences are unique enough that collisions are unlikely and negligible.
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key := sequence2Key(false, publicKey, info.SequenceNumber)
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manager.Lock()
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manager.sequences[key] = info
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manager.Unlock()
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return
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}
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// ArbitrarySequence returns an arbitrary sequence to be used for uncontacted peers
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func (manager *SequenceManager) ArbitrarySequence(publicKey *btcec.PublicKey, data interface{}) (info *SequenceExpiry) {
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info = &SequenceExpiry{
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SequenceNumber: rand.Uint32(),
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created: time.Now(),
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expires: time.Now().Add(time.Duration(manager.ReplyTimeout) * time.Second),
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Data: data,
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}
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// Add the sequence to the list. Sequences are unique enough that collisions are unlikely and negligible.
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key := sequence2Key(false, publicKey, info.SequenceNumber)
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manager.Lock()
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manager.sequences[key] = info
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manager.Unlock()
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return
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}
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// ValidateSequence validates the sequence number of an incoming message. It will set raw.sequence if valid.
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func (manager *SequenceManager) ValidateSequence(publicKey *btcec.PublicKey, sequenceNumber uint32, invalidate, extendValidity bool) (sequenceInfo *SequenceExpiry, valid bool, rtt time.Duration) {
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key := sequence2Key(false, publicKey, sequenceNumber)
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manager.Lock()
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defer manager.Unlock()
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// lookup the sequence
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sequence, ok := manager.sequences[key]
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if !ok {
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return nil, false, rtt
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}
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// Initial reply: Store latest roundtrip time. That value might be distorted on Response vs Pong since Response messages might send data
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// up to 64 KB which obviously would be transmitted slower than an empty Pong reply. However, for the real world this is good enough.
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if sequence.counter == 0 {
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rtt = time.Since(sequence.created)
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}
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sequence.counter++
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// invalidate the sequence immediately?
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if invalidate {
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delete(manager.sequences, key)
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} else if extendValidity {
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// Special case CommandResponse: Extend validity in case there are follow-up responses, by half of the round-trip time since they will be sent one-way.
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sequence.expires = time.Now().Add(time.Duration(manager.ReplyTimeout) * time.Second / 2)
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}
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return sequence, sequence.expires.After(time.Now()), rtt
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}
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// InvalidateSequence invalidates the sequence number. It does not call invalidateFunc.
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func (manager *SequenceManager) InvalidateSequence(publicKey *btcec.PublicKey, sequenceNumber uint32, bidirectional bool) {
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key := sequence2Key(bidirectional, publicKey, sequenceNumber)
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manager.Lock()
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delete(manager.sequences, key)
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manager.Unlock()
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}
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// ---- bidirectional sequences ----
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// RegisterSequenceBi registers a bidirectional sequence initiated by a remote peer. The caller must specify the timeout (which will be reset every time a new message appears in this sequence).
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// This is needed for bidirectional responses to accept subsequent incoming messages from the remote peer.
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func (manager *SequenceManager) RegisterSequenceBi(publicKey *btcec.PublicKey, sequenceNumber uint32, data interface{}, timeout time.Duration, invalidateFunc func()) (info *SequenceExpiry) {
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info = &SequenceExpiry{
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SequenceNumber: sequenceNumber,
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created: time.Now(),
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expires: time.Now().Add(timeout),
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timeout: timeout,
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invalidateFunc: invalidateFunc,
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Data: data,
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}
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// Before registering the sequence, check if there is a collision. If yes, invalidate the original one.
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key := sequence2Key(true, publicKey, info.SequenceNumber)
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manager.Lock()
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existingSequence := manager.sequences[key]
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manager.sequences[key] = info
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manager.Unlock()
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// Call the invalidate function if there is a collision.
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if existingSequence != nil && existingSequence.invalidateFunc != nil {
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go existingSequence.invalidateFunc()
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}
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return
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}
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// NewSequenceBi returns a new bidirectional sequence and registers it. messageSequence must point to the variable holding the continuous next sequence number.
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func (manager *SequenceManager) NewSequenceBi(publicKey *btcec.PublicKey, messageSequence *uint32, data interface{}, timeout time.Duration, invalidateFunc func()) (info *SequenceExpiry) {
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info = &SequenceExpiry{
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created: time.Now(),
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expires: time.Now().Add(timeout),
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bidirectional: true,
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timeout: timeout,
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invalidateFunc: invalidateFunc,
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Data: data,
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}
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manager.Lock()
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defer manager.Unlock()
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// The likelihood of a collision is low but not impossible.
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for n := 0; n < 10000; n++ {
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info.SequenceNumber = atomic.AddUint32(messageSequence, 1)
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key := sequence2Key(true, publicKey, info.SequenceNumber)
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if infoE := manager.sequences[key]; infoE == nil {
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manager.sequences[key] = info
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return info
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}
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}
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return nil
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}
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// ValidateSequenceBi validates the sequence number of an incoming message. It will set raw.sequence if valid.
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func (manager *SequenceManager) ValidateSequenceBi(publicKey *btcec.PublicKey, sequenceNumber uint32, isLast bool) (sequenceInfo *SequenceExpiry, valid bool, rtt time.Duration) {
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key := sequence2Key(true, publicKey, sequenceNumber)
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manager.Lock()
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defer manager.Unlock()
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// lookup the sequence
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sequence, ok := manager.sequences[key]
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if !ok {
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return nil, false, rtt
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}
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// Initial reply: Store latest roundtrip time.
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if sequence.counter == 0 {
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rtt = time.Since(sequence.created)
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}
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sequence.counter++
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// invalidate the sequence immediately?
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if isLast {
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delete(manager.sequences, key)
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} else {
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sequence.expires = time.Now().Add(sequence.timeout)
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}
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return sequence, sequence.expires.After(time.Now()), rtt
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}
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