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# Client Module
This module is incharge of communicating with the server and receiving the appropriate information back from the server.
Note: To [read more about the functions](https://pkg.go.dev/git.sr.ht/~akilan1999/p2p-rendering-computation@v0.0.0-20210404191839-6a046babcb02/client)
## Functions of the Client Module
- [Interact with the Server Api](#functions-of-the-client-module)
- [Decision maker on how the ip table is created or updated](#decision-maker-on-how-the-ip-table-is-created-or-updated)
## Interact with the Server Api
This sections talks about the functionality implemented till now.
- The client can start docker containers using the function StartContainer.
This functions calls the route:
```
http://<server IP address>:<server port>/startcontainer
```
TODO: Outputs and how it's printed
## Decision maker on how the IP table is created or updated
- Does a local speedtest to verify and see if the server IP's in the IP table
are pingable.
- Downloads the Servers IP table.
- Tries to ping the servers IP Table addresses.
- If it's pingable then it's added as a new entry in the IP table.
- The following steps occurs in the clients IP table.
- To ensure that the same servers are not being called to update the IP table. There is
a temporary list of IP address which have already been called in relation to updating the
IP table.
- Based on the current implementation there will 3 hops done to update the IP table.

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# Installation
Over here we will cover the basic steps to get the server and client side running.
### Install Go lang
The entire the implementation of this project is done using Go lang.
Thus, we need go lang to compile to code to a binary file.
[Instructions to install Go lang](https://golang.org/doc/install)
### Install Docker
In this project the choice of virtualization is Docker due to it's wide usage
in the developer community. In the server module we use the Docker Go API to create and
interact with the containers.
[Instructions to install docker](https://docs.docker.com/get-docker/)
````
Do ensure that the docker command does not need sudo to run
````
### Build Project
To set up the internal dependencies and build the entire go code
into a single binary
```
make build
```
### Test if binary works
```
./p2p-rendering-computation --help
```
#### Output:
```
NAME:
p2p-rendering-computation - p2p cli application to create and access VMs in other servers
USAGE:
p2p-rendering-computation [global options] command [command options] [arguments...]
VERSION:
1.0.0
COMMANDS:
help, h Shows a list of commands or help for one command
GLOBAL OPTIONS:
--Mode value Specifies mode of running (default: "client") [$P2P_MODE]
--ListServers List servers which can render tasks (default: false) [$LIST_SERVERS]
--CreateVM value Creates Docker container on the selected server [$CREATE_VM]
--FilePath Testing for absolute path (default: false)
--help, -h show help (default: false)
--version, -v print the version (default: false)
```
### Add command to .bashrc or .zshrc
```
export PATH=~/<Project Path>/p2p-redering-computation:${PATH}
```
#### Note: The steps on how to use the commands will be added later.

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# P2P (Peer to Peer module)
In this repository the P2P module has been designed from sratch at the point of this implementation.
[More about function implementation](https://pkg.go.dev/git.sr.ht/~akilan1999/p2p-rendering-computation@v0.0.0-20210404191839-6a046babcb02/p2p)
## Terminology
1. IPTable: Refers to a json file which stores information about the current servers avaliable with the speedtest results ran from the Node that triggered it.
```
{
"ip_address": [
{
"ipv4": "localhost",
"latency": 14981051,
"download": 8142.122540206258,
"upload": 3578.766512629995,
}
]
}
```
## Responsibility
- To perform speed test to determine best node to connect
- To ensure the IP table has nodes which are pingable
- Using techniques such as [UPNP](https://en.wikipedia.org/wiki/Universal_Plug_and_Play). Still under development
- Port Forwarding (To be introducted in a future release)
## Note:
If you are running in server mode it is recommended to use [DMZ](https://routerguide.net/when-and-how-to-setup-dmz-host-for-home-use/) to bypass the [NAT](https://en.wikipedia.org/wiki/Network_address_translation).

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# Problems in implementation
### Number of Devices in the network:
The current implementation has the major flaw which is that
the server has to be in port 8088 to detected in the public
network. As we know most personal networks have a single IP
address. This means we cannot have duplicate ports. A fix can
be to mention the open port on the IP table file.
(Ex: Possible feild to be added)
```
{
"ip_address": [
{
"ipv4": "localhost",
"latency": 14981051,
"download": 8142.122540206258,
"upload": 3578.766512629995,
"port": 8088
}
]
}
```
### Broadcast of container specs
At the moment the container specs are not broadcasted rather
just the machines specs and this module has yet to be tested
rigorously.
### Intergration with GPU
Certain machines have GPUs present in them which provide a
huge advantage for those who want to do rendering and certain
sort of computation. The Aim is to only allow it to be compatible
with Nvidia. But an better idea would be to provide compatability
with multiple GPU providers.

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# Table of contents
1. [Architecture](#NotImplemented)
1. [Client](Client.md)
2. [P2P](P2P.md)
3. [Server](#NotImplemented)
2. [Installation](Installation.md)
3. [Problems](Problems.md)

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Virtualization Design
======================
The virtualization tool will be treated as a separate module. In our implementation
we will use docker as it's easier to configure and set.
Methods to be created
- Build OS Image from DockerFile
- Run Image Built
- Possibility to kill image by server admin or client side user.
- Track stats of the docker container by server admin or client side user.